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Message no. 1
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: air Timed mini grenades
Date: Fri, 10 Jun 1994 19:24:27 +1000
Just how do air timed mini grenades work anyway? do they just automatically
land splat bang where you want them to with no scatter? If this is the case,
how about a skill roll, you know, for staging the damage? and again, if you
get no successes, does the grenade still land where its supposed to?

Thanks again

Damion
Message no. 2
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: Re: air Timed mini grenades
Date: Fri, 10 Jun 1994 13:37:25 +0100
>
> Just how do air timed mini grenades work anyway? do they just automatically
> land splat bang where you want them to with no scatter? If this is the case,
> how about a skill roll, you know, for staging the damage? and again, if you
> get no successes, does the grenade still land where its supposed to?
>
> Thanks again
>
> Damion
>
<CHOP> the rangefinder takes a range reading from GL to target,
the grenade is preprogrammed to travel this distance and
explode, and then fired.
When it reaches the set point...BOOM
My own version of this uses a smartlinked GL on a pistol stock
and an optical Rangefinder for targetting data.The grenade can
be programmed to pull nasty tricks, like
1)airburst directly over someone hiding behind a
wall/car/cover/corner
2)go past you target and detonate, so you arn't in the lethal
blast radius
3)detonate after impact. so you can fire it into
something/one, and it hits like a lowpower slug/baton round then
detonates (used to knock someone out of an officeblock window
and blow them up on the fall)
4)direct fire it through light cover before it goes off (car
windows,light plantgrowth)...once used this with a concussion to
blow a plate glass window out onto a target...nasty

CHOPPER
use, abuse, take me i'm yours
Message no. 3
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: air Timed mini grenades
Date: Fri, 10 Jun 1994 23:36:41 +1000
<CHOP> writes good (and nasty) things about air timed grenades.

Ok, how about increasing damage, from the method of operation it would seem
that one doesn't even need a success test to hit, for that matter, you can
be seriously wounded and fatigued, have a lvl 12 stink spell locked onto
you, be running full flank and firing at a target you cannot see (blind
fire) at maximum range, and still hit automatically.

Damion
Message no. 4
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: Re: air Timed mini grenades
Date: Fri, 10 Jun 1994 14:40:48 +0100
>
> <CHOP> writes good (and nasty) things about air timed grenades.
>
> Ok, how about increasing damage, from the method of operation it would seem
> that one doesn't even need a success test to hit, for that matter, you can
> be seriously wounded and fatigued, have a lvl 12 stink spell locked onto
> you, be running full flank and firing at a target you cannot see (blind
> fire) at maximum range, and still hit automatically.
>
> Damion
>
You still need to see/lock on /rangefinder your target...
And be able to fire the GL

On a simplar point...if the successes from the grenade throwing/
firing test are used to reduce deviation,does the damage class
of the grenade also get increased by them? or does it stay the
same...?
i've never been sure of this...
CHOPPER
close friend of Sir Edmund Hillary
Message no. 5
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: air Timed mini grenades
Date: Sat, 11 Jun 1994 00:39:14 +1000
> You still need to see/lock on /rangefinder your target...
> And be able to fire the GL

Still, if it wasn't blind fire, do you need to worry about the target number?

> On a simplar point...if the successes from the grenade throwing/
> firing test are used to reduce deviation,does the damage class
> of the grenade also get increased by them? or does it stay the
> same...?
> i've never been sure of this...

i think in 1st ed extra successes did nothing to the damage, but in 2nd they
stage up, like bullets. Nasty, I lost Blackwing to an airtimed mini grenade,
fired to detonate a couple of meters away from him as he was 'round a
corner, took him out in one hit.
i have a kind of "anti" air timed grenade feel.

> CHOPPER

Damion
Message no. 6
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: air Timed mini grenades
Date: Fri, 10 Jun 1994 10:04:44 -0700
On Fri, 10 Jun 1994, MILLIKEN DAMION A wrote:

> Just how do air timed mini grenades work anyway? do they just automatically
> land splat bang where you want them to with no scatter? If this is the case,
> how about a skill roll, you know, for staging the damage? and again, if you
> get no successes, does the grenade still land where its supposed to?

Street Samurai Catalog, pg. 68."...instructs the grenade to "air-burst"
when it has traveled the correct distance." The grenade never "lands" at
all. Another quote "This system puts an end to scatter hazards." If the
targetting Test rolls any successes at all, then the grenade goes off
exactly where it is supposed to. The Test is to see if the shooter hits the
target at all.

>
> Thanks again
>
> Damion
>
Ivy
Message no. 7
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: air Timed mini grenades
Date: Fri, 10 Jun 1994 11:05:42 -0700
On Fri, 10 Jun 1994, MILLIKEN DAMION A wrote:

> <CHOP> writes good (and nasty) things about air timed grenades.
>
> Ok, how about increasing damage, from the method of operation it would seem
> that one doesn't even need a success test to hit, for that matter, you can
> be seriously wounded and fatigued, have a lvl 12 stink spell locked onto
> you, be running full flank and firing at a target you cannot see (blind
> fire) at maximum range, and still hit automatically.
>
> Damion

Damion, you and Chop both don't seem to understand here. All the
"air-timed grenades" and their rangefinder do is remove the SCATTER
problem. The character still has to hit the target with the grenade.

Ivy
Message no. 8
From: "S.K. Khoo" <S.K.Khoo@*********.AC.UK>
Subject: Re: air Timed mini grenades
Date: Sat, 11 Jun 1994 10:41:01 +0100
> You still need to see/lock on /rangefinder your target...
> And be able to fire the GL

If you want to be able to do it without first locking on or have a
partner direct your fire, you could always just *increase* target numbers.

> On a simplar point...if the successes from the grenade throwing/
> firing test are used to reduce deviation,does the damage class
> of the grenade also get increased by them? or does it stay the
> same...?
> i've never been sure of this...

I would rule that they stayed the same as by reducing deviation, you
are effectively reducing the drop-off in power level - dunno ... if you wanted
things deadlier, I suppose you could increase the damage as well. :)

> CHOPPER
> close friend of Sir Edmund Hillary

Bugger Sir Edmund Hillary, I know Donkey Kong ! >:)

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.