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Message no. 1
From: Bob Ooton <topcat@**.CENCOM.NET>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Sun, 9 Apr 1995 21:46:59 -0500
>True, but not so many stat bonuses can be purchased initially. The
>cybermonster may have 1 or 2 higher in some stats than the Phys Adept, but
>wouldn't have any more than that unles he specialised henously (like level 4
>Muscle Replacement or something yukky like that).

Pre-raised stats will be similar (raised includes cyberware) or could be way
different depending on how things get allocated. It's a player choice, so
there's no argument to be made one way or the other. Although the one stat
where samurai can shine off the rack is BODY. Perhaps the single most
important combat stat of them all.

>> <stuff about the few bonuses that phys ads get>

>And the fact that they can purchase Phys Adept powers, which sammies can't.
>(Natural LL/Thermo/Flare compensating eyes beat the heck out of the cyber
>versions for example.)

Anyone can be a metahuman that'll get those practically for free (wonders
why so many people use optinal rule that makes metahumans C, and then
complain about too powerful characters...wonders why our campaign uses it,
too) And the differences for cyber vs. natural vision aren't all that
glaring. (+2 difference at most, but they aren't worthless) And cybereyes
can be STACKED with stuff for practically no essence cost. Stack low-light,
thermographic, flare compensation, and optical magnification 3 (not
available to phys ads, but for argument's sake I'm letting it be) as a phys
ad and it's costing you one full magic point. Same thing costs a samurai
0.4 essence at regular costs.

>Yep, but a HTH designed Phys Adept is going to be more effective at HTH than
>a HTH designed sammy, I still beleive that.

And I'll believe otherwise. Guess it's a no-win ;^D Comparing my old
campaign's samurai with it's phys ads, the samurai would eat them up. In
fact, it was debated and agreed upon (though never tested...) that either of
the samurai could beat both phys ads at the same time. (troll samurai/elf
samurai/elf phys ad/human phys ad...elf sam had highest karma, followed by
human phys ad, elf phys ad, and troll samurai)

>Point 1) This is after initial character generation (not off the rack types
> as we were discussing).
> 2) If you took the example to grade 2, then the numbers would look
> quite different.

Not a whole lot, like I said...the phys ad may get an advantage of a point
or two, but the time that it'll take to do that is incredible. And he'll
end up around 5th level (or higher) initiate by that time.

>Assuming he doesn't buy any to begin with. For a single point of Magic he
>can be two skill points ahead of the sammy to start. _That_ is why Phys
>Adepts are usually so much better at HTH than sammies, they simply can have
>higher skill levels at earlier times. And not to forget (as you did in the
>above example) that Phys Adepts too can increase their skills directly using
>karma, rather than getting initiated, so the Phys Adept, if he really wants
>to, can stay those two points (or 4, or more) ahead of the sammy forever.

That single point of magic is 1/6 of his starting total. The particular
skills which phys ads get the BIG advantage at are atheletics and stealth.
If min/maxed "just right" then you can eek out the points a little
quicker...say 4th level initiate. Pay for the really cheap ones with magic
points and you'll end up saving more spare karma for the expensive ones.

>The only reason the sammy would be stronger is due to Muscle Replacement,
>and that particular piece of cyber is so inefficient that nobody gets it
>(unless they _really_ want to make sure they're stronger than the Phys
>Adpet). But strength does not matter if you cannot score a hit. Skill is
>more important than brawn. (And in SR Reach is more important than skill,
>but anyway... :-)).

True, but that's until bioware and alpha/beta-ware appear. Then Muscle Aug
and (improved) Muscle Replacement get to show off a bit. Another thing is
that I don't find a lot of people playing troll phys ads (although I made
one and kinda liked him...may have to break him out some day), so that bonus
is kinda lost. Elves and humans seem to be the race of choice for phys ads
as they are faster/smarter than dwarves, orcs, and trolls... but lack the
strength gained from those races.

>I was merely saying (and I still agree, you have yet to convince me
>otherwise) that the majority of Phys Adpets are HTH experts.

Yep, so are the majority of samurai. Expert = 4 points or more? 6 points
or more? Most samurai will make that at the start. We could argue this to
death...let us just agree to disagree, eh?

>Likewise with the satement "Phys Adepts are better at HTH". It is written
>into the rules - compare the costs for extra HTH skill dice with the others.

