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Message no. 1
From: Gossamer <kajohnson@*******.TEC.WI.US>
Subject: Re: Ah the large bore shotgun and more...
Date: Thu, 13 Mar 1997 18:22:48 -0600
> > I think that I would disagree with this sentiment in part. I have
fired
> > a gas operated shotgun, a pump shotgun, and *many* kinds of assault
> > weapons (I'm from the USA and we all have thoughsands of guns)
>
> For the most part, I'm glad guns are hard to come by here (unless you
have
> the right criminal connections, of course), but OTOH I would like to give
> some of them a try just once... Mostly every time I read messages from
> Americans talking about what guns they own :)

Ok I'll help propagate the stereotype:

I own a Sig-Sauer P226, 9mm pistol (I loathe pistols, but needed one for
a job... I enjoy this gun. And I have a Mossberg 500A Persuader. It's
a 12 guage pump shotgun with a 20" barrel, and a pistol grip. I love
that gun. I use it for home defense...

> > and I think that the recoil of a gas operated shotgun is less that that
> > of a 7.62mm assault rifle like, say, the FN-FAL.
>
> However, from a rules point of view, it's a bit weird that a shotgun
> suddenly has more recoil when you fire it FA than when it's in SA mode.
> Doubling uncompensated recoil for _all_ shots, regardless of the firing
> mode, sounds much more reasonable to me.

And here we disagree. It might be reasonable, but I feel the former
rule (doubling FA but not SA) is *much* more realistic. The basis
for my opinion is that, while in the military, I had the opportunity
to fire SA and FA weapons. I could fire SA very quickly and
relatively accurately, but on FA, the first round was accurate,
but the speed of the FA cycling gave me little ability to compensate.

Now, when I say quickly fired SA, I mean about 2-4 rounds per second,
maybe a bit faster at shorter ranges (<25m). Autofire rates are
around 12-20 rounds/sec or so for small calibre weapons, and
5-12 rounds/sec for larger calibre ones. For example, one of
my favorite automatic weapons, the Attchison(sp) Roadstopper,
a 12 guage automatic shotgun (28 round drum magazine), fires
8 rounds/sec. (Imagine 8 rounds of 3"magnum, 000 Buckshot
flying down range at you... or 3" magnum APDS, .50 calibre,
hardened zinc/steel slugs...

But I digress... I have always felt that the doubling of recoil for
full auto very accurately reflected the transition from 4 rounds/sec
to 12... That's my opinion. Hopefully, it's a well considered one.

I do, however, have a firearms bitch to pitch to you all. Why
is it that the ranges for these weapons are so unrealistically
short? My biggest gripe is with rifles, especially sniper rifles.
Having been a sniper, I *know* that any decent sniper weapon
can hit a man with ease out to about 1300 meters, and I
have personally fired a .50 calibre sniper rifle and hit a man
sized target at 2000 meters which is not uncommon for a
good shot.

The main counter to my arguement of reality seems to
have been things like: "Well, if realistic ranges were used,
rifles would dominate the battlefield..." HELLO!!! Isn't
that the way things are? and: "If realistic ranges were
used, people would all try to carry rifles..." again, a good
GM won't let people wander the streets with weapons
like that unmolested...

So I ask you, what was FASA thinking when they
decided that they didn't care about this aspect of
reality?

BTW, the firearms rules are the main reason that I
play mages who carry no guns...

Anyway, thanks for listening
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Ah the large bore shotgun and more...
Date: Fri, 14 Mar 1997 12:06:12 +0100
Gossamer said on 18:22/13 Mar 97...

> And here we disagree. It might be reasonable, but I feel the former
> rule (doubling FA but not SA) is *much* more realistic. The basis for
> my opinion is that, while in the military, I had the opportunity to fire
> SA and FA weapons. I could fire SA very quickly and relatively
> accurately, but on FA, the first round was accurate, but the speed of
> the FA cycling gave me little ability to compensate.

