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Mailing List Logs for ShadowRN

Message no. 1
From: "D. Ghost" <dghost@****.COM>
Subject: Alternate Staging
Date: Fri, 22 Jan 1999 20:18:29 -0600
I never did like the way staging was handled in SR1 ... If it was
intended to represent a weapon being harder to resist damage, why was it
harder to stage UP as well?

Here's an idea for SRx:
certain weapons would have staging codes other than 2 (for example,
shotguns and assault cannons might have 3 or 4 while a hold-out might
have a staging code of 1.).

This idea requires handling staging slightly different:
1. Attacker rolls attack.
2. Defender rolls dodge.
3. Compare successes, if defender has more, Stop, attack is a clean miss.
4. If attack is not a clean miss, stage damage up (every 2 successes
increases the damage level by 1.)
5. Defender rolls body to stage damage down.
6. Every <staging code> successes stage the damage level down one level.

What do you think?

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"We called him Mother Superior because of the length of his habit" --
Trainspotting
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Alternate Staging
Date: Mon, 25 Jan 1999 07:35:47 -0700
For the mere cost of a Thaum, D. Ghost wrote:
/
/ I never did like the way staging was handled in SR1 ... If it was
/ intended to represent a weapon being harder to resist damage, why was it
/ harder to stage UP as well?
/
/ Here's an idea for SRx:
/ certain weapons would have staging codes other than 2 (for example,
/ shotguns and assault cannons might have 3 or 4 while a hold-out might
/ have a staging code of 1.).
/
/ This idea requires handling staging slightly different:
/ 1. Attacker rolls attack.
/ 2. Defender rolls dodge.
/ 3. Compare successes, if defender has more, Stop, attack is a clean miss.
/ 4. If attack is not a clean miss, stage damage up (every 2 successes
/ increases the damage level by 1.)
/ 5. Defender rolls body to stage damage down.
/ 6. Every <staging code> successes stage the damage level down one level.
/
/ What do you think?

IMHO the current rules are fine, in that the heavier weapons are harder
to stage down because they have a higher power. Also, if you change
the staging code your going to make heavy weapons almost impossible to
resist (which may not be a bad thing) and make it almost impossible for
light weapons to cause any damage at all.

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.