From: | The Elder Dan <crisper@*******.SANTA-CRUZ.CA.US> |
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Subject: | Aliens & Predators & Termies, oh my |
Date: | Wed, 13 May 92 20:40:46 PDT |
For an alien, take a Force (4) Fly Spirit Warrior and trick it out in
whatever way you desire from there. You know, just make it really tough,
give it claw/bite damage on the order of 6S2, Wired (3) reflexes, attack
skill (8) or something.
For a predator... well, the predator wasn't necessarily *that* much stronger,
smarter, faster etc. than a human. It just knew how to use its abilities
to the max. Call it +1 Str, +2 End, +1 Qck, -1 Cha for stats. Then give it
Wired (1), Thermo Sight plus variants, a bunch of nasty weapons, etc. When
you say "But that won't be a challenge for my average PC street sammie!"
you're probably right. The predators in the films and books were, for the
most part, fighting unaugmented humans.
For a terminator of the first kind (I actually think it was called a Hyperdyne
something-or-other in the first film and nothing at all in the second), just
make a standard street samurai with, oh, 5 megayen in hardware and no
limits whatsoever on ESN loss.
<shrug>
IMHO, it's a bit pointless to create exact stats for any of these creatures and
stick them in a Shadowrun campaign, mainly because *every* one of your players
will know these creatures inside and out and will take appropriate steps to
evade or defeat them based on available material. But who am I to judge, after
all.... I've been known to convert entire volumes of the AD&D 2nd Monstrous
Compendiums to Shadowrun stats out of sheer boredom.... :P
--The Elder Dan
"I like a man who can laugh off a disabling wound."