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Message no. 1
From: Mike Bobroff <AirWisp@***.COM>
Subject: All Wheel Drive for Ground Vehicles
Date: Wed, 19 Nov 1997 13:54:16 -0500
Let me know what you guys think of this ...

Mike

All-Wheel Drive

Description
This design or customization allows for better handling in both on and
off-road handling tests if certain conditions are met, which is that the
terrain must be either in the Restricted or Tight categories. When driving
in Restricted Terrain the rigger's handling target number is dropped by 1
point. When a vehicle is in Tight Terrain the rigger's handling target
number is reduced by 2. In both cases, the reduction to target numbers
applies to both on-road and off-road handling.

Design Customization
Design Cost : (Vehicle's Body) x 100
Maximum Improvement : N/A
CF Consumed : 1
Load Reduction : 15 kg

Customization Specifications
Parts Cost : (Vehicle's Body) x 10,000
Parts Availability : 6 / 72 hours
Street Index : 1
Maximum Improvement : N/A
Base Time : 48 hours
Skill : Appropriate Vehicle B/R skill
Target Number : 5
Equipment Needed : Vehicle B/R shop
CF Consumed : 2
Load Reduction : 25 kg
Message no. 2
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Wed, 19 Nov 1997 15:30:58 -0500
Mike Bobroff[SMTP:AirWisp@***.COM] wrote:
> All-Wheel Drive
>
[TN -1 when Restricted, -2 when Tight]
>
> Design Customization
> Design Cost : (Vehicle's Body) x 100
> Maximum Improvement : N/A
> CF Consumed : 1
> Load Reduction : 15 kg

Looks a bit expensive... A gas-powered pickup truck costs 90 dp
and has a body of 4 - that's a markup of over 400%!

Let's see, I'd say wheeled vehicles only (no bikes), acceleration
+1 or +2 (better traction), cost of 25 * Body. I'll leave the
economy alone - I doubt anybody really cares about economy anyway.

With all these net.customizations, I guess I'd better build
a mechanism into The Shop to handle extra data files... :-P

James Ojaste
Message no. 3
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Wed, 19 Nov 1997 15:50:25 -0500
On Wed, Nov 19, 1997 at 03:30:58PM -0500, Ojaste,James [NCR] wrote:
> Mike Bobroff[SMTP:AirWisp@***.COM] wrote:
> > All-Wheel Drive
> >
> [TN -1 when Restricted, -2 when Tight]
> >
> > Design Customization
> > Design Cost : (Vehicle's Body) x 100
> > Maximum Improvement : N/A
> > CF Consumed : 1
> > Load Reduction : 15 kg
>
> Looks a bit expensive... A gas-powered pickup truck costs 90 dp
> and has a body of 4 - that's a markup of over 400%!
>
> Let's see, I'd say wheeled vehicles only (no bikes), acceleration
> +1 or +2 (better traction), cost of 25 * Body. I'll leave the
> economy alone - I doubt anybody really cares about economy anyway.
>
> With all these net.customizations, I guess I'd better build
> a mechanism into The Shop to handle extra data files... :-P
>
> James Ojaste

Heh..your a glutten for punishment. Nice program by the way.
My compliments. Customized data files are will probably
be a must. Just think about all the new toys that may appear
in CyberPirates. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 4
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Wed, 19 Nov 1997 16:01:29 -0500
Lehlan Decker[SMTP:decker@****.FSU.EDU] wrote:
> On Wed, Nov 19, 1997 at 03:30:58PM -0500, Ojaste,James [NCR] wrote:
> > With all these net.customizations, I guess I'd better build
> > a mechanism into The Shop to handle extra data files... :-P
>
> Heh..your a glutten for punishment. Nice program by the way.
> My compliments. Customized data files are will probably

Thanks.

> be a must. Just think about all the new toys that may appear
> in CyberPirates. :)

Yeah, but this has the effect of ramping up my schedule...
I've planned to filter stuff based on what book the things
are in, but this is accelerating things.

Ah well. I still haven't finished going through and verifying
the modifications yet - I suppose I can sneak in the new
multi-file stuff before the next release.