They aren't better at it, they're different at it. Never seen a phys ad so
scared as when he was facing a cybered troll with a combat axe. Oh yeah,
and the phys ad had a level 3 weapon focus (katana, was there any doubt
there?).

>Each to their own, but while stun damage might be easy for a sammy to heal
>(incidently it is just as easy for a magically active character to heal, it
>just comes with a bit of a worry), the physical damage is particularily
>worrying in my experience. While the magician can have the Phys Adpet from
>Deadly +3 to nothing in 15 seconds (or some similar small time), he'll be
>pushing it to save the sammies butt (ie get him below Deadly). But yes, you
>have a definite point, having a Magic Attribute is a bit double edged.

As is not having a magical attribute...as you said up there "(to) each his
own..."

>> Wondering if phys ads have to take geasa for every two points of magic
>> they lose, as well....

>Hmm, good question...Ponders for a bit, flicks through rule books...I don't
>think so. Geasa apply to the "use of" the characters magic. Phys Adepts
>powers will be continuously running, he doesn't need to "activate" them in
>the way that, say, a Sorcery Adept would. OTOH, I guess it is possible to
>apply the Geas to the Phys Adept all the time. But then how do you deal with
>it when he breaks the Geas? As it is, when a Geas is broke, the offender has
>+2 to has associated Target Numbers. What does the Physical Adept get? +2
>to the skill rolls of effected skills, and +2 to the rolls with effected
>attributes?

An interesting thought that is...anyone else out there got ideas on phys ad
loss of magic and whether or not they need geasa?

>> wondering why he keeps replying to magic vs. tech lines...

>Easy. Because you, like me, are a compulsive arguer. Simply can't sit by
>when there's a good argument to be had now can we? :-)

(hates to agree with this...but if he disagrees, he's proving the point)


-- Bob Ooton <topcat@******.net>
Message no. 2
From: Walter Stim <wstim%avma27@*************.ARMY.MIL>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Mon, 10 Apr 1995 07:26:21 CDT
Bob Ooton said

[snipe]
>And cybereyes
>can be STACKED with stuff for practically no essence cost. Stack low-light,
>thermographic, flare compensation, and optical magnification 3 (not
>available to phys ads, but for argument's sake I'm letting it be) as a phys
>ad and it's costing you one full magic point. Same thing costs a samurai
>0.4 essence at regular costs.
>

Why couldn't Physical Adepts have magnification vision (x) using
magic? The rules say (I am para phrasing, I don't have them
handy) that magic can duplicate anything that is obviously cyber
(radio, telephone, and so on). An example in nature would be
the eyes of most bird of prey. Some species have vision that is
many times greater than our own (Hawks and other raptors).

I admit that I have a bias here as I run a physical adept that
has this ability, but still I think there is some support.

Michael Stim
Message no. 3
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Tue, 11 Apr 1995 00:19:44 +1000
Bob Ooton writes:

> [Cyber monsters will usually have better stats (esp. Body)]

Yep, in general, I can't argue with that.

> [Notes on cybereyes]

I knew eye mods would be a bad example. I led us completely off track with
that one, it's more or less irrelevant (BTW, why do you say phys adepts
couldn't get optical vision mag as a power?).

> And I'll believe otherwise. Guess it's a no-win ;^D Comparing my old
> campaign's samurai with it's phys ads, the samurai would eat them up.

Was that in HTH or in a straight out fight? 'Cause in a straight out fight,
then sure, the sammies will blast the phys adepts because they are (and
here's that dammned word again) generally faster. And speed kills (sounds
like an RTA - that's Roads and Traffic Authority for those non Australians -
TV ad :-)). In HTH only OTOH...

> (improved) Muscle Replacement get to show off a bit.

Improved Muscle Replacement?

> Another thing is that I don't find a lot of people playing troll phys ads
> (although I made one and kinda liked him...may have to break him out some
> day), so that bonus is kinda lost. Elves and humans seem to be the race of
> choice for phys ads as they are faster/smarter than dwarves, orcs, and
> trolls... but lack the strength gained from those races.

Hmm, your experiences are the complete opposite to mine. Every phys adept,
with only a single exception, that I have seen played has either been an Ork
or Troll. For the simple reason (usually) [Ack! No! Another generalisation!]
that they are better at beating the crap out of things in HTH, and this when
coupled with the Phys Adepts superior HTH capabilities makes for an
extremely dangerous melee combatant.