But in that case, all autofire weapons should have their recoil doubled,
not just full-auto shotguns. Anyway, this is already (sort of) dealt with
in the SR rules, because if you go FA the recoil is equal to the number of
rounds fired, while on SA there is just a +1 to the second round. That
makes full autofire a lot less likely to hit anything (though if it hits
it's too destructive, but with the rules as they are, that's just the way
it is).

> I do, however, have a firearms bitch to pitch to you all. Why
> is it that the ranges for these weapons are so unrealistically
> short?

The eternal firearms-in-SR question :) Quicksilver (long gone from the
list) once posted a really big explanation for why the ranges _are_
realistic, but I don't buy it. His reasoning came down to the fact that
in SR, firefights are in urban areas, so ranges are always short. For the
trajectory of a bullet it shouldn't matter if it's fired across a street
or across an open field.

> My biggest gripe is with rifles, especially sniper rifles. Having been a
> sniper, I *know* that any decent sniper weapon can hit a man with ease
> out to about 1300 meters, and I have personally fired a .50 calibre
> sniper rifle and hit a man sized target at 2000 meters which is not
> uncommon for a good shot.

At least two easy fixes exist:

1) double, triple or quadrule the ranges you think are unrealistic (mainly
sniper rifles, LMGs, and assault rifles IMHO).

2) if someone uses a scope, multiply the range group by (scope rating+1).
You may want to do this only if the character spends a Simple Action to
aim.

> So I ask you, what was FASA thinking when they decided that they didn't
> care about this aspect of reality?

Probably the same thing as when they made up the decking rules :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Braindead -- the fumes I breathe
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 3
From: Gossamer <kajohnson@*******.TEC.WI.US>
Subject: Re: Ah the large bore shotgun and more...
Date: Fri, 14 Mar 1997 09:55:50 -0600
>But in that case, all autofire weapons should have their recoil doubled,
>not just full-auto shotguns. Anyway, this is already (sort of) dealt with
>in the SR rules, because if you go FA the recoil is equal to the number of
>rounds fired, while on SA there is just a +1 to the second round. That
>makes full autofire a lot less likely to hit anything (though if it hits
>it's too destructive, but with the rules as they are, that's just the way
>it is).

Point taken... I change my answer in the face of your reasoning.
You are totally correct; I'm mistaken in the way I was looking at the
rules. I am now officially opposed to treating shotguns differently
than other weapons.

>The eternal firearms-in-SR question :) Quicksilver (long gone from the
>list) once posted a really big explanation for why the ranges _are_
>realistic, but I don't buy it. His reasoning came down to the fact that
>in SR, firefights are in urban areas, so ranges are always short. For the
>trajectory of a bullet it shouldn't matter if it's fired across a street
>or across an open field.

I remember that arguement... I didn't buy it either.

>At least two easy fixes exist:
>
>1) double, triple or quadrule the ranges you think are unrealistic (mainly
>sniper rifles, LMGs, and assault rifles IMHO).
>
>2) if someone uses a scope, multiply the range group by (scope rating+1).
>You may want to do this only if the character spends a Simple Action to
>aim.

We already use house rules for scopes, but it doesn't help me when
I try to take our 'realistic' house rules into other games...

Gossamer
Message no. 4
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Ah the large bore shotgun and more...
Date: Fri, 14 Mar 1997 19:03:57 -0500
On Friday, March 14, 1997 6:06 AM, Gurth[SMTP:gurth@******.NL] wrote:
> Gossamer said on 18:22/13 Mar 97...
> > I do, however, have a firearms bitch to pitch to you all. Why
> > is it that the ranges for these weapons are so unrealistically
> > short?
>
> The eternal firearms-in-SR question :) Quicksilver (long gone from the
> list) once posted a really big explanation for why the ranges _are_
> realistic, but I don't buy it. His reasoning came down to the fact that
> in SR, firefights are in urban areas, so ranges are always short. For the
> trajectory of a bullet it shouldn't matter if it's fired across a street
> or across an open field.

