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Message no. 1
From: Fredrik Holmqvist pagan@*******.swipnet.se
Subject: A lil query...
Date: Sun, 09 May 1999 21:58:30 +0200
Hi there folk!

I am a shadowrun fan since the first addition. I have both played it as a
player and as a GM. Now I would like to know how you all handle heavier
equipment like the Assault canon. I does a lot of damage. Now my question
is, if you used that Damage code and make a blast radius it gets a lil to
much. Now i would presume it has charges that has a forced direction (don't
know what it would be called). Now if this is the case what dam code would
i use for blast radius and how fast would it deteriorate?

I don't have all the books that was released. So if the answer is anywhere
there could you please direct me to it.

I would also like to get a copy of the Lone Star Sourcebook that has been
out of print for long.

TIA.
//Honken - Started GM'ing Shr again after a long time without RPG's.
Message no. 2
From: arclight arclight@**************.com
Subject: A lil query...
Date: Mon, 10 May 1999 00:35:43 +0200
> -----Original Message-----
> From: shadowrn-admin@*********.org
> [mailto:shadowrn-admin@*********.org]On Behalf Of Fredrik Holmqvist
> Sent: Sunday, May 09, 1999 9:59 PM
> To: shadowrn@*********.org
> Subject: A lil query...
>
>
> Hi there folk!
>
> I am a shadowrun fan since the first addition. I have both played it as a
> player and as a GM. Now I would like to know how you all handle heavier
> equipment like the Assault canon. I does a lot of damage. Now my question
> is, if you used that Damage code and make a blast radius it gets a lil to
> much. Now i would presume it has charges that has a forced
> direction (don't
> know what it would be called).

You mean "shaped charge", I think; that means the explosion is directed by
a copper cone towards the target.

AFAIK, a Assault cannon has no blast radius, as it is a "normal" bullet.
It is treated as any explosive round, and it has no armor penetration
capability, for the record.

> I would also like to get a copy of the Lone Star Sourcebook that has been
> out of print for long.

I wish you good luk getting one...

arclight
Message no. 3
From: Rand Ratinac docwagon101@*****.com
Subject: A lil query...
Date: Sun, 9 May 1999 17:09:51 -0700 (PDT)
<BigSnip(TM)>
> I would also like to get a copy of the Lone Star Sourcebook that has
been out of print for long.
>
> TIA.
> //Honken - Started GM'ing Shr again after a long time without RPG's.


As someone has said - good luck getting Lone Star.

I had to win my copy in a short story competition.

Seeing how hard it is to get that one, though, probably your best bet
is either to a) go to an internet auction site (like ebay, for example
- that's the one I use) and prepare to spend ridiculous amounts of
money, or b) send a post to the list asking if anyone knows of a spare
copy. Us being the nice people we are, it's likely it'll be cheaper to
get that way.

*Doc' parades around, waving his copy of Lone Star in the air..."I got
this for writing 61 words! Beat that!"*
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
_________________________________________________________
Do You Yahoo!?
Get your free @*****.com address at http://mail.yahoo.com
Message no. 4
From: Machine-gun Kelly mgkelly@****.com
Subject: A lil query...
Date: Sun, 09 May 1999 23:38:30 -0400
> Now I would like to know how you all handle heavier
> equipment like the Assault canon. I does a lot of damage. Now my question
> is, if you used that Damage code and make a blast radius it gets a lil to
> much. Now i would presume it has charges that has a forced direction (don't
> know what it would be called). Now if this is the case what dam code would
> i use for blast radius and how fast would it deteriorate?

Personally, I always figured that the Assault Cannon used a 20mm shell,
since they were listed as the guns on aircraft as well as having a
man-portable version. Basically, it's just a big explosive bullet. There
really isn't a blast radius or even an explosion. The explosive inside
is a relatively small amount and just causes an impressive fragmentation
of the bullet, meaning that it only really tears the bullet itself up
and there really isn't enough lead to make a great amount of shrapnel.
Granted, the aluminum skin of aircraft isa bit thicker than body armor,
but no so thick as to require a true explosive [like Octol or C-4] to
penetrate [even though those do a really good job if you plant the
charges on the aircraft when it's on the ground. It takes all the fun
out of the bad guys calling in air support]. Personally, I used the PAC
as a direct fire weapon and consider the shells armor-piercing against
body armor since they are so large [I think it says something about them
having AP ability in the Gear list].

