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Mailing List Logs for ShadowRN

Message no. 1
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Aiming
Date: Thu, 21 Nov 1996 16:43:47 -0500
On Thu, 21 Nov 1996, Midn Daniel O Fredrikson wrote:

> > A skill of 8, which is not unreasonable considering specialization,
> >will allow you to take that +4 modifier back down to a +0).

> Sorry, but I am confused about what you just said. Could you please
> explain?

You can only aim for a number of simple actions equal to half of
your skill. Each action spent aiming gives you a -1 modifier on your
attack roll. Thus, with a skill of 8, you can aim for 4 simple actions,
for a total of -4, which negates the +4 modifier for making a called-shot.

Marc
Message no. 2
From: Midn Daniel O Fredrikson <m992148@****.NAVY.MIL>
Subject: Re: Aiming
Date: Thu, 21 Nov 1996 17:14:37 -0500
If you are a phy adept, why wouldn't you just use your centering dice to
offset the penalities. Wouldn't that be easier?

On Thu, 21 Nov 1996, Marc A Renouf wrote:

> On Thu, 21 Nov 1996, Midn Daniel O Fredrikson wrote:
>
> > > A skill of 8, which is not unreasonable considering specialization,
> > >will allow you to take that +4 modifier back down to a +0).
>
> > Sorry, but I am confused about what you just said. Could you please
> > explain?
>
> You can only aim for a number of simple actions equal to half of
> your skill. Each action spent aiming gives you a -1 modifier on your
> attack roll. Thus, with a skill of 8, you can aim for 4 simple actions,
> for a total of -4, which negates the +4 modifier for making a called-shot.
>
> Marc
>
Message no. 3
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Aiming
Date: Thu, 21 Nov 1996 14:11:44 -0800
>
> If you are a phy adept, why wouldn't you just use your centering dice to
> offset the penalities. Wouldn't that be easier?

Why not do *BOTH*?

> On Thu, 21 Nov 1996, Marc A Renouf wrote:
>
> > On Thu, 21 Nov 1996, Midn Daniel O Fredrikson wrote:
> >
> > > > A skill of 8, which is not unreasonable considering specialization,
> > > >will allow you to take that +4 modifier back down to a +0).
> >
> > > Sorry, but I am confused about what you just said. Could you please
> > > explain?
> >
> > You can only aim for a number of simple actions equal to half of
> > your skill. Each action spent aiming gives you a -1 modifier on your
> > attack roll. Thus, with a skill of 8, you can aim for 4 simple actions,
> > for a total of -4, which negates the +4 modifier for making a called-shot.
> >
> > Marc
> >

~Tim
Message no. 4
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Aiming
Date: Wed, 1 Oct 1997 12:37:54 -0600
One more comment on aiming. It isn't just holding someone in your
sights. Its also calculating where the target is going to be next
(if it's a moving target). There's a great example of this in the
movie Gross Point Blank. The character (an assassin) sees his target
riding down the street on a bike from one window of a 3rd story hotel
room. He notes the riders velocity and starts counting as he moves
over to the window directly facing the street. As the rider rides
across his view he's ready for the guy an snaps off the shot. That's
an extreme example but it applies to any moving target. You starting
drawing a bead while part of your brain does the calculus to figure
out where the target is going to be. If you've got/take time your
"aim" is better. Aiming is a combination of steadying your aim and
predicting where the target is going to be.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.