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Message no. 1
From: Jod <chatin@*******.NL>
Subject: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 18:18:12 +0100
Hya all.

I just had some more questions! Joy! ;).
First off, I hope the first question hasn't been chewed upon for years or
so, but here goes.

If a runner is fighting with two weapons, what penalties/bonus does he get?
I know fighting with two weapons is hard (Hell, fighting with _one_ weapon
is hard. And I still have the scar to show it. ;)), but, if done properly,
_does_ make you more deadly. I was thinking of staging up the damage one
level, and giving a +3 on the target number. Any good?

Second, what company in Seattle handles banking? Is there a network under
one president, or does each corp. takes care of it's own people?

Third, is it possible (and legal) that somebody send me the stats+rules of a
mini-gun. Y'know, like 'Painless', in Predator. Now please don't start
calling 'muchkin'! It's for the recurring villain anyway, not for the
players. ;)

Fourth... errrr... fourth... well... euhm, How's the weather? ;)

Sorry, I'm outta questions.

Well, thanx in advance,

Jod
chatin@*******.nl

'They're probably expecting us, and have laid an ambush.'
-'Yes.' said the troll, and walked through the front door.

-Gamequote.
Message no. 2
From: The Spaceman <spaced@*.WASHINGTON.EDU>
Subject: Re: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 12:00:05 -0700
>>>>> Jod didst say unto the aether thusly:

# Second, what company in Seattle handles banking? Is there a network under
# one president, or does each corp. takes care of it's own people?
(I don't have the other answers at hand..) IIRC, there's really no
mention of a megalithic banking company in the source, except Zurich. I'd
imagine each of the megas has its own bank, plus at least a Seattle Employees
Credit Union for gov't employees. You might want to bring back the idea of
Ma & Pa Savings and Loans for interesting runs.

# Fourth... errrr... fourth... well... euhm, How's the weather? ;)
grey. It's autumn in Seattle.....

The Spaceman |The Conspiracy(tm) began back when men were
spaced@*.washington.edu |men and sheep were nervous
Check out the Bill Page! | - Make your Own conspiracy kit
http://weber.u.washington.edu/~spaced/bill.html
New maintainer of the Shadowrun Player Directory:
http://weber.u.washington.edu/~spaced/srdir/
Message no. 3
From: Brett Borger <bxb121@***.EDU>
Subject: Re: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 16:00:58 EST
> If a runner is fighting with two weapons, what penalties/bonus does
> he get? I know fighting with two weapons is hard (Hell, fighting
> with _one_ weapon is hard. And I still have the scar to show it.
> ;)), but, if done properly, _does_ make you more deadly. I was
> thinking of staging up the damage one level, and giving a +3 on the
> target number. Any good?

Not really, as a +3 kills you, at ANY skill level. Are we talking
melee or firearms here anyway?

The companion offers dual-melee weapon rules, but they are too
powerful, and can lend themselves to people rolling 20+ die to hit
with no target modifiers.

-=SwiftOne=-
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 22:09:56 +0100
Jod said on 18:18/ 9 Oct 97...

> If a runner is fighting with two weapons, what penalties/bonus does he get?
> I know fighting with two weapons is hard (Hell, fighting with _one_ weapon
> is hard. And I still have the scar to show it. ;)), but, if done properly,
> _does_ make you more deadly. I was thinking of staging up the damage one
> level, and giving a +3 on the target number. Any good?

The exact rules for this are in Fields of Fire. You must get a separate
skill for the weapon combination you're using (for example, a skill
called Katana And Wakizashi); this counts as a Special Skill. You must
also have the actual skills needed for each weapon (they'll probably both
fall under Armed Combat).
Finally, the second weapon must be smaller and lighter than the first,
except if they're both small and light (like using two knives).

The number of dice rolled is the total of the two weapon skills, and you
may add Combat Pool up to the Special Skill level. For example, if you
have Armed Combat (Knives) 5, Armed Combat (Swords) 6, and Knife And Sword
skill 3, you roll 11 dice plus a maximum of 3 Combat Pool.

For the damage, use the average of the Power Levels; the Damage Level is
special, in that if the DL of both weapons is identical, that is used,
while if one is lower than the other, you use the highest, minus one --
fighting with a knife (L) and a combat axe (S) would do M damage, while
usin two Cougar Fineblade knives gives M damage for example.