James Ojaste
Message no. 5
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Wed, 19 Nov 1997 16:10:37 -0500
On Wed, Nov 19, 1997 at 04:01:29PM -0500, Ojaste,James [NCR] wrote:
> Lehlan Decker[SMTP:decker@****.FSU.EDU] wrote:
> > On Wed, Nov 19, 1997 at 03:30:58PM -0500, Ojaste,James [NCR] wrote:
> > > With all these net.customizations, I guess I'd better build
> > > a mechanism into The Shop to handle extra data files... :-P
> >
> > Heh..your a glutten for punishment. Nice program by the way.
> > My compliments. Customized data files are will probably
>
> Thanks.
>
> > be a must. Just think about all the new toys that may appear
> > in CyberPirates. :)
>
> Yeah, but this has the effect of ramping up my schedule...
> I've planned to filter stuff based on what book the things
> are in, but this is accelerating things.
>
> Ah well. I still haven't finished going through and verifying
> the modifications yet - I suppose I can sneak in the new
> multi-file stuff before the next release.
>
> James Ojaste

Heh..Rule #1 when designing software. Make it as customizable
as possible (and as idiot proof as possible but that is another thing)
Because if not....everybody has an opinion and a suggestion.

Heh..according to FASA cyberpirates is due out in 3 weeks. Hope
the editing is better this time. :)
So many things to do and so little time.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 6
From: Knight Rook Shadow Dancer <shadowd@********.COM>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Thu, 20 Nov 1997 18:11:55 -0700
Ojaste,James [NCR] wrote:
>
> Mike Bobroff[SMTP:AirWisp@***.COM] wrote:
> > All-Wheel Drive
> >
> [TN -1 when Restricted, -2 when Tight]

Why the variable adjustment based on terain? It's only going to improve
your handling so much regarding traction and the like. It would make more
sense [imho] to have this variation on modifiers based on the surface being
traveled over (ie.on or off road).

> >
> > Design Customization
> > Design Cost : (Vehicle's Body) x 100
> > Maximum Improvement : N/A
> > CF Consumed : 1
> > Load Reduction : 15 kg
>
> Looks a bit expensive... A gas-powered pickup truck costs 90 dp
> and has a body of 4 - that's a markup of over 400%!
>
> Let's see, I'd say wheeled vehicles only (no bikes), acceleration
> +1 or +2 (better traction), cost of 25 * Body. I'll leave the
> economy alone - I doubt anybody really cares about economy anyway.

No one cares about economy... until the GM starts to!

Has anyone come up with ideas for all wheel drive? They have both of these
features available today, so I would have thought that more vehicles would
have them in SR.

--
Knight Rook Shadow Dancer *** shadowd@********.com *** ICQ:1007993
http://members.tripod.com/~KnightShadowDancer
\______________)======================================================
WITH ORION'S SWORD THE HUNTER AROSE AND CONQUERED THE WORLD WITH FURY AND
GRACE
Message no. 7
From: Knight Rook Shadow Dancer <shadowd@********.COM>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Thu, 20 Nov 1997 18:24:37 -0700
Knight Rook Shadow Dancer wrote:
>
> Has anyone come up with ideas for all wheel drive? They have both of these
> features available today, so I would have thought that more vehicles would
> have them in SR.

Whoops! That was supposed to be all wheel stearing! Sorry!

--
Knight Rook Shadow Dancer *** shadowd@********.com *** ICQ:1007993
http://members.tripod.com/~KnightShadowDancer
\______________)======================================================
WITH ORION'S SWORD THE HUNTER AROSE AND CONQUERED THE WORLD WITH FURY AND
GRACE
Message no. 8
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Thu, 20 Nov 1997 10:28:35 -0500
Lehlan Decker[SMTP:decker@****.FSU.EDU] wrote:
> On Wed, Nov 19, 1997 at 04:01:29PM -0500, Ojaste,James [NCR] wrote:
> > Lehlan Decker[SMTP:decker@****.FSU.EDU] wrote:
> > > On Wed, Nov 19, 1997 at 03:30:58PM -0500, Ojaste,James [NCR] wrote:
> > > > With all these net.customizations, I guess I'd better build
> > > > a mechanism into The Shop to handle extra data files... :-P
[snip]
> Heh..Rule #1 when designing software. Make it as customizable
> as possible (and as idiot proof as possible but that is another thing)
> Because if not....everybody has an opinion and a suggestion.

Yeah - I generally overdesign things to the point where they'll
mow the lawn if you ask nice. The datafile inclusion code
only took about a dozen lines, the filtering ended up cleaning
up some of my other code (you always find something wrong the
second time you look at it :-) ).

Right now, you can only filter modifications by book - most people
here have been building new mods, not chasses or engines. CP
will probably introduce a few new sub chasses, but I don't see
the demand for filtering just yet (the code stubs are in if that
changes, though :-) ).

> Heh..according to FASA cyberpirates is due out in 3 weeks. Hope
> the editing is better this time. :)
> So many things to do and so little time.