> We could argue this to death...let us just agree to disagree, eh?

Why? That would mean we would have to end the argument :-( ;-). But I am
tempted to agree with you, it seems you have it set in your mind (from your
own experiences) that sammies kick phys adept butt in HTH, and I vice versa.

> They aren't better at it, they're different at it. Never seen a phys ad so
> scared as when he was facing a cybered troll with a combat axe. Oh yeah,
> and the phys ad had a level 3 weapon focus (katana, was there any doubt
> there?).

OTOH, if he were a troll phys adept with a level three weapon focus axe, then
who would be scared?

> An interesting thought that is...anyone else out there got ideas on phys ad
> loss of magic and whether or not they need geasa?

There's nothing on it in the NAGA?

> (hates to agree with this...but if he disagrees, he's proving the point)

<chuckle>

--------------------
Luke Kendall writes:

> 1) Bob, could you perhaps post the relevant bits of your
> sammie that would have `eaten up' both Phys Ads together?
> That would give some firm basis for comparison, for the
> disbelievers.

For the record, I was thinking of a phys adept with something along the
lines of:

Armed Combat 4
Pole Arms/Staff 6
Halberd 8

With around 3-6 extra dice on the halberd, which was a moderate (3-6 depending
on resources) level weapon focus.

And if he were, as luke mentined, a Troll, then things would be getting
really nasty.

A phys adept like this could just about take on a dragon in HTH and not get
geeked (he probably couldn't kill it either, but at least he could hold it
off). But the moment you put him in a gun fight, like with a standard sammy,
he'd be meat.

But, I still think:

1) More phys adepts will be HTH specialists than will not be
2) Phys adepts are better in HTH than sammies (usually)
3) On an overall basis, phys adepts do not turn out as effective as
sammies (mainly due to the speed thing)
4) Phys adepts make better specialists than sammies.

Note that I am broadly generalising (there it is again), but I have, in my
years of playing and GMing, found this to be true. Mayhaps you have had
different experiences.

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

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Message no. 4
From: Andrew <wadycki@********.UIUC.EDU>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Mon, 10 Apr 1995 10:11:58 -0500
On Mon, 10 Apr 1995, Walter Stim wrote:

> Bob Ooton said
>
> [snipe]
> >And cybereyes
> >can be STACKED with stuff for practically no essence cost. Stack low-light,
> >thermographic, flare compensation, and optical magnification 3 (not
> >available to phys ads, but for argument's sake I'm letting it be) as a phys
> >ad and it's costing you one full magic point. Same thing costs a samurai
> >0.4 essence at regular costs.
> >
>
> Why couldn't Physical Adepts have magnification vision (x) using
> magic? The rules say (I am para phrasing, I don't have them
> handy) that magic can duplicate anything that is obviously cyber
> (radio, telephone, and so on). An example in nature would be
> the eyes of most bird of prey. Some species have vision that is
> many times greater than our own (Hawks and other raptors).

Actually they can have mag vision, it costs .25 per level. You could
also get mag smell at .25/level. It is stated in the NAGM, and examples
given, but there is no reason why it couldn't be gotten to begin with.
Actually, pretty much anything that a phys adept could get, could be
duplicated by tech. The big benefits are the fact that your powers can't
break or be jammed easily. Also the fact you don't set off metal
detectors and other scanners is a big plus. The fact that phys adepts
are really hard to suprise (if they take the right things) should also
make the difference. A free attack in combat can really turn the tide or
battle.

But as in all things, choose your battles carefully and you can take anyone.

-Andrew
Message no. 5
From: Brent Fisher <tsmu@*****.LSA.UMICH.EDU>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Tue, 11 Apr 1995 00:39:08 -0400
On Mon, 10 Apr 1995, Walter Stim wrote:

> Why couldn't Physical Adepts have magnification vision (x) using
> magic? The rules say (I am para phrasing, I don't have them
> handy) that magic can duplicate anything that is obviously cyber
> (radio, telephone, and so on). An example in nature would be
> the eyes of most bird of prey. Some species have vision that is
> many times greater than our own (Hawks and other raptors).
>
I have to agree with you here, but I do think that you mean that the
adept can't have anyhting that requires a radio. So the next time that
your adept gets another magic point he can spend it on the equivilent of
Optical Mag 3 and say flare comp. One way that the adpet gets it better
than the cybered guy is that there are lower target numbers when your
vision mods are natural or magical and not tech based.