> Second, what company in Seattle handles banking? Is there a network under
> one president, or does each corp. takes care of it's own people?

Every corp takes care of its own, I think. Although I have a nagging
feeling ING or Rabobank may have taken over the whole market by the
2050s ;)

> Third, is it possible (and legal) that somebody send me the stats+rules of a
> mini-gun. Y'know, like 'Painless', in Predator. Now please don't start
> calling 'muchkin'! It's for the recurring villain anyway, not for the
> players. ;)

Basically it's a belt-fed light machinegun firing at 15 rounds per action
-- ALWAYS 15 rounds per action, nothing less except if there's not enough
ammo.

> Fourth... errrr... fourth... well... euhm, How's the weather? ;)

Probably not much different from where you are now :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The stupid is always possible.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 5
From: Jod <chatin@*******.NL>
Subject: Re: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 21:51:51 +0100
<<KASNIPPA!!!!>>>
>> Second, what company in Seattle handles banking? Is there a network under
>> one president, or does each corp. takes care of it's own people?
>
>Every corp takes care of its own, I think. Although I have a nagging
>feeling ING or Rabobank may have taken over the whole market by the
>2050s ;)
**Yes, I can imagine it now... Commercials.... A big Red bench....
<B-humor mode>

"Rabobank... _the_ bench..."

</B-humour mode>
If you don't live in Holland, don't _try_ to understand. Please. ;)

>> Third, is it possible (and legal) that somebody send me the stats+rules of a
>> mini-gun. Y'know, like 'Painless', in Predator. Now please don't start
>> calling 'muchkin'! It's for the recurring villain anyway, not for the
>> players. ;)
>
>Basically it's a belt-fed light machinegun firing at 15 rounds per action
>-- ALWAYS 15 rounds per action, nothing less except if there's not enough
>ammo.
**Well, it'll need one hell of a recoil-comp. then? Lessee, Gyro-belt -6...
that puts it down to +9... hmmm, still pretty hefty stuff... then again, I
don't have the other sourcebooks, so I guess there'll be some other stuff
there ... ;)

>> Fourth... errrr... fourth... well... euhm, How's the weather? ;)
>
>Probably not much different from where you are now :)
***Guess so... Wet, cold, wet, windy and wet. Did I say it was wet? ;)

CU'round,

Jod
chatin@*******.nl

"Well, the manual said 'Pull pin then trow'. So that's what I did."
-Dunno which one...
Message no. 6
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 15:06:06 -0600
Brett Borger wrote:
|
| > If a runner is fighting with two weapons, what penalties/bonus does
| > he get? I know fighting with two weapons is hard (Hell, fighting
| > with _one_ weapon is hard. And I still have the scar to show it.
| > ;)), but, if done properly, _does_ make you more deadly. I was
| > thinking of staging up the damage one level, and giving a +3 on the
| > target number. Any good?
|
| The companion offers dual-melee weapon rules, but they are too
| powerful, and can lend themselves to people rolling 20+ die to hit
| with no target modifiers.

I just use common sense, usually giving the wielder of two melee
weapons a +1 to his reach. I don't allow people to use two monowhips
and the like at the same time. A katana and a wakazashi are doable.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 7
From: Brett Borger <bxb121@***.EDU>
Subject: Re: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 17:18:28 EST
> >Basically it's a belt-fed light machinegun firing at 15 rounds per action
> >-- ALWAYS 15 rounds per action, nothing less except if there's not enough
> >ammo.
> **Well, it'll need one hell of a recoil-comp. then? Lessee, Gyro-belt -6...
> that puts it down to +9... hmmm, still pretty hefty stuff... then
> again, I don't have the other sourcebooks, so I guess there'll be
> some other stuff there ... ;)

My group got sick of full-auto weapons being useless, and have
started to use suppressive fire rules. Instead of aiming at someone,
we just use the old lead hose, and see what's left standing. As a
GM, I've found this pretty balanced, as it accurately allows that
people standing without cover in the presence of a full-auto weapon
WILL get hit, but takes the factor of aim out of the question due-to
recoil.

