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Message no. 1
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: Animals vs Guns
Date: Tue, 10 Nov 1998 12:20:04 -0600
w I don't know what kind of pistols the Polish police uses, but
> this must have been one of those awakened boars :).
> First a deadly stun I guess from the car (plus some physical
> damage I guess) and then 1 full clip 6L ammo (probably) assuming the
> guy hit the boar all the time and then six more shots.
> And this is just a current day boar.

I've always been given the impression that boars are little buggers. They
probably just have a gland or something that manufactures PCP for them,
under the right conditions. Probably a good basis for SR bioware research.
(Trauma dampener?).



-XaOs-
xaos@*****.net
-David Goth-
Message no. 2
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: Animals vs Guns
Date: Tue, 10 Nov 1998 12:35:25 -0600
> I've always been given the impression that boars are little buggers.

Grr...insert "tough" between "are" and "little". Gimme a
break! I just woke
up!



-XaOs-
xaos@*****.net
-David Goth-
Message no. 3
From: David Lightfinger <lightfinger@****.COM>
Subject: Re: Animals vs Guns
Date: Tue, 10 Nov 1998 16:22:11 -0600
I, too, have always had problems with the fact all critters, save things
like Dragons and Juggernauts, tend to die too quickly in Shadowrun.

The article quoted about the boar, though, gave rise to an idea on that.
Most aggressive animals, boars, barghests, hell hounds, etc. seem to run
on pure adrenaline, or in game terms, Willpower.

Here is a small solution, then, to the problem:

The first time runners get an animal with aggressive tendencies down to
Deadly wounds, the creature makes a Willpower check against target 4. If
it makes it, it is still up and going. Check again the next Deadly
wound, but at a +1 target number cumulatively. Eventually, the creature
will sputter out, but the potential of the critter sticking around for a
long, long time would then exist.

If this seems harsh, make the roll every turn after the Deadly wound
occurred, accumulating the increased target numbers per added wound on
the creature.

--David
Message no. 4
From: Sean McCrohan <mccrohan@*****.OIT.GATECH.EDU>
Subject: Re: Animals vs Guns
Date: Tue, 10 Nov 1998 17:37:43 -0500
Quoting David Lightfinger (lightfinger@****.COM):
> The first time runners get an animal with aggressive tendencies down to
> Deadly wounds, the creature makes a Willpower check against target 4. If
> it makes it, it is still up and going. Check again the next Deadly
> wound, but at a +1 target number cumulatively. Eventually, the creature
> will sputter out, but the potential of the critter sticking around for a
> long, long time would then exist.
>
> If this seems harsh, make the roll every turn after the Deadly wound
> occurred, accumulating the increased target numbers per added wound on
> the creature.

Interesting idea. I don't know that it applies only to animals, though.
IMHO, Willpower should be more of a factor in combat (even for humans) than
it currently is. Resisting wounds is one likely area. Of course, any change
in that direction will make the system more complicated....

--Sean
--
Sean McCrohan (mccrohan@**.gatech.edu) | "He uses his folly as a stalking
Grad Student, Human-Computer Interaction | horse, and under the presentation
Georgia Institute of Technology | of that he shoots his wit."
http://www.lcc.gatech.edu/~smccrohan | _As You Like It_, Act 5 Sc 4
Message no. 5
From: Fade <runefo@***.UIO.NO>
Subject: Re: Animals vs Guns
Date: Wed, 11 Nov 1998 01:39:35 +0000
> Interesting idea. I don't know that it applies only to animals, though.
> IMHO, Willpower should be more of a factor in combat (even for humans) than
> it currently is. Resisting wounds is one likely area. Of course, any change
> in that direction will make the system more complicated....

Simple house rule version:
Roll willpower against a TN of the total number of damage boxes a
character has (stun + physical) each time he takes stun damage. If he
gets no successes, he's unconscious for a number of turns equal to
the total amount of combat penalties from damage. (A moderate
physical and severe stun would result in 5 turns 'out'.). This test
is also rolled if someone takes deadly stun. If they succeed the
test, they are only knocked out temporarily instead of for the
duration.

When someone wakes from a knockout, they loose one box of stun.

Thus anyone can be knocked out by a hit, albeit temporarily, if
someone goes down from stun weapons you can't be sure they're down,
and that they won't get up in a second. This makes some sense,
although not in all cases. Sleeping drugs, for instance, should not
have this effect.

At least considering boxing, it sounds accurate to me.

Regards,
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost

Further Reading

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