From: | Rabid Dwarf <jjstoltenber@*******.EDU> |
---|---|
Subject: | All Too Easy?? |
Date: | Sat, 21 Feb 1998 20:52:45 -0500 |
subscribe to this list so I will need to be a little vague so I don't
bruise egos.
What my problem is, is that my players , one or two of which are
munchkins, are handling the opposition rather easily. I know I could
simply put in larger nastier baddies but then the chances of having to
"fudge" a roll to keep a character alive increases and I do not like to
have to "fudge" rolls unless I have no other choice.
I know I may have to do that but I came up with two viable options
and I was curious to see how other GM's have handled this problem. My
first solution involved rather messily killing the munchkin characters and
hope that it will balance out my campaign.
My second option, and the one that I feel may work the best but
will probably penalize the wrong people, is to raise the base target numbers
in combat. Does anyone have any experience dealing with this?
This is a problem that I have been dealing with since I began playing
and running Shadowrun back in 1990 and prior. I would like to hear your
comments and if need be flames on my situation and possible solutions if
different than mine above.
Jon Stoltenberg
aka Rabid Dwarf
"If the answer is yes, Kick 'em! If the answer is no, Kick 'em! When in
doubt..... KICK 'EM!!!!"