3 weeks? I thought it was supposed to be out in Nov. Huh.
Well, The Shop will be ready and waiting. :-)

James Ojaste
Message no. 9
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Thu, 20 Nov 1997 10:37:42 -0500
On Thu, Nov 20, 1997 at 10:28:35AM -0500, Ojaste,James [NCR] wrote:
> Lehlan Decker[SMTP:decker@****.FSU.EDU] wrote:

> [snip]
> > Heh..Rule #1 when designing software. Make it as customizable
> > as possible (and as idiot proof as possible but that is another thing)
> > Because if not....everybody has an opinion and a suggestion.
>
> Yeah - I generally overdesign things to the point where they'll
> mow the lawn if you ask nice. The datafile inclusion code
> only took about a dozen lines, the filtering ended up cleaning
> up some of my other code (you always find something wrong the
> second time you look at it :-) ).
>
> Right now, you can only filter modifications by book - most people
> here have been building new mods, not chasses or engines. CP
> will probably introduce a few new sub chasses, but I don't see
> the demand for filtering just yet (the code stubs are in if that
> changes, though :-) ).
>

Heh..Excellent. Actually I've found that nearly everytime I look
at a piece of code, I find I forgot something, or it could be done
better this way...etc. Heh..I used to love programming things
like this (SR char generators etc), since I do it for a living,
my computer usually stays off when I'm home these days. :)



> > Heh..according to FASA cyberpirates is due out in 3 weeks. Hope
> > the editing is better this time. :)
> > So many things to do and so little time.
>
> 3 weeks? I thought it was supposed to be out in Nov. Huh.
> Well, The Shop will be ready and waiting. :-)
>

Heh..amazon.com says shipping date of november 1st...Hmm..guess
that is wrong. :)
FASAmike replied to my mail concerning Rigger 2 suggestions, and
I only gave him a bit of a hard time about CyperPirates. :)
hope they did a better job editing this one.

I'm still working on putting all the tables from R2 into
a spreadsheet. Hopefully I might finish this weekend.
(If I didn't have to study, eat, and sleep, I'd have much
more time for things like this. :))



--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 10
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Sat, 22 Nov 1997 17:29:12 -0500
In a message dated 97-11-19 16:29:35 EST, James.Ojaste@**.GC.CA writes:

>
> Let's see, I'd say wheeled vehicles only (no bikes), acceleration
> +1 or +2 (better traction), cost of 25 * Body. I'll leave the
> economy alone - I doubt anybody really cares about economy anyway.
>
Ah, be careful of the exceptions. Mike is at least being thorough, I'll give
him that. We make certain everyone knows how to keep track of their fuel
here. It's fun and makes them create a sense of "impending need."

-K
Message no. 11
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: All Wheel Drive for Ground Vehicles
Date: Sat, 22 Nov 1997 17:48:37 -0500
In a message dated 97-11-19 22:28:15 EST, shadowd@********.com writes:

> > [TN -1 when Restricted, -2 when Tight]
>
> Why the variable adjustment based on terain? It's only going to improve
> your handling so much regarding traction and the like. It would make more
> sense [imho] to have this variation on modifiers based on the surface
being
> traveled over (ie.on or off road).

Actually, in several modules and instances throughout the sourcebooks,
terrain type also creates similar modifiers. Restricted/Tight are just words
for such instances. The GM could modify this according to his desires. The
Game Designers could take this and correct the contented language to fit the
end effect.

> > > Design Customization
> > > Design Cost : (Vehicle's Body) x 100
> > > Maximum Improvement : N/A
> > > CF Consumed : 1
> > > Load Reduction : 15 kg
> >
> > Looks a bit expensive... A gas-powered pickup truck costs 90 dp
> > and has a body of 4 - that's a markup of over 400%!

I think I would agree with this. Body x 100 DP is awfully expensive for
something that is so restricted as to what it actually does.

> > Let's see, I'd say wheeled vehicles only (no bikes), acceleration
> > +1 or +2 (better traction), cost of 25 * Body. I'll leave the
> > economy alone - I doubt anybody really cares about economy anyway.

These are not bad suggestions btw.

> No one cares about economy... until the GM starts to!

True, now that I think about it...or the player is from a group that does....

> Has anyone come up with ideas for all wheel drive? They have both of these
> features available today, so I would have thought that more vehicles would
> have them in SR.

I thought this actually what it was, Mike's posting I meant.

> WITH ORION'S SWORD THE HUNTER AROSE AND CONQUERED THE WORLD WITH FURY AND
> GRACE

And while doing so, he did strike down his own heart and plucked it forth for
all the Gods to see, to show them that here was one whose convictions were
bound not by the flesh, but by the soul once set free...

-K (who remembers this latter part from somewhere, but not why he does)

Further Reading

If you enjoyed reading about All Wheel Drive for Ground Vehicles, you may also be interested in:

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