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Message no. 1
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Anchoring Question
Date: Tue, 1 Aug 1995 13:09:47 -0400
Note before I begin(and before people strat breaking out the Napalm
cans) : This message is posted because I find the question worthy of
attention, not because I find mages too powerful, ok?

If you look at the description for quickening, you see once an item is
prepared with Karma, any spell can be Anchored and it is
re-usable(without re-paying the Karma). Now, it also says the the t# for
the spell, regardless of the normal target number, is based on the
material of the anchoring item. That seems to me to be ridiculous and
potentially munchkinous. Lets say you've got a healer-mage with a team of
cyber monsters. It is normally almost impossible to heal them. If you
anchor the spell to a wooden item, you get a t# of 3 only. Quite easy to
get 9 successes and completely heal ANYONE, regarless of the normal t#.
The same thing can be said of almost any spell, where the t# is a
balance-factor.

Have I read the rules wrong? If not, I have a suggestion to make. When
a mage Anchors a spell with a varialble t#(as opposed to fixes t# or 4 or
6), instead of recording the number of successes, record the number of
dice put into the spell(including force, totem, fetish and pool), and
make the spell test when the item is used. What do you think?

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 2
From: "Brian A. Stewart" <bstewart@***.UUG.ARIZONA.EDU>
Subject: Re: Anchoring Question
Date: Tue, 1 Aug 1995 15:04:43 -0700
Wolfbane writes:
>Have I read the rules wrong? If not, I have a suggestion to make. >When a
mage Anchors a spell with a varialble t#(as opposed to >fixes t# or 4 or 6,
instead of recording the number of successes, >record the number of dice put
into the spell(including force, >totem, fetish and pool), and make the spell
test when the item is >used. What do you think?
>
I have not a clue if you have read the rules wrong or not, I do not have the
book in front of me. But my group handled the problem the smae as you, as a
matter of fact using the dice instead of the # of successes became the rule
and not the exception (Only in spells where it was more convient from a
playing point of view were the successes used). Worked very well.

Enjoy.
Brian
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Breakdowns come and breakdowns go---
What are you going to do about it-
that's what I'd like to know.

-Paul Simon
*****************************************************************
"Nurse Wratchet": bstewart@***.uug.arizona.edu
or brian-stewart@**.arizona.edu
*****************************************************************
Message no. 3
From: "Lindblom Fredrik, Training" <fredrik.lindblom@*******.TELIA.SE>
Subject: Re: Anchoring Question
Date: Wed, 2 Aug 1995 16:51:00 PDT
>What do you think?

Hi Steve!

Well, I think I did it the way you did it. I've only had one character with
an anchored spell so far. A shaman with a necklace. In it he had the
munchkinous combination of "turn myself into a bloody great bengalian tiger"
and increase reflexes +3. Now count his initiative dice... :-) muncy
munchy...

Actually I'm not so sure you can have more than 4 dice for initiative, but I
DON'T want to raise that issue again. I can already hear the pins being
pulled from the white-phosphorous grenades...:-)


/F (MxM)
Message no. 4
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Anchoring Question
Date: Sat, 5 Aug 1995 23:57:47 +1000
Menard Steve writes:

> If you look at the description for quickening, you see once an item is
> prepared with Karma, any spell can be Anchored and it is re-usable(without
> re-paying the Karma).

The item enchanted is reusable, but the spell slinger must recast the spell
after it goes off each time. I take it this is what you meant, not that the
spell itself was reusable :-)

> Now, it also says the the t# for the spell, regardless of the normal
> target number, is based on the material of the anchoring item. That seems to
> me to be ridiculous and potentially munchkinous. [Mucho munchkinous eg]
>
> Have I read the rules wrong?

Well, sorta. You just haven't read all of the rules. Turn the page and read
the section entitled "Effects of Anchored Spells". Under this it says that
whenever the spell is activated, a test is made to determine the spells
effects. Exactly what you suggested as a suitable rule :-) Pretty spot on
there.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

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b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

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