I'm still here, just under a different screen name. (Mail address is the
same, though.) I just reposted that explanation, and my fixes to the
problems you note below

> At least two easy fixes exist:
>
> 1) double, triple or quadrule the ranges you think are unrealistic
(mainly
> sniper rifles, LMGs, and assault rifles IMHO).

If they are fired from the shoulder with aiming, maybe...

> 2) if someone uses a scope, multiply the range group by (scope rating+1).
> You may want to do this only if the character spends a Simple Action to
> aim.

My preferred method.
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Ah the large bore shotgun and more...
Date: Sat, 15 Mar 1997 11:56:40 +0100
Jonathan Hurley said on 19:03/14 Mar 97...

> > The eternal firearms-in-SR question :) Quicksilver (long gone from the
> > list)
>
> I'm still here, just under a different screen name. (Mail address is the
> same, though.)

Ah, sorry :) I hadn't seen "Quicksilver" in ages, so I assumed he (you)
had unsubbed from the list...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If only he knew...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 6
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Ah the large bore shotgun and more...
Date: Sat, 15 Mar 1997 10:00:29 -0500
On Saturday, March 15, 1997 5:56 AM, Gurth[SMTP:gurth@******.NL] wrote:
> Jonathan Hurley said on 19:03/14 Mar 97...
>
> > > The eternal firearms-in-SR question :) Quicksilver (long gone from
the
> > > list)
> >
> > I'm still here, just under a different screen name. (Mail address is
the
> > same, though.)
>
> Ah, sorry :) I hadn't seen "Quicksilver" in ages, so I assumed he (you)
> had unsubbed from the list...

Been bounching off and on as my uni forces me to...

And to relate this post to SR, while I did call the character (from which I
take the name) Quicksilver after running Imago for my players, I did not
realize the name's history until *much* later...

Quicksilver is a pretty inefficient Street Sam. Comes of taking a Taccomp
and bone lacing.


***********
Quicksilver
Message no. 7
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Ah the large bore shotgun and more...
Date: Sat, 15 Mar 1997 17:31:25 EST
On Fri, 14 Mar 1997 12:06:12 +0100 Gurth <gurth@******.NL> writes:
>Gossamer said on 18:22/13 Mar 97...

[...]

>> I do, however, have a firearms bitch to pitch to you all. Why
>> is it that the ranges for these weapons are so unrealistically
>> short?

You know, range issues never really come up in my group's SR games. As
most fire-fights take place at fairly close range (across streets, in
hall-ways, on roof-tops, etc..), we just don't take the time to do things
like ask: "How many meters is he away from me?" - it keeps the game
moving.

[...]

>
>> So I ask you, what was FASA thinking when they decided that they
didn't
>> care about this aspect of reality?
>
>Probably the same thing as when they made up the decking rules :)

?? eh??
Last time I checked *I* haven't been able to access the Matrix with MY
Tortise

~Tim (who thought decking was pretty much exempt from SR vs RL arguments)
Message no. 8
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Ah the large bore shotgun and more...)
Date: Sat, 15 Mar 1997 18:03:57 EST
On Fri, 14 Mar 1997 19:11:42 -0600 Gossamer writes:
>> When you took that 2km shot with the .50 cal, how long
>> did you aim for?
>
>Ranging, sight adjustment, windage, sight adjustments,
>check settings, check target, breathe, relax, slow the heart,
>breathe, aim, exhale, heartbeat, shoot. I think about 15
>seconds for the first shot, and then only about 3-5 for follow
>up shots (If I were really working).

Lets see, so that's 5 SR combat rounds (not phases) for the first shot,
then between 1 and 1 1/2 rounds of combat for the subsequent shots...

>
>>Was it over open sights?
>
>No, but I have fired an M-16A2 with iron sights at targets
>1000m out (32 out of 50 hits), and 800m (41 out of 50).
>On those occasions, aim time was less than 10 seconds
>per shot.

Which is still about 3 FULL ROUNDS (not actions) of SR combat.

~Tim

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