Others?
Message no. 8
From: Logan Graves <logan1@*****.INTERCOM.NET>
Subject: Re: And yet even more questions! ;)
Date: Thu, 9 Oct 1997 17:25:38 -0400
In our last episode, Jod wrote:
>
> Third, is it possible (and legal) that somebody send me the
> stats+rules of a mini-gun. Y'know, like 'Painless', in Predator.

You mean other than a Vindicator? (stats copied from "FoF" (c)1994,FASA)
Name Type Ammo Mode/Dam/Wt Cost Notes:
Vindicator/LMG Belt(50) FA 7S 15 2,500¥ 24/14days
Vengence /MMG Belt(100) FA 9S 30 50,000¥ Vehicle mounted
Vanquisher/HMG Belt(100) FA 10S 45 75,000¥ Vehicle mounted

Question:
What is this "Predator" that you're referring to? I certainly don't
remember writing about any character named 'Painless' in *my* novel...

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) To live is to war with trolls. --Henrik Ibsen
(>) To war with trolls is to die! --Genghis Grimtooth
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 10:56:14 +0100
Jod said on 21:51/ 9 Oct 97...

> If you don't live in Holland, don't _try_ to understand. Please. ;)

*AHEM* What did I say about that word when you first joined the list?

> >Basically it's a belt-fed light machinegun firing at 15 rounds per action
> >-- ALWAYS 15 rounds per action, nothing less except if there's not enough
> >ammo.
> **Well, it'll need one hell of a recoil-comp. then? Lessee, Gyro-belt -6...
> that puts it down to +9... hmmm, still pretty hefty stuff... then again, I
> don't have the other sourcebooks, so I guess there'll be some other stuff
> there ... ;)

You can put a gas vent on a minigun, and Tom Dowd once mentioned somewhere
that it's allowed to put a gas vent on each barrel to get the total of all
the recoil comp. That way you can put on rating 3 gas vents on each barrel
(that's 6 vents) and get 18 points of compensation.

However, unless you want to do this there are two solutions:

1) Use the Covering/Suppression Fire rules from Fields of Fire; with
these, firing a full-auto weapon isn't tied to any skill, but to the
number of bullets you're firing. Chances of a hit increase when you fire
more rounds, but damage from hits isn't staged up so you're not going to
do much more damage.

2) Use some kind of house rule for full autofire. Mine is that there are
two TNs: one is the single shot TN, the other the full-auto TN (including
recoil compensation; if you have enough recoil comp the two might be the
same BTW). Make one skill roll, and compare it to the first TN -- if it
doesn't beat that, the whole burst misses. If it beats the high TN, all
rounds you fired will hit; while if the roll sits between the two TNs,
subtract the roll from the high TN to find out how many bullets miss.
The number of successes used is that rolled against the single-shot TN.

For example, fire 8 rounds from a Colt M22A2 at medium range. The
single-shot TN is 5, as it's medium range. This gun has a gas vent 1, so
the full-auto TN is 5 + 8 - 1 = 12. Rolling 5 dice for the shooter's
skill, I get 1, 2, 3, 4, 17. All of the 8 rounds hit. Next action, I do it
again: 1, 2, 4, 4, 5. 12 (the FA TN) - 5 (the highest roll) = 7, so 7
rounds miss, which means that only one hits, with a single success. In a
third burst, I roll 1, 1, 1, 3, 8 -- 4 rounds miss and 4 rounds hit, again
with one success.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The stupid is always possible.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 10:56:14 +0100
Logan Graves said on 17:25/ 9 Oct 97...

> Question:
> What is this "Predator" that you're referring to? I certainly don't
> remember writing about any character named 'Painless' in *my* novel...

Unless I'm severely mistaken, he's referring to a character from the movie
Predator, the one where Arnie is fighting a ruthenium polymer-ed alien in
the Central American jungle. One of the guys in his team carries a GE
XM214 "6-Pak" 5.56 mm minigun.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The stupid is always possible.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 11
From: David Mezerette <mezeretted@*****.U-NANCY.FR>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 10:01:12 +0100
At 12:00 09/10/97 -0700, you wrote:
>>>>>> Jod didst say unto the aether thusly:
>
># Second, what company in Seattle handles banking? Is there a network under
># one president, or does each corp. takes care of it's own people?
> (I don't have the other answers at hand..) IIRC, there's really no
>mention of a megalithic banking company in the source, except Zurich. I'd
>imagine each of the megas has its own bank, plus at least a Seattle Employees
>Credit Union for gov't employees. You might want to bring back the idea of
>Ma & Pa Savings and Loans for interesting runs.

