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Mailing List Logs for ShadowRN

Message no. 1
From: Royce Cetlin <rcetlin@*******.COM>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Mon, 14 Sep 1998 10:55:42 PDT
Okay..You've now made me dig thru my stacks and stacks of books to get
the Grimoire 2ed.

Anchoring:
"Anchoring allows a spell to be cast and attached to a specific place or
object, but not activated at the time of casting."
That is a direct quote (u too can check yer books). It doesn't say
Anything about a person, so you'd be enchanting his cyberware or an item
he carries on him. His cyberware would be a tn# of atleast an 8. You can
enchant to lower the tn#, but...(and this is a big but!).

"Find the base tn# from the materials table (see Grim 2ed), and then
follow the artificing procedure given in enchanting (p.23 grim 2ed). It
is not necessary to design a focus formula unless the object is intended
to be a true focus.

Quickening:
The example mentioned in the book was cast into a bar, centered on a
poor slob due to the fact that stink is an area spell. It's still
quickened on a place, not the slob. There is no mention about whether or
not a spell be quickened to a person, place or thing. Only that it makes
any sustained spell permanent w/o a spell lock.

In conlusion, I would rule; Anchoring - only to place or object,
Quickening - to anything. You could anchor the spell and use links to
activate at a later time. But you can only quicken sustained duration
spells. Anchored treats and heals are only gonna work one-shot (if the
GM allows them).

Ya wanna really help those sammies? Quicken increased reflexes and
reaction (for those with bioware reflex boost)and the cybered version of
increased reaction for those with Cyberware (Increased attributes are
nice period !).

Pathfinder


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Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Mon, 14 Sep 1998 13:01:05 -0600
Royce Cetlin's contribution to ShadowRN was:
/
/ Ya wanna really help those sammies? Quicken increased reflexes and
/ reaction (for those with bioware reflex boost)and the cybered version of
/ increased reaction for those with Cyberware (Increased attributes are
/ nice period !).

Not if you've upgraded to SR3. If the Sam goes down in a fight that
Quickened spell can be tracked back to you.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 3
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Mon, 14 Sep 1998 22:29:41 +0100
And verily, did David Buehrer hastily scribble thusly...
|
|Royce Cetlin's contribution to ShadowRN was:
|/
|/ Ya wanna really help those sammies? Quicken increased reflexes and
|/ reaction (for those with bioware reflex boost)and the cybered version of
|/ increased reaction for those with Cyberware (Increased attributes are
|/ nice period !).
|
|Not if you've upgraded to SR3. If the Sam goes down in a fight that
|Quickened spell can be tracked back to you.

How? Quickened spells form a loop in astral space that vanishes into some
metaplane somewhere. That's where they get their power from.

And how can you know anything about SR3 quickenings when MitS isn't out yet?

ANCHORINGS can be tracked back though.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 4
From: Erik Jameson <erikj@****.COM>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Mon, 14 Sep 1998 19:44:08 -0400
At 10:29 PM 9/14/98 +0100, you wrote:

>|Not if you've upgraded to SR3. If the Sam goes down in a fight that
>|Quickened spell can be tracked back to you.
>
>How? Quickened spells form a loop in astral space that vanishes into some
>metaplane somewhere. That's where they get their power from.

Take a gander over at "Spell Signatures." Okay, it's not SR1, but I'm sure
you've heard it on the list before Spikey. It's not as solid a tracking
method, but it's a bit like fingerprints. I can't imagine why a Quickening
wouldn't have a Signature, it is a spell (mostly anyway) afterall.

>And how can you know anything about SR3 quickenings when MitS isn't out yet?

Guess? Innuendo? Imagination? Crack rocks?

>ANCHORINGS can be tracked back though.

Just to clarify, I don't think you can track via some "silver cord" or
something running from a Quickening to the original caster, much as you can
with a focus and it's bonded user. If I had to guess or suppose what a SR3
Quickening was like, I'd say it's subject to the normal Spell Signature
stuff that's a part of basic SR3 (if I'm remembering properly).

As for Anchorings, didn't much mess with them; a bit too complicated for my
taste, though they did make for neat GM toys.

Erik J.



http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
Message no. 5
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Mon, 14 Sep 1998 18:51:42 -0600
Spike's contribution to ShadowRN was:
/
/ And verily, did David Buehrer hastily scribble thusly...
/ |
/ |Royce Cetlin's contribution to ShadowRN was:
/ |/
/ |/ Ya wanna really help those sammies? Quicken increased reflexes and
/ |/ reaction (for those with bioware reflex boost)and the cybered version of
/ |/ increased reaction for those with Cyberware (Increased attributes are
/ |/ nice period !).
/ |
/ |Not if you've upgraded to SR3. If the Sam goes down in a fight that
/ |Quickened spell can be tracked back to you.
/
/ How? Quickened spells form a loop in astral space that vanishes into some
/ metaplane somewhere. That's where they get their power from.

Sorry, I was thinking of the spell's signature. Which, if recognized can
put the Star on the mage's front door step.

/ And how can you know anything about SR3 quickenings when MitS isn't out yet?

I don't. Heck, I'm not very familiar with SR2 Quickenings (for some
reason my players never got into them <shrug>).

/ ANCHORINGS can be tracked back though.

Maybe that's what I was thinking of.

