From: | The Reverend <MDB0213@*****.TAMU.EDU> |
---|---|
Subject: | And now for something... completely useful. |
Date: | Fri, 16 Apr 1993 03:03:32 -0500 |
>discovered some neat new things that their magic group is doing.
>Apparently they've found a way for physads to run faster. It goes
>something like this:<<<<<
Actually, there is something a little better, and fairly obvious (once you get
over the fact that it works MUCH better under SR1).
Running under sr2:
if you have a running skill (or Athletics) you can roll to run faster. You have
a target number of 4. Not bad, right?
Okay. Now take an SR2 physical adept with a Quickness of 6, a Running skill of
6 and 6 magic-dice (from the physical adept "Athletics" dice [were auto-
successes under sr1]). That gives him 12 dice to roll. Say he rolls, ummm...
8 successes. That gives him a running quickness of 14. His running multiplier
is 4. We'll say he gets 2 actions.
NOW, he runs 14*4*2d meters in 3 seconds. (wow!)
64 m 60 s 60 min 1 km
----- * ----- * ------ * ------ ===> 75.6 km/hour (not bad, eh?)
3 sec 1 min 1 hour 1000 m
is this right? I believe so. BCNU, Reverend