Brent Fisher.
tsmu@*****.lsa.umich.edu
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Tue, 11 Apr 1995 11:25:38 +0200
>I knew eye mods would be a bad example. I led us completely off track with
>that one, it's more or less irrelevant (BTW, why do you say phys adepts
>couldn't get optical vision mag as a power?).

They can get a power that reduces the range for Perception tests by one step
per .25 Magic Points spent on it. This power (Sensory Magnification) must be
purchased for each sense (sight, scent, and hearing) separately.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Give it birth to the machine
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Message no. 7
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Tue, 11 Apr 1995 10:55:52 BST
> They can get a power that reduces the range for Perception tests by one step
> per .25 Magic Points spent on it. This power (Sensory Magnification) must be
> purchased for each sense (sight, scent, and hearing) separately.

Is that out of the NAGM, or some web-source that I missed again?

Phil (Renegade)
Message no. 8
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Tue, 11 Apr 1995 14:19:28 +0200
> Was that in HTH or in a straight out fight? 'Cause in a straight out fight,
> then sure, the sammies will blast the phys adepts because they are (and
> here's that dammned word again) generally faster. And speed kills (sounds
> like an RTA - that's Roads and Traffic Authority for those non Australians -
> TV ad :-)). In HTH only OTOH...

Would you care to explain to me why PAs are better suited for HTH than
cybered dudes ? I am afraid I dont get it.

> > They aren't better at it, they're different at it. Never seen a phys ad so
> > scared as when he was facing a cybered troll with a combat axe. Oh yeah,
> > and the phys ad had a level 3 weapon focus (katana, was there any doubt
> > there?).
>
> OTOH, if he were a troll phys adept with a level three weapon focus axe, then
> who would be scared?

My point exactly, HTH is a matter of reach (and a reasonable skill) nothing
else. So as I see it anyone can make a troll, take a reach 2 weapon and
beat the crap out of anything. You dont have to be a PA hell you dont
even have to be cybered.

> > An interesting thought that is...anyone else out there got ideas on phys ad
> > loss of magic and whether or not they need geasa?
>
> There's nothing on it in the NAGA?

PAs can get "discount" by getting geasa. I remember how much
"discount", but
it goes something like this. If you take a location geasa (can use said ability
only in a city) for your incr. reflexes +3 power then you have to pay for
it only 5 points instead of 6 (or something like that).

> > 1) Bob, could you perhaps post the relevant bits of your
> > sammie that would have `eaten up' both Phys Ads together?
> > That would give some firm basis for comparison, for the
> > disbelievers.
>
> For the record, I was thinking of a phys adept with something along the
> lines of:
>
> Armed Combat 4
> Pole Arms/Staff 6
> Halberd 8

What would stop a sammie from geting the same thing ?

> With around 3-6 extra dice on the halberd, which was a moderate (3-6 depending
> on resources) level weapon focus.
> And if he were, as luke mentined, a Troll, then things would be getting
> really nasty.

And again a cybered troll sammie could do the same thing (he wouldnt have
the focus, but he could have a ton of bioware to make up for the loss).

> But, I still think:
>
> 1) More phys adepts will be HTH specialists than will not be

I dont agree. You know its probably the mental image your group has
about PAs - you must tend to think of them as Zen dudes that meditate
all day and then get up to kick some butt with their martial arts :)

> 2) Phys adepts are better in HTH than sammies (usually)
> 3) On an overall basis, phys adepts do not turn out as effective as
> sammies (mainly due to the speed thing)

Your damn right.

> 4) Phys adepts make better specialists than sammies.

Mainly because of their "buy skill dice" power.

--
"Believe in Angels." -- The Crow

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Message no. 9
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Tue, 11 Apr 1995 22:20:07 +1000
P Ward writes:

> Is that out of the NAGM, or some web-source that I missed again?

It's in the NAGA (Neo Anarchists Guide to the Awakened) I think Gurth said.
BTW, what's the NAGM?

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

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Message no. 10
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Tue, 11 Apr 1995 10:38:07 -0400
>>>>> "Damion" == Damion Milliken <adm82@***.EDU.AU>
writes:

Damion> It's in the NAGA (Neo Anarchists Guide to the Awakened) I think
Damion> Gurth said. BTW, what's the NAGM?