Mgkelly
--
"There are few things quite as fun as throwing things at people...unless
it's throwing explosive things at people."
Message no. 5
From: Gurth gurth@******.nl
Subject: A lil query...
Date: Mon, 10 May 1999 10:37:48 +0200
According to Fredrik Holmqvist, at 21:58 on 9 May 99, the word on
the street was...

> I am a shadowrun fan since the first addition.

<humor>
What, since the first edition GM screen?
</humor>

> I have both played it as a player and as a GM. Now I would like to know
> how you all handle heavier equipment like the Assault canon. I does a
> lot of damage. Now my question is, if you used that Damage code and make
> a blast radius it gets a lil to much. Now i would presume it has charges
> that has a forced direction (don't know what it would be called).

The term you're looking for is probably "shaped charge," or HEAT (high-
explosive anti-tank) round. However, I don't think assault cannons use
this kind of ammo, at least not as published by FASA. I see them more as
firing more or less solid slugs with lots of force behind them. The
explosive effect would be about equivalent to that of explosive rounds for
other firearms -- i.e., not very much, but just enough to fragment the
projectile and cause a bit more damage.

A note here is that IMHO FASA have never developed the assault cannon to
its full potential: explosive rounds, as you suggest, would make a lot of
sense for this kind of weapon, as would other types of round, like
incendiary, armor-piercing, shot/flechette, flares, and more.

> Now if this is the case what dam code would i use for blast radius and
> how fast would it deteriorate?

If you want to put such a round into an assault cannon, I'd say something
like -3 or -4 per meter; this keeps the blast radius relatively small, but
does turn the cannon into an area-effect weapon.

> I don't have all the books that was released. So if the answer is anywhere
> there could you please direct me to it.

It's not in any book FASA has published.

> I would also like to get a copy of the Lone Star Sourcebook that has been
> out of print for long.

Good luck, apparently it's rather difficult to get hold of. (I got mine
when it was recently released, but I'm not selling it :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Another year and then you'll be happy.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 6
From: Scott Wheelock iscottw@*****.nb.ca
Subject: A lil query...
Date: Sun, 09 May 1999 18:14:20 -0300
"And now, a Channel 6 editorial reply to Fredrik Holmqvist."
] I am a shadowrun fan since the first addition. I have both played it as a
] player and as a GM. Now I would like to know how you all handle heavier
] equipment like the Assault canon. I does a lot of damage. Now my question
] is, if you used that Damage code and make a blast radius it gets a lil to
] much. Now i would presume it has charges that has a forced direction (don't
] know what it would be called). Now if this is the case what dam code would
] i use for blast radius and how fast would it deteriorate?

I didn't think the assualt cannon had a blast radius...maybe I'm
wrong, but I thought the shell was just a projectile, not an explosive.

] I would also like to get a copy of the Lone Star Sourcebook that has been
] out of print for long.

Get in line :)

-Murder of One
Message no. 7
From: Fredrik Holmqvist pagan@*******.swipnet.se
Subject: A lil query...
Date: Mon, 10 May 1999 21:06:13 +0200
At 10:37 1999-05-10 +0200, you wrote:
>According to Fredrik Holmqvist, at 21:58 on 9 May 99, the word on
>the street was...
>
>> I am a shadowrun fan since the first addition.
>
><humor>
>What, since the first edition GM screen?
></humor>

Duh! That should have been Eddition. :) And yes the GM Screen too.


>> I have both played it as a player and as a GM. Now I would like to know
>> how you all handle heavier equipment like the Assault canon. I does a
>> lot of damage. Now my question is, if you used that Damage code and make
>> a blast radius it gets a lil to much. Now i would presume it has charges
>> that has a forced direction (don't know what it would be called).
>
>The term you're looking for is probably "shaped charge," or HEAT (high-
>explosive anti-tank) round. However, I don't think assault cannons use
>this kind of ammo, at least not as published by FASA. I see them more as
>firing more or less solid slugs with lots of force behind them. The
>explosive effect would be about equivalent to that of explosive rounds for
>other firearms -- i.e., not very much, but just enough to fragment the
>projectile and cause a bit more damage.
>
>A note here is that IMHO FASA have never developed the assault cannon to
>its full potential: explosive rounds, as you suggest, would make a lot of
>sense for this kind of weapon, as would other types of round, like
>incendiary, armor-piercing, shot/flechette, flares, and more.
>
>> Now if this is the case what dam code would i use for blast radius and
>> how fast would it deteriorate?
>
>If you want to put such a round into an assault cannon, I'd say something
>like -3 or -4 per meter; this keeps the blast radius relatively small, but
>does turn the cannon into an area-effect weapon.