I thought Zurich Orbital was only for use of those 7 A megacorps...I can
imagine than each of the mega has its own bank, and perhaps even its own
money: tis one of the rights granted by extraterritoriality, and it avoids
employee money toi go outta the corp
I remember from Mercurial (long time ago...) there's a sorta illegal private
bank whose name i can't remember, but i believe it was used for money
laundry. Though i have no idea how Hernandez money came there. any idea?
btw, has anyone heard of Mercurial recently or is she plain dead?

>
># Fourth... errrr... fourth... well... euhm, How's the weather? ;)
> grey. It's automn in Nancy (and it ain't my gf, just the name of
teh town where i live)

>
ChYlD
mezeretted@*****.u-nancy.fr
Message no. 12
From: David Mezerette <mezeretted@*****.U-NANCY.FR>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 10:15:55 +0100
At 17:18 09/10/97 EST, you wrote:
>> >Basically it's a belt-fed light machinegun firing at 15 rounds per action
>> >-- ALWAYS 15 rounds per action, nothing less except if there's not enough
>> >ammo.
>> **Well, it'll need one hell of a recoil-comp. then? Lessee, Gyro-belt -6...
>> that puts it down to +9... hmmm, still pretty hefty stuff... then
>> again, I don't have the other sourcebooks, so I guess there'll be
>> some other stuff there ... ;)
>
>My group got sick of full-auto weapons being useless, and have
>started to use suppressive fire rules. Instead of aiming at someone,
>we just use the old lead hose, and see what's left standing. As a
>GM, I've found this pretty balanced, as it accurately allows that
>people standing without cover in the presence of a full-auto weapon
>WILL get hit, but takes the factor of aim out of the question due-to
>recoil.
>
>Others?
>
another question: how do u deal w/ lead hose. I can't remember of any rules.
How do u determine wether a character is being it or not, and what are the
damages done?

ChYlD
mezeretted@*****.u-nancy.fr
Message no. 13
From: Sebastion Wires <landsquid@*******.COM>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 04:35:04 PDT
>From: Gurth <gurth@******.NL>
>Organization: Plastic Warriors
>Subject: Re: And yet even more questions! ;)

>You can put a gas vent on a minigun, and Tom Dowd once mentioned
somewhere
>that it's allowed to put a gas vent on each barrel to get the total of
all
>the recoil comp. That way you can put on rating 3 gas vents on each
barrel
>(that's 6 vents) and get 18 points of compensation.
>

UM, wow. Like, gee, wow. And here i wanted a supermachingun with a
gyro mount. Aw, what the heck, the mount still gives extra armor.
BTW, has anybody else noticed that the ares alpa gives 3 point reciol,
but can take a barrel mount, like say a GV 4? With some strength and
shockpads, your doing 10 round bursts with no recoil- its a "pocket"
panther cannon! Heck, with APDS, they even punch thoughmore or less the
same armor.

>However, unless you want to do this there are two solutions:
>2) Use some kind of house rule for full autofire. Mine is that there
are
>two TNs: one is the single shot TN, the other the full-auto TN
(including
>recoil compensation; if you have enough recoil comp the two might be
the
>same BTW). Make one skill roll, and compare it to the first TN -- if it
>doesn't beat that, the whole burst misses. If it beats the high TN, all
>rounds you fired will hit; while if the roll sits between the two TNs,
>subtract the roll from the high TN to find out how many bullets miss.
>The number of successes used is that rolled against the single-shot TN.
>
>For example, fire 8 rounds from a Colt M22A2 at medium range. The
>single-shot TN is 5, as it's medium range. This gun has a gas vent 1,
so
>the full-auto TN is 5 + 8 - 1 = 12. Rolling 5 dice for the shooter's
>skill, I get 1, 2, 3, 4, 17. All of the 8 rounds hit. Next action, I do
it
>again: 1, 2, 4, 4, 5. 12 (the FA TN) - 5 (the highest roll) = 7, so 7
>rounds miss, which means that only one hits, with a single success. In
a
>third burst, I roll 1, 1, 1, 3, 8 -- 4 rounds miss and 4 rounds hit,
again
>with one success.
>

Thats pretty cool, but what if I want to stage damage up by getting more
successes (and hitting with fewer bullets). OOH- I guess I should have
chossen to fire fewer bullets, for a lower TN.

