Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Malaegoth@***.com Malaegoth@***.com
Subject: A Game
Date: Mon, 27 Mar 2000 23:38:16 EST
I have a number of players who have expressed interest in playing pirates of
the Carribean League, and I was looking for some help. I have been told that
the Cyberpirates book would be of help, and was wondering if there are any
other suggestions, books or personal.

Thanks
Message no. 2
From: Rand Ratinac docwagon101@*****.com
Subject: A Game
Date: Tue, 28 Mar 2000 00:11:12 -0800 (PST)
--- Malaegoth@***.com wrote:
> I have a number of players who have expressed
> interest in playing pirates of
> the Carribean League, and I was looking for some
> help. I have been told that
> the Cyberpirates book would be of help, and was
> wondering if there are any
> other suggestions, books or personal.
>
> Thanks

Okay. Cyberpirates is THE book for a pirate campaign,
especially one set in the Carib League. It's the ONLY
book that mentions the League in anything but passing.

Depending on where exactly you want to go, though,
there are a few other books that may prove useful. If
you want to go to Miami (also part of the League),
it's described best in the novel Shadowboxer (although
general consensus is that the book actually sucks :)
). If your boys think they might like to go beat on
the Azzies, then you'll want the Aztlan sourcebook (if
they do any smuggling, running guns from the CAS to
the Yucatan is a profitable sideline for Carib League
pirates). If you think you'll want to deal with the
CAS, then you'll probably want Target: Smuggler's
Havens. That one describes New Orleans in detail,
which is your best bet as a CAS port and (fairly
obviously) for smuggling. It also has some data on the
CAS coastal patrols, IIRC, plus running borders.

Those will probably do you as far as books go. As far
as advice? Read Cyberpirates and read it carefully.
Especially read the info about running a pirates
campaign. Unless your players want to be corp (or mob,
or other powerful group) sponsored privateers, they'll
have to do a lot of work themselves - trolling
contacts to find smuggling work and word of cargoes to
hijack etc. YOU'LL also have to do a lot of work. A
pirate campaign is not at all like a standard one
(unless, as I just mentioned, your players are
privateers in someone's employ). Even more so than
usual, your players will go off doing whatever the
hell they feel like. You REALLY have to be prepared to
run a game like this by ear. You can set some overall
campaign goals and plotlines and every now and then
you can throw up a predesigned adventure for the
characters to get involved in (pirates can be hired
for jobs, just like runners, although the jobs would
generally be of a different nature), but you can't
expect them to do whatever you want whenever you want.
You have to be VERY flexible.

The only other person on the list who I know is/has
running/run a pirate campaign is Bull. He's actually
had more experience running one than I have and he can
probably give you tips about how to run a face-to-face
pirates campaign (mine is a PBeM). Go bother Bull. :)

*Doc' tries to look sagely, but the spiky black hairs
on his chin that can't really be called a beard kind
of detract from the effect...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'-booner)

S.S. f. P.S.C. & D.J.

.sig Sauer

__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com
Message no. 3
From: Rat winterhawk@*********.net
Subject: A Game
Date: Tue, 28 Mar 2000 09:02:21 -0800
> From: Rand Ratinac <docwagon101@*****.com>

>
> If you want to go to Miami (also part of the League),
> it's described best in the novel Shadowboxer (although
> general consensus is that the book actually sucks :)


That's because it *does*!!!

...>ahem<...

...um...sorry. Never mind. Carry on. :)

--Rat

=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>=>
Rat - winterhawk@*********.net http://www.magespace.net
Winterhawk's Virtual Magespace - Shadowrun Fiction and More!
DOD#1211 1999 K1200RS - "Dunkelzahn"
"The pickles are staring at me..."
<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<
Message no. 4
From: Gurth gurth@******.nl
Subject: A Game
Date: Tue, 28 Mar 2000 14:06:20 +0200
According to Malaegoth@***.com, at 23:38 on 27 Mar 00, the word on the
street was...

> I have a number of players who have expressed interest in playing pirates of
> the Carribean League, and I was looking for some help. I have been told that
> the Cyberpirates book would be of help, and was wondering if there are any
> other suggestions, books or personal.

Cyberpirates! is the essential book if you want to do piracy in SR;
Target: Smuggler Havens may come in handy, too, but Cyberpirates! is just
about required reading, IMHO.

However, if your players want to play pirates-turned-shadowrunner,
basically all you need is for them to make a bit of a background that
reflects that. And since they're from the Carribean, they should brag and
try to be flashy a lot. Why go in quietly when you can announce to the
world who pulled off this really difficult run? (That, of course, is a
good way to a short shadowrunning career/life...)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
What a pretty life you have...
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: Richard Gaywood r.gaywood@**********.com
Subject: A Game
Date: Tue, 28 Mar 2000 19:05:02 -0000
Gurth wrote:
> However, if your players want to play pirates-turned-shadowrunner,
> basically all you need is for them to make a bit of a background that
> reflects that. And since they're from the Carribean, they should brag and
> try to be flashy a lot. Why go in quietly when you can announce to the
> world who pulled off this really difficult run? (That, of course, is a
> good way to a short shadowrunning career/life...)

But it can be entertaining watching how long they last. Take some fairly
powerful pirates - so they don't get turned to worm food instantly - and
stick 'em in a low-powered environment (say Loveland, my favourite bit of
the Seattle sprawl), mix in some Mafia & Yakuza, add a dash of automatic
weapons, sit back & watch the fun!


-=R=-
http://www.clmconsulting.co.uk
ICQ: 66545073
UT ngStats: RichBeard
Message no. 6
From: Rand Ratinac docwagon101@*****.com
Subject: A Game
Date: Tue, 28 Mar 2000 21:32:14 -0800 (PST)
> > If you want to go to Miami (also part of the
> League),
> > it's described best in the novel Shadowboxer
> (although
> > general consensus is that the book actually sucks
> :)
>
>
> That's because it *does*!!!
>
> ...>ahem<...
>
> ...um...sorry. Never mind. Carry on. :)
>
> --Rat

Hey, I don't see anyone claiming otherwise here. :)

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'-booner)

S.S. f. P.S.C. & D.J.

.sig Sauer

__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com

Further Reading

If you enjoyed reading about A Game, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.