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Message no. 1
From: shadowrn@*********.com (GreyWolf)
Subject: A few simple questions
Date: Wed Oct 10 00:00:01 2001
1. Strength modifiers to recoil.
I know that under sr2, having a high strength attribute would give automatic
recoil dampening effects, but I cannot for the life of me find the
equivalent rules under sr3 or cannon companion. Has this rule been removed?

2. what is the range of a laser sight? I cant find this in the sourcebooks.
Will it work with sporting rifles at extreme range?

3. Costs for improved suspension in rigger3.
The cost of customisation is stated as "vehicle base cost x 1.1 per level".
Does this mean that the additional cost of placing level 1 upgraded
suspension on a car costing 10,000Y is 11,000Y, making the total cost equal
to 21,000Y?, an additional level costing another 11,000Y on top of this
figure? It appears this way, but this makes imp.suspension for the saab
dynamit cost extrememly high amounts of nuyen. Is this right?

4. what is the cost of a fake ID? Is it simply the cost of a credstick of a
certain level? Which sourcebook is it in (if any). I probanbly have just
missed it in the main BBB, but I'll tag the question on here just in case I
havent.

GreyWolf

"Do you see the man with the rifle on the roof across the street aiming at
your head? No? How about this machine pistol. You see that? Ah, you DO see
that. Good."
--Negotiation and how to cheat (SK publishing 2059).
Message no. 2
From: shadowrn@*********.com (Rand Ratinac)
Subject: A few simple questions
Date: Wed Oct 10 00:10:01 2001
> 1. Strength modifiers to recoil. I know that under
sr2, having a high strength attribute would give
automatic recoil dampening effects, but I cannot for
the life of me find the equivalent rules under sr3 or
cannon companion. Has this rule been removed?

It's under the advanced rules at the end of CC.
Personally, I prefer the Fields of Fire version, but
that's just me.

> 2. what is the range of a laser sight? I cant find
this in the sourcebooks. Will it work with sporting
rifles at extreme range?

Maybe at night. Not during the day.

IIRC, range for a laser sight is 50m, 150m for a
high-powered one. Multiply these ranges by 10 at
night.

<snipt!(TM)>

> 4. what is the cost of a fake ID? Is it simply the
cost of a credstick of a certain level? Which
sourcebook is it in (if any). I probanbly have just
missed it in the main BBB, but I'll tag the question
on here just in case I havent.
> GreyWolf

At least at creation, it's just the credstick cost.
IMO, at least. I can't recall ever seeing anything
that said "Cost of Fake ID" or the like in any SR book.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

If you SMELL what the DOC' is COOKING!!!

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Message no. 3
From: shadowrn@*********.com (Sebastian Wiers)
Subject: A few simple questions
Date: Wed Oct 10 01:10:08 2001
>> 4. what is the cost of a fake ID? Is it simply the
>cost of a credstick of a certain level? Which
>sourcebook is it in (if any). I probanbly have just
>missed it in the main BBB, but I'll tag the question
>on here just in case I havent.
>> GreyWolf
>
>At least at creation, it's just the credstick cost.
>IMO, at least. I can't recall ever seeing anything
>that said "Cost of Fake ID" or the like in any SR book.

P. 239 SR3 covers it in pretty explicite and detailed terms. Its NOT just
the credstick cost, unless by that you mean the tens of thousands of dollars
you pay a fixer to have some criminal syndicates deckers and contacts
insinuate the ID history into the net's records. The credstick hardware is
probably thrown in free.

-Mongoose
Message no. 4
From: shadowrn@*********.com (sven)
Subject: A few simple questions
Date: Wed Oct 10 02:30:00 2001
GreyWolf wrote:
>
> 3. Costs for improved suspension in rigger3.
> The cost of customisation is stated as "vehicle base cost x
> 1.1 per level". Does this mean that the additional cost of
> placing level 1 upgraded suspension on a car costing 10,000Y
> is 11,000Y, making the total cost equal to 21,000Y?, an
> additional level costing another 11,000Y on top of this
> figure? It appears this way, but this makes imp.suspension
> for the saab dynamit cost extrememly high amounts of nuyen.
> Is this right?

IMHO I'd say you got it right. No one said life was cheap :))

> 4. what is the cost of a fake ID? Is it simply the cost of a
> credstick of a certain level? Which sourcebook is it in (if
> any). I probanbly have just missed it in the main BBB, but
> I'll tag the question on here just in case I havent.

You can find some information about it in SR3 or in NAGRL p. 103-104 for
a more detailed description.