This is an answer to the replies i have seen this far:
Say that the "bullet" is a 40 mm thingy. Doesn't give much for penetration.
It might give a rather good dent in an vehicle armor or somehting. I would
have to say it has to be a charge in it if it is to recieve rather good
penetration.
Now this would make the weapon more of a grenade launcher, and it would
give some more interesting ammy types, like anti personell ammo or HE
rounds. It would also have to get scatter.

Now i just checked my 1st Ed Street Samurai, and it say:
"Firing a stable superblast explosive warhead, the panther has proven
effective against both hard and soft targets. Comes with a shouulder-strap
and hip-bracing for stable firing."

The hip brace would again suggest that it is an indirect firing weapon, and
thus needs scatter. Maybe the same scatter as the Grenade Launcher you can
buy as in accessory to a assault rifle.

There is also an "Cannon ammo" later where it states:
"HEAT stable explosive round for your favourite assault cannon."


>> I would also like to get a copy of the Lone Star Sourcebook that has been
>> out of print for long.
>
>Good luck, apparently it's rather difficult to get hold of. (I got mine
>when it was recently released, but I'm not selling it :)

Hehe, well i can't get it if i don't ask. :) Maybe somebody could send me
the stats and stuff? ;) Or maybe FASA could start to publish out of print
material on thier homepage? Hehe...

//Honken!
Message no. 8
From: arclight arclight@**************.com
Subject: A lil query...
Date: Mon, 10 May 1999 21:33:34 +0200
> -----Original Message-----
> From: shadowrn-admin@*********.org
> [mailto:shadowrn-admin@*********.org]On Behalf Of Fredrik Holmqvist
> Sent: Monday, May 10, 1999 9:06 PM
> To: shadowrn@*********.org
> Subject: Re: A lil query...

> Now i just checked my 1st Ed Street Samurai, and it say:
> "Firing a stable superblast explosive warhead, the panther has proven
> effective against both hard and soft targets. Comes with a shouulder-strap
> and hip-bracing for stable firing."
>
> The hip brace would again suggest that it is an indirect firing
> weapon, and
> thus needs scatter. Maybe the same scatter as the Grenade Launcher you can
> buy as in accessory to a assault rifle.

IMO, this is a result from it's ridiculous weight.

arclight
Message no. 9
From: Gurth gurth@******.nl
Subject: A lil query...
Date: Tue, 11 May 1999 10:11:01 +0200
According to Fredrik Holmqvist, at 21:06 on 10 May 99, the word on
the street was...

> This is an answer to the replies i have seen this far:
> Say that the "bullet" is a 40 mm thingy. Doesn't give much for penetration.
> It might give a rather good dent in an vehicle armor or somehting. I would
> have to say it has to be a charge in it if it is to recieve rather good
> penetration.

Not necessarily. It could simply be a high-velocity round and rely on its
kinetic energy for armor penetration. However, this does not combine well
with the weapon being hand-held and weighing only 18 kg -- I tried
constructing a weapon like this in 3G3 once and IIRC sort of succeeded,
but only by using some tricks you couldn't use IRL.

> Now this would make the weapon more of a grenade launcher, and it would
> give some more interesting ammy types, like anti personell ammo or HE
> rounds. It would also have to get scatter.

Yep. _If_ you see it as a grenade launcher, you should give it scatter as
well.

> Hehe, well i can't get it if i don't ask. :) Maybe somebody could send me
> the stats and stuff? ;) Or maybe FASA could start to publish out of print
> material on thier homepage? Hehe...

We've had plenty of threads about that exact subject over the past few
years. If you're interested in the things that came out of them, I suggest
you check the logs; it'll be just as informative as going through this
thread once more.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Another year and then you'll be happy.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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