Mongoose- "Full auto? Oh, you mean "wussy mode"."

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 14
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 07:27:45 -0600
Brett Borger wrote:
|
| My group got sick of full-auto weapons being useless, and have
| started to use suppressive fire rules. Instead of aiming at someone,
| we just use the old lead hose, and see what's left standing. As a
| GM, I've found this pretty balanced, as it accurately allows that
| people standing without cover in the presence of a full-auto weapon
| WILL get hit, but takes the factor of aim out of the question due-to
| recoil.
|
| Others?

Ditto. (Sorry, not much else to add to that one.)

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 15
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 19:26:15 +0100
In article <343D4BD2.28C@*****.intercom.net>, Logan Graves
<logan1@*****.INTERCOM.NET> writes
>In our last episode, Jod wrote:
>> Third, is it possible (and legal) that somebody send me the
>> stats+rules of a mini-gun. Y'know, like 'Painless', in Predator.
>
>Question:
>What is this "Predator" that you're referring to? I certainly don't
>remember writing about any character named 'Painless' in *my* novel...

"Predator", the 1987 Arnold Schwarzenegger movie. Jesse Ventura's
character carries a Minigun which he calls "Ol' Painless".

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 16
From: "Logan Graves <Fenris>" <logan1@*****.INTERCOM.NET>
Subject: Re: And yet even more questions! ;)
Date: Fri, 10 Oct 1997 18:54:17 -0400
Paul J. Adam wrote:
> >
> >Question:
> >What is this "Predator" that you're referring to? I certainly don't
> >remember writing about any character named 'Painless' in *my* novel...
>
> "Predator", the 1987 Arnold Schwarzenegger movie. Jesse Ventura's
> character carries a Minigun which he calls "Ol' Painless".

<Thwapp!!> <--sound of wet hand slapping forehead (I'm outta carp!)

DDDDD UU UU HH HH !!
DDDDDD UU UU HH HH !!!!
DD DDD UU UU HHHHHH !!!! (i feel *so* silly...)
DD DDD UU UU HH HH !!
DDDDDD UUUUUU HH HH
DDDDD UUUU HH HH !!
---------------------------

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) To live is to war with trolls. --Henrik Ibsen
(>) To war with trolls is to die! --Genghis Grimtooth
Message no. 17
From: Tobias Berghoff <Zixx@*****.TEUTO.DE>
Subject: Re: And yet even more questions! ;)
Date: Sat, 11 Oct 1997 13:00:00 GMT
on 09.10.97 logan1@*****.INTERCOM.NET wrote:

l> > Third, is it possible (and legal) that somebody send me the
l> > stats+rules of a mini-gun. Y'know, like 'Painless', in Predator.
l>
[snip table]
l> Question:
l> What is this "Predator" that you're referring to? I certainly don't
l> remember writing about any character named 'Painless' in *my* novel...

The movie. There was a charakter, Blaine, who had a minigun. Pretty
deadly, BTW :)



Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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Message no. 18
From: Gurth <gurth@******.NL>
Subject: Re: And yet even more questions! ;)
Date: Sat, 11 Oct 1997 20:22:31 +0100
David Mezerette said on 10:15/10 Oct 97...

> another question: how do u deal w/ lead hose. I can't remember of any rules.
> How do u determine wether a character is being it or not, and what are the
> damages done?

Please define "being (a) lead hose." If you mean firing off a whole load
of rounds and seeing if a hit is scored, see the post I made yesterday
with my full-auto house rules.

BTW, could you drop the Prince School of Writing way of spelling short
words?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The stupid is always possible.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 19
From: Gurth <gurth@******.NL>
Subject: Re: And yet even more questions! ;)
Date: Sat, 11 Oct 1997 20:22:30 +0100
Sebastion Wires said on 4:35/10 Oct 97...

> BTW, has anybody else noticed that the ares alpa gives 3 point reciol,
> but can take a barrel mount, like say a GV 4? With some strength and
> shockpads, your doing 10 round bursts with no recoil- its a "pocket"
> panther cannon! Heck, with APDS, they even punch thoughmore or less the
> same armor.

