From: | Royce Cetlin <rcetlin@*******.COM> |
---|---|
Subject: | Re: Anchoring [SR2, Grimoire 2ed] |
Date: | Mon, 14 Sep 1998 10:55:42 PDT |
the Grimoire 2ed.
Anchoring:
"Anchoring allows a spell to be cast and attached to a specific place or
object, but not activated at the time of casting."
That is a direct quote (u too can check yer books). It doesn't say
Anything about a person, so you'd be enchanting his cyberware or an item
he carries on him. His cyberware would be a tn# of atleast an 8. You can
enchant to lower the tn#, but...(and this is a big but!).
"Find the base tn# from the materials table (see Grim 2ed), and then
follow the artificing procedure given in enchanting (p.23 grim 2ed). It
is not necessary to design a focus formula unless the object is intended
to be a true focus.
Quickening:
The example mentioned in the book was cast into a bar, centered on a
poor slob due to the fact that stink is an area spell. It's still
quickened on a place, not the slob. There is no mention about whether or
not a spell be quickened to a person, place or thing. Only that it makes
any sustained spell permanent w/o a spell lock.
In conlusion, I would rule; Anchoring - only to place or object,
Quickening - to anything. You could anchor the spell and use links to
activate at a later time. But you can only quicken sustained duration
spells. Anchored treats and heals are only gonna work one-shot (if the
GM allows them).
Ya wanna really help those sammies? Quicken increased reflexes and
reaction (for those with bioware reflex boost)and the cybered version of
increased reaction for those with Cyberware (Increased attributes are
nice period !).
Pathfinder
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