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Message no. 1
From: The Elder Dan <crisper@*******.SANTA-CRUZ.CA.US>
Subject: Aliens & Predators & Termies, oh my
Date: Wed, 13 May 92 20:40:46 PDT
Well, let's see.

For an alien, take a Force (4) Fly Spirit Warrior and trick it out in
whatever way you desire from there. You know, just make it really tough,
give it claw/bite damage on the order of 6S2, Wired (3) reflexes, attack
skill (8) or something.

For a predator... well, the predator wasn't necessarily *that* much stronger,
smarter, faster etc. than a human. It just knew how to use its abilities
to the max. Call it +1 Str, +2 End, +1 Qck, -1 Cha for stats. Then give it
Wired (1), Thermo Sight plus variants, a bunch of nasty weapons, etc. When
you say "But that won't be a challenge for my average PC street sammie!"
you're probably right. The predators in the films and books were, for the
most part, fighting unaugmented humans.

For a terminator of the first kind (I actually think it was called a Hyperdyne
something-or-other in the first film and nothing at all in the second), just
make a standard street samurai with, oh, 5 megayen in hardware and no
limits whatsoever on ESN loss.

<shrug>

IMHO, it's a bit pointless to create exact stats for any of these creatures and
stick them in a Shadowrun campaign, mainly because *every* one of your players
will know these creatures inside and out and will take appropriate steps to
evade or defeat them based on available material. But who am I to judge, after
all.... I've been known to convert entire volumes of the AD&D 2nd Monstrous
Compendiums to Shadowrun stats out of sheer boredom.... :P

--The Elder Dan
"I like a man who can laugh off a disabling wound."
Message no. 2
From: Colin Smith <csmith@*****.SCT.GU.EDU.AU>
Subject: Re: Aliens & Predators & Termies, oh my
Date: Thu, 14 May 92 14:24:34 +1000
The Elder Dan took my ideas!!! Stop, thief!!!

Oh, well, you can't stop me from making comments ...

>For an alien, take a Force (4) Fly Spirit Warrior and trick it out in
> whatever way you desire from there. You know, just make it really tough,
> give it claw/bite damage on the order of 6S2, Wired (3) reflexes, attack
> skill (8) or something.

Make it just a tiny bit harder than Force 4! Come on!! I absolutely
hosed (well, not totally) a team of runners on the Missing Blood run,
just by doubling the amount of creatures in the final rooms (these
guys were *experienced*, too, and they were *damn* frightened when they
left.)

>For a predator... well, the predator wasn't necessarily *that* much stronger,
> smarter, faster etc. than a human. It just knew how to use its abilities
> to the max.

Yeah, I agree. However, you really don't want to make these creatures
an optional character race! The GMs who take these things on as PCs
will be tearing their hair out trying to think up something challenging
and believable for these SSs (Space Samurai, for Ghost's sake!)

>For a terminator of the first kind (I actually think it was called a Hyperdyne
> something-or-other in the first film and nothing at all in the second), just
> make a standard street samurai with, oh, 5 megayen in hardware and no
> limits whatsoever on ESN loss.

Mmmm. Good idea. This is what one of my GMs did when he wanted to
create Robocop (don't ask.) Still, the Terminator should have some-
thing like Immunity to Normal Weapons Level 10 (unless the PCs use
something akin to energy weapons -- cv the Final Battle scene in T2
versus Skynet -- or some well-placed explosives -- cv the "serious
wound" that Reese caused with the homemade plastique in T1).

If we're *really* running out of good ideas, try making stats for the
T-1000!!!

*******************************************************************************
--Nightflyer <Colin Smith -- csmith@*****.sct.gu.edu.au>//////////////////////
/////////////////////////////////"Aren't you the faggot from the front cover?"
////////////////////////////Captain <Seattle SS>, shaking hands with Harlequin
*******************************************************************************

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