From: | David Buehrer dbuehrer@******.carl.org |
---|---|
Subject: | Alternate Damage Tracks |
Date: | Mon, 15 Mar 1999 08:00:43 -0700 (MST) |
/
/ According to grahamdrew, at 14:20 on 13 Mar 99, the word on
/ the street was...
/
/ > I was leafing through VR 2.0 and I happ4ened upon the "Condition Montor
/ > Table) on page 124. It says that you fill in 1 box for light, 2 for
/ > mod, 3 for serious, and 6 for a deadly. I thought that sounded odd so I
/ > checked a standard condition monitor and that's 1/3/6/10.
/
/ I've always regarded that 1/2/3/6 thing as a typo; there is no mention
/ anywhere (except in the bit you're referring to) that decking would use
/ different wound levels. I'm pretty sure that if it did, it would have been
/ mentioned explicitly in the text near the table on page 124.
On the other hand, it got my mind whirling :)
Thought of an additional way to reflect possible damage for teeny
weapons and big weapons.
Let's call regular weapons which do 1/3/6/10 Class II weapons.
Weapons which really don't do much damage at all could be Class I
weapons which would have a damage track of 1/2/3/4.
And then there are the big Class III weapons which have a damage track
of 2/6/12/20.
Just more of my musings, take em or leave em :)
-David B.
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