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Message no. 1
From: chaos@*****.com (Steven Ratkovich)
Subject: Alpha Test v1.0 Copper '95 for SR
Date: Fri, 20 Sep 1996 08:23:46 -0500 (EST)
Well B's and G's, seems I'm posting all kinds of strange and wondrous idiocy
lnnately, and you get to sit through my next brainstorm, as well. I call it:

<drum roll>

Monster=Metahumans (or, Munchkins on parade)

A friend of Tinner and me has been begging to pnlay a Vampire character,
but, as the rules stand, they are just grossley powerful beings. I think
our 300+ karma characters would have trouble keeping up with a strating
pnlayer Vamp, so I'm attempting to design a rules system for the Monster
Metahumans simialar to the wat a pnhys-ad works, so that playing something
like a vampire is somewhat feasible (but still very suseptible to
munchkinizing. Sorry, but there's no way to make a vampire that isn't a
munchkin, at least deep down inside.)

Ok, to start, you pick your priorities. Race must be priority (A), and
depnending on whether you wanted a spellcasting Monster Meta or a basic,
Magic would be (B) or (C), with (B) being for the spellcaster. I would also
suggest using the more metahuman rule if using this with a regular group.
I'll base my vamp on a human, but he could easily be adapted to one of the
other races.

Other than that, the rest of the char is standard. The lasst thing you do
is pick your monster powers (BTW, monster, monster powers, and monster
points is a throw off working term. It will prob be changed to something
more standard in the final form...:). Each monster will probably have a
different amount of starting MP (monster points) to work with, and these can
usually be supplemented by taken some of that creatures weaknesses. After
all, it's more interesting if every vampire ISN'T exactly the same, and will
keep your PC's on there toes if you use this system to create NPC's:) Also,
feel free to allow minor powers and weaknesses that the monsters don't
typically have, to keep the mix fresh, but keep it in line. It should all fit.

Ok, the powers List...

My vampire starts with 3 monster points.

Powers MP cost Weaknesses MP Bonus
Enhanced Strength 1 Allergy to Sunlight *
enhanced Hearing .25 Induced Dormancy (Lack of Air) .25
Enhanced Smell .25 Vulnerability to Wood .25/lvl
Essence Drain * Allergy (psych) to Holy Symbols .5
Immunity to Aging .25 Unable to use cyber or bio
*
Immunity to poison .25 Essence Loss *
Immunity to pathogenins .25
Infection 1
Mist Form 2
Thermographic Vision .25
Regeneration 1/lvl
Natural Claws .5

Powers or Weaknesses marked with '*' are automaticall gained. They cannot
be bought off.

Now, what do some of these do? Well, in general, I followed the book and
took there normal powers. Some I modified. The most noticable change is in
the regeneration. Having a 2+ regen on a d6 gets vulgar, so you make it
difficult to get. Each level improvs the roll by 1 number. the chart below
calculates it. Notice at level one, you do not have a roll. This is simply
a basic regen. If you are hit for a Deadly wound, you are dying. You do
not get to regen. However, If you are at below D, then you auto regen like
normal. The cost is deliberately high so that all but the most powerful
vampires instantly regenerate everything. Also, not that stun damage DOES
NOT regen. However, as this was much discussed just recently on the list,
feel free to make this rule optional (you will anyways, so I might as well
give permission.)

Regeneration Chart

Level 1 Basic Regen, no roll for deadly wound.
Level 2 Roll of 6 to regen
Level 3 Roll of 5 to regen
Level 4 Roll of 4 to regen
Level 5 Roll of 3 to regen
Level 6 Roll of 2 to regen
Level 7 Roll of 1 to regen
Level 8 DOESN'T EXIST!!!

Also, the other think I modified is the weakness wood. You can take it at 4
levels, nuisance, moderate, Serious, and deadly. This buys that allergy at
that level, as well as affects the damage code of pure wooden weapons (No
formica or varnished wood. It reduces the damage). Each level automaticall
stages the damage from such a weapon up one notch (or 2 automatic successes,
depending on how you calculate it).

Ex. a wooden club that does 6L damage normally, will do 6S damage instead
to someone with a level two allergy.

Also, A vampire is unable to use cyberware or bioware, as it messes up his
essence and if he had the regeneration ability, it would automatically kick
the intruding piece out and repace it with the original.

Claws are simialar to cyber spurs and will do SM damage...

Lastly, Monster Metas have Monster Grades, similar to Initiate grades for
Mages/Shamans/PA.... The Karma costs are the same, except that they do not
have the quest type options available. They COULD, however, group initiate
with a similar Monster Meta of a higher grade. This "initiation" basically
consists of the Monster Meta taking the time to learn about himself and
learn new powers or learn how to use his natural powers more easily.

Lastly, Weaknesses may NOT be bought at any time other than Char Creation.

Ok, I think that's it. I've been up all night and the birds are now singing
outside, so if I forgot something, please forgive me. Let me know what you
think, I will attempt to play test this and other monster meta's in the near
future, and if you liked this, my next two projects will be a Ghoul and a
Sasquatch.

Comments welcome, send flames to Steven A. Tinner, as always cause he likes
'em.