Anyway, the fact that your spells can be identified means, IMHO, that
you should be careful who you cast them on.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 6
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Tue, 15 Sep 1998 02:56:25 EDT
In a message dated 9/14/1998 4:36:27 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> How? Quickened spells form a loop in astral space that vanishes into some
> metaplane somewhere. That's where they get their power from.
>
> And how can you know anything about SR3 quickenings when MitS isn't out
yet?
>
> ANCHORINGS can be tracked back though.

I believe the entire concept is part of the Spell Signature that is part of
the Quickening itself. That signature is a part of the caster's magical aura,
which is a targettable and discernable Ritual Link.

Beyond that, be realistic within the fictional arena....(giggle)
-K
Message no. 7
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Tue, 15 Sep 1998 10:49:44 +0100
And verily, did Erik Jameson hastily scribble thusly...
|Just to clarify, I don't think you can track via some "silver cord" or
|something running from a Quickening to the original caster, much as you can
|with a focus and it's bonded user. If I had to guess or suppose what a SR3
|Quickening was like, I'd say it's subject to the normal Spell Signature
|stuff that's a part of basic SR3 (if I'm remembering properly).

Well I wish he's *said* that.
I take it spell signatures are a new addition, 'cos I don't remember
anything of them in the other two versions.

(I thought he'd got some kind of sneaky peek at MitS and knew something
about the new quickenings that we didn't...)

After all, tracking in the other two versions implies following the cord.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 8
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Tue, 15 Sep 1998 10:06:40 -0400
On Mon, 14 Sep 1998, Spike wrote:

->And verily, did David Buehrer hastily scribble thusly...
->|
->|Royce Cetlin's contribution to ShadowRN was:
->|/
->|/ Ya wanna really help those sammies? Quicken increased reflexes and
->|/ reaction (for those with bioware reflex boost)and the cybered version of
->|/ increased reaction for those with Cyberware (Increased attributes are
->|/ nice period !).
->|
->|Not if you've upgraded to SR3. If the Sam goes down in a fight that
->|Quickened spell can be tracked back to you.
->
->How? Quickened spells form a loop in astral space that vanishes into some
->metaplane somewhere. That's where they get their power from.

You CAN hide a quickening in a metaplane but it's not automatic.
You simply go on an astral quest and, if successful, hide the quicking
link there, but it doesn't automatically happen when you quicken.

->And how can you know anything about SR3 quickenings when MitS isn't out yet?

We're still going by SR2, of course. I believe he was speaking of
the lack of increase cybered-anything in SR3, not quickenings in SR3.

->ANCHORINGS can be tracked back though.
->--
->-----------------------------------------------------------------------------
->|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
->| | graphical shell for a 16 bit patch to an 8 bit |
->| Andrew Halliwell | operating system originally coded for a 4 bit |
->| Finalist in:- |microprocessor, written by a 2 bit company, that|
->| Computer Science | can't stand 1 bit of competition. |
->-----------------------------------------------------------------------------
->|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
->|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
->


Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 9
From: Erik Jameson <erikj@****.COM>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Tue, 15 Sep 1998 15:23:21 -0400
At 10:49 AM 9/15/98 +0100, you wrote:

>I take it spell signatures are a new addition, 'cos I don't remember
>anything of them in the other two versions.

Nope, I'm pretty sure it was something that was introduced with Awakenings,
which was SR2.

>(I thought he'd got some kind of sneaky peek at MitS and knew something
>about the new quickenings that we didn't...)

If he did, I want to know where he snuck a peek. I'm a mite peeved that
it's now coming out in February, which means I have to wait that much longer.

>After all, tracking in the other two versions implies following the cord.

Yes, for a focus or from a material link/favored object (most often used in
ritual sorcery). I'm pretty sure it's still the same in SR3 (though the
"cord" analogy was dropped I *think*).

A Spell Signature is basically just a magical fingerprint. Magic leaves an
impression upon the world that lasts for a while, dependent on how powerful
the magic was. You can look at that impression and figure out the caster's
signature . If you've seen that signature before, you know who cast the
spell. If you haven't, well, it won't help you until you actually see the
magician in question. Kinda like a fingerprint; on it's own, it's
worthless. When compared against other fingerprints, then it's invaluable.

That's the basic idea anyway. I may be off on some specifics.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
Message no. 10
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Anchoring [SR2, Grimoire 2ed]
Date: Tue, 15 Sep 1998 15:24:46 EDT
In a message dated 9/15/1998 4:58:37 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> Well I wish he's *said* that.
> I take it spell signatures are a new addition, 'cos I don't remember
> anything of them in the other two versions.

Actually Spike, they aren't. They've been around since day one of SRI IIRC,
and have a great amount to do with "having seen the target" which is part of
the Ritual Magic stuff in the Grimoire (first ed). The one first ed book I
have left btw.

> (I thought he'd got some kind of sneaky peek at MitS and knew something
> about the new quickenings that we didn't...)

chuckle....don't we all wish...

> After all, tracking in the other two versions implies following the cord.

I have to go to this distance here. There has only ever been a "cord" in SR
as far as the original spell locks were concerned, and not in anything else.
Even the usage of the term "cord" when used in context with magical activities
implies other game system mechanics to me at least.

"Tracking" in the sense of "following the astral signature" to me
implies
something far more like a bloodhound having the "scent" of a target and then
following the route(s) of travel that the source of the scent has taken.

And given the rules for Astral Tracking in SR1 thru 3 says the same thing to
me..base times, base target numbers, background count, etc....

-K

Further Reading

If you enjoyed reading about Anchoring [SR2, Grimoire 2ed], you may also be interested in:

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