Just my thoughts,

-sven ;)
--
Message no. 5
From: shadowrn@*********.com (Rand Ratinac)
Subject: A few simple questions
Date: Wed Oct 10 03:00:01 2001
> GreyWolf wrote:
> >
> > 3. Costs for improved suspension in rigger3. The
cost of customisation is stated as "vehicle base cost
x 1.1 per level". Does this mean that the additional
cost of placing level 1 upgraded suspension on a car
costing 10,000Y is 11,000Y, making the total cost
equal to 21,000Y?, an additional level costing another
11,000Y on top of this figure? It appears this way,
but this makes imp.suspension for the saab dynamit
cost extrememly high amounts of nuyen. Is this right?
>
> IMHO I'd say you got it right. No one said life was
cheap :))
> -sven ;)

But many people say rules are stupid.

Personally, if that's how the rules are meant to be
interpreted, I'd change them. I simply don't find it
feasible that any single component of this nature
could cost more than the vehicle itself - and that's
just for the bare bones version.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

If you SMELL what the DOC' is COOKING!!!

____________________________________________________________
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Message no. 6
From: shadowrn@*********.com (Gurth)
Subject: A few simple questions
Date: Wed Oct 10 05:40:01 2001
According to GreyWolf, on Wed, 10 Oct 2001 the word on the street was...

> 1. Strength modifiers to recoil.
> I know that under sr2, having a high strength attribute would give
> automatic recoil dampening effects, but I cannot for the life of me find
> the equivalent rules under sr3 or cannon companion. Has this rule been
> removed?

In SRII, this rule was introduced in Fields of Fire. CC has much the same
rules, but toned down a bit so you only get a modifier for having a
_really_ high Strength. Page 103 is the one you're after.

> 2. what is the range of a laser sight? I cant find this in the
> sourcebooks. Will it work with sporting rifles at extreme range?

See CC, p.age 35, under Extended Range Laser Sight.

> 3. Costs for improved suspension in rigger3.
> The cost of customisation is stated as "vehicle base cost x 1.1 per
> level". Does this mean that the additional cost of placing level 1
> upgraded suspension on a car costing 10,000Y is 11,000Y, making the total
> cost equal to 21,000Y?, an additional level costing another 11,000Y on
> top of this figure? It appears this way, but this makes imp.suspension
> for the saab dynamit cost extrememly high amounts of nuyen. Is this
> right?

This has been asked (and answered) before, but I can't remember what was
said back then :) I'd go with the multiplier being to the _total_ cost of
the car, not adding it to the base cost. So your 10,000-nuyen car would
cost 11,000 nuyen with the improved suspension, not 21,000.

> 4. what is the cost of a fake ID? Is it simply the cost of a credstick of
> a certain level? Which sourcebook is it in (if any). I probanbly have
> just missed it in the main BBB, but I'll tag the question on here just in
> case I havent.

That's in SR3, on page 239; a fake ID and a fake credstick are basically
interchangeable.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If only it were almost easy.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: shadowrn@*********.com (Damion Milliken)
Subject: A few simple questions
Date: Wed Oct 10 07:30:01 2001
Gurth writes:

> > 3. Costs for improved suspension in rigger3.
>
> This has been asked (and answered) before, but I can't remember what was
> said back then :) I'd go with the multiplier being to the _total_ cost of
> the car, not adding it to the base cost. So your 10,000-nuyen car would
> cost 11,000 nuyen with the improved suspension, not 21,000.

This is actually answered in the R3 errata
(http://www.srrpg.com/book/errata_r3.html):

p. 129 Improved Suspension (Ground Vehicles Only)
This customization's Design Cost should be: "Chassis' Design Point cost x
0.25 per level added." Its Parts Cost should be "Vehicle's original cost x
0.1 per level added."


--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
-----BEGIN GEEK CODE BLOCK-----
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V- PS+ PE- Y+ PGP-@>++ t+ 5 X+>+++ R++ !tv(--) b+ DI+++@ D G+
e++>++++$ h- r++>+++ y->+++
------END GEEK CODE BLOCK------
Message no. 8
From: shadowrn@*********.com (Bira)
Subject: A few simple questions
Date: Wed Oct 10 13:35:01 2001
On Wed, 10 Oct 2001 07:57:55 +0100 (BST)
Rand Ratinac <docwagon101@*****.com> wrote:

> But many people say rules are stupid.
>
> Personally, if that's how the rules are meant to be
> interpreted, I'd change them. I simply don't find it
> feasible that any single component of this nature
> could cost more than the vehicle itself - and that's
> just for the bare bones version.

You can interpret this as "installing improved suspension multiplies the cost
of the vehicle by 1.1 for every level". So a car costing 10k¥ will cost
11k¥ with one level of improved suspension (meaning the suspension costs 1k¥),
12.1k¥ with level 2, and so on. Seems a lot more reasonable.