Wow, sorry this is so long. Hope it's worth the bandwidth...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 2
From: Loki <loki@*******.com>
Subject: Re: Alpha Test v1.0 Copper '95 for SR
Date: Fri, 20 Sep 1996 22:42:02 -0700
Steven Ratkovich wrote:
>
> Well B's and G's, seems I'm posting all kinds of strange and wondrous idiocy
> lnnately, and you get to sit through my next brainstorm, as well. I call it:
>
> <drum roll>
>
> Monster=Metahumans (or, Munchkins on parade)
>
> A friend of Tinner and me has been begging to pnlay a Vampire character,
> but, as the rules stand, they are just grossley powerful beings. I think
> our 300+ karma characters would have trouble keeping up with a strating
> pnlayer Vamp, so I'm attempting to design a rules system for the Monster
> Metahumans simialar to the wat a pnhys-ad works, so that playing something
> like a vampire is somewhat feasible (but still very suseptible to
> munchkinizing. Sorry, but there's no way to make a vampire that isn't a
> munchkin, at least deep down inside.)

Actually, I've designed a Vampire as PC system based off something I saw
in a magazine (White Wolf I think). I've tweaked and adjusted it, and
even play tested it, and am pretty happy with the outcome. Vampire
abilities (and I've even added some of my own borrowed from another
system) are purchased via karma, like skills, at pre-scribed costs.
Check it out and see what you think. It's worked for us so far.

You can find it in the Shadowrun section of my page by foloowing the
address in my signature.


@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 3
From: Loki <loki@*******.com>
Subject: Re: Alpha Test v1.0 Copper '95 for SR
Date: Fri, 20 Sep 1996 22:44:50 -0700
Loki wrote:
>
> Steven Ratkovich wrote:
> >
> > Well B's and G's, seems I'm posting all kinds of strange and wondrous idiocy
> > lnnately, and you get to sit through my next brainstorm, as well. I call it:
> >
> > <drum roll>
> >
> > Monster=Metahumans (or, Munchkins on parade)
> >
> > A friend of Tinner and me has been begging to pnlay a Vampire character,
> > but, as the rules stand, they are just grossley powerful beings. I think
> > our 300+ karma characters would have trouble keeping up with a strating
> > pnlayer Vamp, so I'm attempting to design a rules system for the Monster
> > Metahumans simialar to the wat a pnhys-ad works, so that playing something
> > like a vampire is somewhat feasible (but still very suseptible to
> > munchkinizing. Sorry, but there's no way to make a vampire that isn't a
> > munchkin, at least deep down inside.)
>
> Actually, I've designed a Vampire as PC system based off something I saw
> in a magazine (White Wolf I think). I've tweaked and adjusted it, and
> even play tested it, and am pretty happy with the outcome. Vampire
> abilities (and I've even added some of my own borrowed from another
> system) are purchased via karma, like skills, at pre-scribed costs.
> Check it out and see what you think. It's worked for us so far.
>
> You can find it in the Shadowrun section of my page by foloowing the
> address in my signature.

Eeesh! I've noticed my spelling gets worse and worse as I type faster
and faster. Anyways, I decided to tag on the link to our vampire PC
rules for those who might not want to have to root around my sight:

http://www.netzone.com/~loki/srstuff/vampire.htm


@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 4
From: "Timothy A. Mathena" <rookie@*******.com>
Subject: Re: Alpha Test v1.0 Copper '95 for SR
Date: Sat, 21 Sep 1996 12:47:15 -0700
>Eeesh! I've noticed my spelling gets worse and worse as I type faster
>and faster. Anyways, I decided to tag on the link to our vampire PC
>rules for those who might not want to have to root around my sight:
>
>http://www.netzone.com/~loki/srstuff/vampire.htm
>
>
> @>-,--'--- Loki
>
>CLARKE'S THIRD LAW:
>Any sufficiently advanced technology is indistinguishable from magic.
>
> *********************************************
> Poisoned Elves
> http://www.netzone.com/~loki/
> *********************************************
>
and Loki who play tested one of your Vampires?

of course he died on the Harlequin's Back Campain.

I owe you Loki! O yah Happy B-Day!

Rookie :) *GRIN*
rookie@*******.com
55464@**.ev.maricopa.edu
Web Page: http://www.netzone.com/~rookie

"And if it comes. The Living will envy the Dead!"
Message no. 5
From: Loki <loki@*******.com>
Subject: Re: Alpha Test v1.0 Copper '95 for SR
Date: Sat, 21 Sep 1996 15:33:16 -0700
Timothy A. Mathena wrote:
>
> >Eeesh! I've noticed my spelling gets worse and worse as I type faster
> >and faster. Anyways, I decided to tag on the link to our vampire PC
> >rules for those who might not want to have to root around my sight:
> >
> >http://www.netzone.com/~loki/srstuff/vampire.htm
> >
> >
> > @>-,--'--- Loki

> and Loki who play tested one of your Vampires?
>
> of course he died on the Harlequin's Back Campain.
>
> I owe you Loki! O yah Happy B-Day!
>
> Rookie :) *GRIN*

Yes, folks. Rookie play tested a vampire PC named Remi in my game. Did
OK, 'til he fell at the hands of the Tin Man in tower during the Maiden
& Architect scenerio of Harelquin's Back.

@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************

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