Probably the old working title, ``Neo-Anarchists Guide to Magic''. But I
like NAGA; it works as an acronym :).

--
Rat <ratinox@***.neu.edu> | Caution: Happy Fun Ball may suddenly
http://www.ccs.neu.edu/home/ratinox | accelerate to dangerous speeds.
PGP Public Key: Ask for one today! |
Message no. 11
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Wed, 12 Apr 1995 01:14:40 +0930
Jani Fikouras wrote:
> My point exactly, HTH is a matter of reach (and a reasonable skill) nothing
> else. So as I see it anyone can make a troll, take a reach 2 weapon and
> beat the crap out of anything. You dont have to be a PA hell you dont
> even have to be cybered.

This is a house rule, but it makes sense...

In close quarters, I make the reach a disadvantage. I rate the quarters,
and if you are in (say) a rating One, then you get a +1 to YOUR Tn, and -1
to theirs for every point of reach over 1. And so on.

It means you don't use great big pole arms in tight sewers. (A player tried
to do that on me once... the sewer was about two meters high, so he was
already crouching, being a troll, it was just wide enough for him to enter,
and he wanted to swing a pole arm around. BZZT!!... the dwarf with the
dagger was more effective)

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Finger me for my geek code
Message no. 12
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Wed, 12 Apr 1995 09:48:29 BST
Robert Wrote (more stuff I agree with)

> In close quarters, I make the reach a disadvantage. I rate the quarters,
> and if you are in (say) a rating One, then you get a +1 to YOUR Tn, and -1
> to theirs for every point of reach over 1. And so on.

I use the same thing, for martial artists too.

Therer are some arts that pracice a style known (slang) as Telephone-booth
Karate, where the idea is to get so close to the opponent, that he's flustered,
and cannot attack effectively.

If the artists can get close enough without getting hit back again, I give them
-1 Tno (Opponent Disadvantaged), or the opponent's Rach counts as a penalty
on the oppoent's TNo's.


Phil (Renegade)
Message no. 13
From: Gurth <gurth@******.NL>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Wed, 12 Apr 1995 12:15:41 +0200
>> They can get a power that reduces the range for Perception tests by one step
>> per .25 Magic Points spent on it. This power (Sensory Magnification) must be
>> purchased for each sense (sight, scent, and hearing) separately.
>
>Is that out of the NAGM, or some web-source that I missed again?

Out of the NAGM. The only web sources I know of with physad powers are the
long-titled one by Brett R. Brown and NERPS: ShadowLore, and it's not in
there :)


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Message no. 14
From: Gurth <gurth@******.NL>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Wed, 12 Apr 1995 12:15:49 +0200
>It's in the NAGA (Neo Anarchists Guide to the Awakened) I think Gurth said.
>BTW, what's the NAGM?

NAGA and NAGM are the same thing :), the M standing for "Magic." The book
uses both names to refer to itself...


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Message no. 15
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Thu, 13 Apr 1995 03:06:53 -0700
On Wed, 12 Apr 1995, P Ward wrote:

> Therer are some arts that pracice a style known (slang) as Telephone-booth
> Karate, where the idea is to get so close to the opponent, that he's flustered,
> and cannot attack effectively.

In real life, that's called Judo, Jujitsu, Hapkido, Kempo, Arnis,
or any of several close range martial arts (preferably with throws, locks
and come-alongs, although sticks will do ;-)

> Phil (Renegade)

========================================================================
Adam Getchell "Invincibility is in oneself,
acgetche@****.engr.ucdavis.edu vulnerability in the opponent."
http://instruction.ucdavis.edu/html/getchell.html
Message no. 16
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Allies for Phys Ads (needs new title)
Date: Fri, 14 Apr 1995 10:05:30 BST
Adam Wrote
> In real life, that's called Judo, Jujitsu, Hapkido, Kempo, Arnis,
> or any of several close range martial arts (preferably with throws, locks
> and come-alongs, although sticks will do ;-)

Hey, I stole it from a Cpunk article :-)

Which M.Arts use sticks for Telephone booth? thanks for the list, BTW. I
wasn't exactly sure which M.Arts to apply telephone booth to, if you
have any others that use it, please post them.

Phil (Renegade)
Who uses Copeira, eeven if it does look a bit silly,

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