--
Bira -- SysOp da Shadowland.BR
http://www.shadowland.com.br
Redator de Shadowrun da RPG em Revista
http://www.rpgemrevista.f2s.com
Message no. 9
From: shadowrn@*********.com (sven)
Subject: A few simple questions
Date: Wed Oct 10 16:45:01 2001
Rand Ratinac wrote:
>
> But many people say rules are stupid.

My point exactly, but I didn't have much time to spare, so I just looked
it up and posted a short reply :)

That's also one of the reasons why I love older sourcebooks: a part from
the rules there is a lot of possible background info and funny anecdotes
you can use in your games.
The numbers are just there as a reference :)

Just my thoughts,

-sven ;)
--
Message no. 10
From: shadowrn@*********.com (Larry Hadley)
Subject: A few simple questions
Date: Wed Oct 10 18:25:01 2001
We've always gone by the sr2 table where you pay 10,000 per rating up to
level 8, and 100,000/rating for level 9 and up. I agree the sr3 costs
are considerably more lenient - i'd definitely lean towards this being
the "replacement cost" of a "lost" fake id... ;)

Sebastian Wiers wrote:
>
> >> 4. what is the cost of a fake ID? Is it simply the
> >cost of a credstick of a certain level? Which
[snip]
> >At least at creation, it's just the credstick cost.
> >IMO, at least. I can't recall ever seeing anything
> >that said "Cost of Fake ID" or the like in any SR book.
>
> P. 239 SR3 covers it in pretty explicite and detailed terms. Its NOT just
> the credstick cost, unless by that you mean the tens of thousands of dollars
> you pay a fixer to have some criminal syndicates deckers and contacts
> insinuate the ID history into the net's records. The credstick hardware is
> probably thrown in free.


-- DLH AIM/ICQ id "SirKrustin" lhadley1@****.net
homepage: http://sirkrustin-online.iwarp.com
== Last updated 8/28/1999
Message no. 11
From: shadowrn@*********.com (Wallace Blade)
Subject: A few simple questions
Date: Wed Oct 10 18:25:04 2001
GreyWolf said:
>2. what is the range of a laser sight? I cant find this in the sourcebooks.
>Will it work with sporting rifles at extreme range?

50 meters unless something draws it nearer (smoke or something like it).

>4. what is the cost of a fake ID? Is it simply the cost of a credstick of a
>certain level? Which sourcebook is it in (if any). I probanbly have just
>missed it in the main BBB, but I'll tag the question on here just in case I
>havent.

You can find it in the basic book, in one of the two chapters that have the
word "shadow" in it's title. :)

Wallace Blade
Sepherim (Dagger in sperethiel)
"The Matrix was made to serve,
but only obeys those of us that love her."
Nodo 666: http://www16.brinkster.com/sepherim


_________________________________________________________________
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Message no. 12
From: shadowrn@*********.com (Rand Ratinac)
Subject: A few simple questions
Date: Wed Oct 10 21:45:01 2001
> > But many people say rules are stupid.
> >
> > Personally, if that's how the rules are meant to
be interpreted, I'd change them. I simply don't find
it feasible that any single component of this nature
could cost more than the vehicle itself - and that's
just for the bare bones version.
>
> You can interpret this as "installing
improved suspension multiplies the cost of the vehicle
by 1.1 for every level". So a car costing 10k¥ will
cost 11k¥ with one level of improved suspension
(meaning the suspension costs 1k¥), 12.1k¥ with level
2, and so on. Seems a lot more reasonable.
> Bira -- SysOp da Shadowland.BR

Which, according to the errata someone just quoted, is
more or less correct. I can't remember if it's
compound or simple, though (ie. for more that one
level, do you add in the cost for each level before
calculating the cost of the next (compound), or do you
use the bast cost of the vehicle each time (simple)).

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

If you SMELL what the DOC' is COOKING!!!

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Message no. 13
From: shadowrn@*********.com (Beothucus)
Subject: A few simple questions
Date: Thu Oct 11 01:35:01 2001
Rand Ratinac wrote:
>
> Which, according to the errata someone just quoted, is
> more or less correct. I can't remember if it's
> compound or simple, though (ie. for more that one
> level, do you add in the cost for each level before
> calculating the cost of the next (compound), or do you
> use the bast cost of the vehicle each time (simple)).

It reads "Vehicle's original cost x 0.1 per 1-point to handling" so I'd say it's
a fix cost for each level of improvement.

Just my thoughts,

-sven ;)
--
Message no. 14
From: shadowrn@*********.com (Rand Ratinac)
Subject: A few simple questions
Date: Thu Oct 11 02:30:01 2001
> It reads "Vehicle's original cost x 0.1 per 1-point
to handling" so I'd say it's a fix cost for each level
of improvement.
> -sven ;)

Sounds that way. That "original" is a dead giveaway.
It's a flat 10% cost per level.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

If you SMELL what the DOC' is COOKING!!!

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