From: | dbuehrer@******.carl.org dbuehrer@******.carl.org |
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Subject: | Alternate Vehicle Damage Rules |
Date: | Fri, 05 May 2000 09:04:52 -0600 |
resolution is to simple, on the other hand damage effects are to complex.
Well, true to form, I've had a thought :) I should preface this thought by
noting that in my game a character becomes incapacitated when their wound
modifiers equal their willpower, and fall unconscious when their wound
modifiers exceed their willpower.
I propose using wound modifiers, and wound modifiers only, for determining
the effects of damage to vehicles.
Treat wound modifiers as target number modifiers to any tests required for
either the vehicle, it's systems, or the driver(s) and any gunner(s) (the
only exception being that the TN for damage resistance tests would not be
modified by the wound modifier). So, if a vehicle has suffered Light
damage and the driver is required to make a driving test of some sort, he
would add a +1 to the TN. If the same vehicle's targeting system were
required to make a test to lock on to an opposing vehicle, a +1 modifier
would be applied to the TN.
The wound modifier is applied in a negative manner to any ratings that the
vehicle has. For example, if a vehicle with a base signature of 4 has a
light wound, it would have a signature of 3. If the same vehicle has a
handling of 5, it would be increased to 6. (I think I did that right :/
) And yes, the rating of the above targeting system would be reduced by
1. It may sound harsh that such systems have their ratings reduced, and
target number increased, but I feel that this accurately reflects reality
in that it doesn't take much damage to radically affect a piece of
equipment/hardware.
The vehicle's base speed is divided by the cumulative wound modifier. A
vehicle with a moderate wound would divide it's speed by two. If the
damage was later increased to a moderate level, the base speed would be
divided by 3. If the wound modifier exceeds the vehicle's body, it can't
move (water vehicles sink, air vehicles cease to fly). However, other
aspects may continue to function (see below).
A vehicle and it's systems are not destroyed until overflow damage exceeds
it's body. A vehicle with a Body of 4 may continue to function (although
not well) until it has taken Deadly +4 boxes of damage.
Deadly damage incurs a +4 wound modifier. Any boxes of damage beyond
deadly incur an additional +1 wound modifier.
What'd I miss? Where'd I go wrong? :)
To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Warm nights, good food, kindred spirits....great life!"