Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: tkerby@***.net (Tim Kerby)
Subject: Aliens, et. al.
Date: Wed, 13 Mar 96 20:43:12 EST
On Sun, 10 Mar 1996 21:24:56 -0500 (EST) Alex wrote:

>Also, remember that we've been told that FASA is getting away from the
>immortal elves/horrors thing. Could be they're getting into aliens/X-Files?

Actually, I am doing just that. Well, the aliens anyway. I run a never had/
never will bugs and horrors campaign. The nastiness in Chicago in my
campaign actually turned out to be a sorta stargate with aliens that have
mind control powers, with the governments and corporations fighting them and
each other to get control of it. They (the players) are finding out that the
aliens influence is more wide spread and been going on for longer that most
realize. (I am still using the Universal Brotherhood, if in name only, but the
concept is the same.) I just saw 12 Monkeys, and I think I want to devise
a way to get the players into the past. Any ideas on how, and why?


____TIM KERBY____ |===================================================
tkerby@***.net |"Never relax. Your run may be over, but someone, somewhere,
drekhead@***.com | is just starting his and the target could be you."
_________________ |===================================================
-----BEGIN GEEK CODE BLOCK-----
Version 3.1
GCA d-(+)@ s: a- C+(++)>+++$ U--- P? L+ E? W N o? K- w--- O++>+++$ M-- V? PS+ PE++
Y PGP- t+(++) 5 X+ R(+) tv@ b++ DI(+) D++ G e h--- r+++ y+++
------END GEEK CODE BLOCK------
Message no. 2
From: Mike and Jill Johnson <shadow@****.ahbqs.com>
Subject: Re: Aliens, et. al.
Date: Wed, 13 Mar 1996 18:56:14 -0700
>
>Actually, I am doing just that. Well, the aliens anyway. I run a never had/
>never will bugs and horrors campaign. The nastiness in Chicago in my
>campaign actually turned out to be a sorta stargate with aliens that have
>mind control powers, with the governments and corporations fighting them and
>each other to get control of it. They (the players) are finding out that the
>aliens influence is more wide spread and been going on for longer that most
>realize. (I am still using the Universal Brotherhood, if in name only, but the
>concept is the same.) I just saw 12 Monkeys, and I think I want to devise
>a way to get the players into the past. Any ideas on how, and why?
>

Have you read Dean Koontz's "Lightening Road"? The story has a really good
idea on how to get into the past or the future, which ever case you want to
be.
It should be really easy to warp it around into your own world.

I really like your idea about the aliens. You don't happen to play X-Comm do
you?


Jill
Message no. 3
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: Aliens, et. al.
Date: Thu, 14 Mar 1996 10:13:56 +0000 (GMT)
|>immortal elves/horrors thing. Could be they're getting into aliens/X-Files?
|
|Actually, I am doing just that. Well, the aliens anyway. I run a never had/
|never will bugs and horrors campaign. The nastiness in Chicago in my
|campaign actually turned out to be a sorta stargate with aliens that have
|mind control powers, with the governments and corporations fighting them and
|each other to get control of it. They (the players) are finding out that the
|aliens influence is more wide spread and been going on for longer that most
|realize. (I am still using the Universal Brotherhood, if in name only, but the
|concept is the same.) I just saw 12 Monkeys, and I think I want to devise
|a way to get the players into the past. Any ideas on how, and why?

Well, if you're going that route, you *could* actually use the aliens to
explain the arrival of magic and awakenings.

As for the time travel. How about nicking a piece of alien tech and
accidentally triggering it. This could reveal to them the truth about the
magic, etc.......

Just my ha'pennies worth.
--
______________________________________________________________________________
| |What to do if you find yourself stuck in a crack in |
|u5a77@**.keele.ac.uk |the ground beneath a giant boulder, which you can't |
| |move, with no hope of rescue. |
|Andrew Halliwell |Consider how lucky you are that life has been good |
|Principal subjects in:-|to you so far... |
|Comp Sci & Visual Arts | -The BOOK, Hitch-hiker's guide to the galaxy. |
------------------------------------------------------------------------------
|GCv3.1 GCS/FA>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can still say FUCK! Americans can't|
------------------------------------------------------------------------------
Message no. 4
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: Re: Aliens, et. al.
Date: Thu, 14 Mar 1996 13:17:17 GMT + 2:00
@
@ As for the time travel. How about nicking a piece of alien tech and
@ accidentally triggering it. This could reveal to them the truth about the
@ magic, etc.......

In a campaign that a friend of mine runs for another group, he
wanted to send them about a year into the future. The PC's where
hired for a data run against a corp that had a linear accelerator,
during the run the parties decker 'accidently' deleted part of the
code that controlled the nuclear fusion (or is it fission)
powerstation that powered the accelerator, the PC's believing that
shielding of the accelerator would protect them entered it and .....

Well right now they are time hopping (or about to, yet again) ;)









Andre'

-- We exist because you want us to, because you are
|__|__ afraid to fact the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 5
From: tkerby@***.net (Tim Kerby)
Subject: Re: Aliens, et. al.
Date: Thu, 14 Mar 96 22:16:38 EST
On Wed, 13 Mar 1996 18:56:14 -0700 Jill Johnson wrote:
>Have you read Dean Koontz's "Lightening Road"? The story has a really good
>idea on how to get into the past or the future, which ever case you want to
>be.
>It should be really easy to warp it around into your own world.

Thanks for the tip. Will have to check it out.

>I really like your idea about the aliens. You don't happen to play X-Comm do
>you?

No, I never have. One of the few I have never played, and I'm a PC game junkie.
Most of my came from....uh...well, I don't really know. From a warped mind I guess. :)
No, mostly from books I have read, TV, and movies. And the fact that the group
played Traveller for the longest time, I guess it was just hard to get aliens out of
my system :)


____TIM KERBY____ |===================================================
tkerby@***.net |"Never relax. Your run may be over, but someone, somewhere,
drekhead@***.com | is just starting his and the target could be you."
_________________ |===================================================
-----BEGIN GEEK CODE BLOCK-----
Version 3.1
GCA d-(+)@ s: a- C+(++)>+++$ U--- P? L+ E? W N o? K- w--- O++>+++$ M-- V? PS+ PE++
Y PGP- t+(++) 5 X+ R(+) tv@ b++ DI(+) D++ G e h--- r+++ y+++
------END GEEK CODE BLOCK------
Message no. 6
From: fauxpas@******.net (Faux Pas)
Subject: Re: Aliens, et. al.
Date: Thu, 14 Mar 1996 23:30:32 -0600
>>Have you read Dean Koontz's "Lightening Road"?

>Thanks for the tip. Will have to check it out.

Actually, the name of the book is _Lightning_.

-Thomas Deeny
Cartoonist At Large

"Fear and suppression: the twin cornerstones of good government."
-Lord Gessler, _Crossbow_

Further Reading

If you enjoyed reading about Aliens, et. al., you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.