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Message no. 1
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Aiming and Calling shots
Date: Thu, 9 Mar 1995 17:14:58 +1000
P Ward writes:

[Aiming requirement for vision magnification]

Sounds pretty nifty to me. I might just include that (not that my players
have cottoned on to the huge advantages of vision magnification yet.
*gloat*).

> Come to think of it, there is always a penalty for using low-light and
> thermo, at least +2 for Low-light and +4 for thermo (assuming they're
> non-natural, you can;t have both naturally??).

Theorectically a physical adept could. A character I designed once was a
physical adept with all the vision enhancements he could get. Very
effective.

> Not to mention taht NPC's have threat pool, it doesn't run out, bit of a
> bugger theat, I reduce it by one per shot taken at them until their action,
> to represent their decreased likelihood of dodging. Anyone else do something
> like thus.

I find that NPC threat ratings tend to be fairly low anyway (if you go by the
general rules in Prime Runners), so there is never a concern about this.
Unless the runners take on something like an opponent possessed by a level
15 free spirit (like I had in one game I ran - big & nasty and very insane),
in which case the combat threat rating ends up around 8 or 9. But opponents
like this are meant to be nasty. I have noted that in general, when using
the Prime Runners threat rating rules, enemy magicians tend to end up really
really magically wussy (like magical threat ratings 1 or 2, or 3 if they're
good), while the same magicians tend to get combat threat ratings of about 5
(due to +4 Willpower and Combat Sense spells), which is usually more than
enemy sammies get.

> When you have loads of dice, any weapon can be lethal, that's what I like
> about Buckshot; it reduces the TNo by -1 per (Choke) metres, so you fire it
> at a few metres away, aiming at 2's, your NPC is going to get nearly all
> successes, if the PC doesn't have as many dice as the bad guy, he's toast.

The same priciple applies to two weapon style skills. You just get so many
more dice than your opponent that even if he rolls all successes, he still
gets smacked.

---------------------
Sean Sheridan writes:

> I think you'll notice that called shots are basically for actions like
> firing at windows of vehicles so you can hit the people inside, or tires so
> youre non AP weapon works against the badies, or to make sniping even more
> powerful than it already is. Also it helps if you want to make a bad guy
> with a really small weakness(like Smaug in the Hobbit) or if you want to
> circumvent certain kinds of advantages(Hitting a person almost etirely
> protected with a narcojet)

"...or if you want to circumvent certain kinds of advantages..." Heavy
armour covering most of one's person falls within this category I'd imagine.
It is only natural for people to want to shoot for un unprotected portion of
an opponentns body, and there should be some mechanic for doing so.

> You might notice that you do make called shots with EVERY shot you make.
> When you roll to hit and you score eight extra successes, wher do you think
> you hiy? The stomach? think you blow out the huys head. The extra
> succsess let you hit the target in a vital area, or an exposed area.

This _is_ what it represents, but even those less skilled with weapons (ie
those who will only roll 1 or 2 extra successes), can call shots to
particular parts of the body, they just have less chance of actually hitting.

> Also, can you aim a burst?

If you mean aim as in AIM, per the rules, then yes, and if you mean as in
CALL, by the rules, then yes also.

> You need a free action to make a called shot so you can only make one an
> action anyways.

That reminds me of something about free actions which has bugged me for a
long time. The rules have it that it takes a free action to change weapon
modes (from SA, to BF or FA). And apparently (I've never used one myself)
the Styers the Australian Army uses fire different numbers of bullets
depending on the pressure you apply to the trigger. A low pressure fires
single shots, and higher pressure fires bursts. To me it would seem that
requireing an action (even a simple one) to alter modes is silly.

> By the way, my FoF says that it reduces the called shot modifier to a +4,
> obviuosly a typo. Where did you get the +2 rule?

In the FoF eratta (if you hadn't found out yet).

BTW, sorry for my mistitled post about layering armour which was headed
"Mind Probe...". My mailer sends replies to Pauls posts directly to him, so
I used another post (obviously one on the Mind Probe thread) to get it to go
to the right address. And I must forgot to change the header <a smack for
me>. BTW, does anyone know just why my mailer would do that?

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

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