From: | Menard Steve <menars@***.UMONTREAL.CA> |
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Subject: | Anchoring Question |
Date: | Tue, 1 Aug 1995 13:09:47 -0400 |
cans) : This message is posted because I find the question worthy of
attention, not because I find mages too powerful, ok?
If you look at the description for quickening, you see once an item is
prepared with Karma, any spell can be Anchored and it is
re-usable(without re-paying the Karma). Now, it also says the the t# for
the spell, regardless of the normal target number, is based on the
material of the anchoring item. That seems to me to be ridiculous and
potentially munchkinous. Lets say you've got a healer-mage with a team of
cyber monsters. It is normally almost impossible to heal them. If you
anchor the spell to a wooden item, you get a t# of 3 only. Quite easy to
get 9 successes and completely heal ANYONE, regarless of the normal t#.
The same thing can be said of almost any spell, where the t# is a
balance-factor.
Have I read the rules wrong? If not, I have a suggestion to make. When
a mage Anchors a spell with a varialble t#(as opposed to fixes t# or 4 or
6), instead of recording the number of successes, record the number of
dice put into the spell(including force, totem, fetish and pool), and
make the spell test when the item is used. What do you think?
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