Yep. Plus you have the built-in grenade launcher and smartlink II (IIRC, I
don't have my books around for once...) so it's a VERY good weapon if you
can get away with carrying obvious firearms.

[snip my full auto house rules]
> Thats pretty cool, but what if I want to stage damage up by getting more
> successes (and hitting with fewer bullets). OOH- I guess I should have
> chossen to fire fewer bullets, for a lower TN.

The "low" TN won't change -- it's the same as for single shots, so no
matter how many rounds you fire that TN will be fixed; this is what I'm
currently counting successes against, which are used to stage up the
damage as per normal SRII rules. For example, if the low TN is 4 and the
high TN is 10, with you rolling 1, 4, 4, 5, 7, and 8, 2 bullets miss and
the ones that do hit have 6 successes behind them.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The stupid is always possible.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 20
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: And yet even more questions! ;)
Date: Mon, 13 Oct 1997 22:58:17 -0400
On Saturday, October 11, 1997 15:22, Gurth[SMTP:gurth@******.NL] wrote:
> Sebastion Wires said on 4:35/10 Oct 97...
>
> > BTW, has anybody else noticed that the ares alpa gives 3 point reciol,
> > but can take a barrel mount, like say a GV 4? With some strength and
> > shockpads, your doing 10 round bursts with no recoil- its a "pocket"
> > panther cannon! Heck, with APDS, they even punch thoughmore or less
the
> > same armor.
>
> Yep. Plus you have the built-in grenade launcher and smartlink II (IIRC,
I
> don't have my books around for once...) so it's a VERY good weapon if you
> can get away with carrying obvious firearms.

I noticed that a little while ago, myself. I had assumed for a long time
that since it had recoil comp that was not from any obvious source, it had
no barrel mount (if you look at the rest of the FoF guns, the ones with
recoil comp don't have a barrel mount if they have RC. OTOH, FoF is the
only book to specify what mount points a weapon has. (IIRC))

Nice little toy. I presume that's why it is so bleeding hard to get a hold
of one, and why GM's are encouraged not to let players start with any FoF
weapons.

(I let one guy start with an Alpha, but he took it with him when he
demobbed. Good background).

--
Quicksilver rides again
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
Yeah, I have Attention Deficit Dis - Hey, look at that butterfly!
Jonathan Hurley (mailto:jhurley1@************.edu)
Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: And yet even more questions! ;)
Date: Tue, 14 Oct 1997 12:10:12 +0100
Jonathan Hurley said on 22:58/13 Oct 97...

[Ares Alpha]
> I noticed that a little while ago, myself. I had assumed for a long time
> that since it had recoil comp that was not from any obvious source, it had
> no barrel mount (if you look at the rest of the FoF guns, the ones with
> recoil comp don't have a barrel mount if they have RC. OTOH, FoF is the
> only book to specify what mount points a weapon has. (IIRC))

It does, but it continually forgets that weapons can have a stock mount as
well. The recoil reduction is "chamber-based" according to the blurb for
the gun, so the both the barrel and stock mounts are open for extra
reductions...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Artificial people? You mean ... actors?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 22
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: And yet even more questions! ;)
Date: Tue, 14 Oct 1997 13:08:53 -0400
On Tuesday, October 14, 1997 07:10, Gurth[SMTP:gurth@******.NL] wrote:
> Jonathan Hurley said on 22:58/13 Oct 97...
>
> [Ares Alpha]
> > I noticed that a little while ago, myself. I had assumed for a long time
> > that since it had recoil comp that was not from any obvious source, it had
> > no barrel mount (if you look at the rest of the FoF guns, the ones with
> > recoil comp don't have a barrel mount if they have RC. OTOH, FoF is the
> > only book to specify what mount points a weapon has. (IIRC))
>
> It does, but it continually forgets that weapons can have a stock mount as
> well. The recoil reduction is "chamber-based" according to the blurb for
> the gun, so the both the barrel and stock mounts are open for extra
> reductions...

AFAIK, the only stock accessory is a shock pad, so I don't blame them for forgetting.

--
Quicksilver rides again
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
Yeah, I have Attention Deficit Dis - Hey, look at that butterfly!
Jonathan Hurley (mailto:jhurley1@************.edu)

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