From: | Starjammer <starjammer@**********.COM> |
---|---|
Subject: | Alchemy (was Re: help with physical mages) |
Date: | Mon, 26 Oct 1998 08:43:34 -0500 |
>
> Something that struck me as odd in Enchanting is that when making
>Orichalcum, the TN is 10-Magic. So a mundane could do it with a TN of 10,
>theoretically. Enchanting, IMO, almost doesn't have to be restricted to
>the magically active, but it would be very much easier to the magically
>active. Sort of like allowing mundanes to learn Conjuring to bind those
>free spirits.
>
>Fixer --------------} The easy I do before breakfast,
Except, of course, that you can't do Alchemy at all without a Magic rating,
as per the Grimoire. Talismongery is as enchanting as mundanes get. IMO,
that particular rule is a feeble attempt to give Enchanters a reason to
have a Magic rating above 1 akin to the pre-SR3 Banishment rules. Assuming
they revamp Enchantment like they did Conjuration, I suspect that Magic
rating will have far more influence in Enchantment tests.
What I'd really like to see in MitS is some Enchanting metamagic.
Transmutation, anyone? That, and something to make Alchemy actually
worth-while in its own right. I've been thinking about some new magical
materials that could be produced by Alchemy, perhaps as metamagic. Three
that spring to mind off the top of my head: Adamant (magically
strong/unbreakable metal), Lunargent ("True Silver" as orichalcum is "True
Gold"), and "Mithril."
Starjammer | Una salus victus nullam sperare salutem.
starjammer@**********.com | "The one hope of the doomed is not to hope
Marietta, GA | for safety." --Virgil, The Aeneid