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Message no. 1
From: steven mancini <mancinis@******.CC.PURDUE.EDU>
Subject: Anti Bullet Barrier Question
Date: Mon, 7 Mar 1994 23:44:33 EST
Okay, I am assuming this spell exists in SR 2 so ya folks who
play SR 2 can be included in this question :)

Does this spell necessarily require the bullet to be fired?

My reason for asking is that I was thinking about creating
yet another Shadowrunner Meeting Place/Bar. One of the owners
is going to be a magician. What I had in mind was that this
gent uses Quickening and places a Anti-Bullet Barrier in an
entrance, after the coat check area. This way those folks
who want to try and sneak their guns in through the shimmering
blue field may run into a small problem... I have several
players who are not too happy about surrendering their custom
firearms. This way, all they have to surrender is their
ammo.

Comments?
Da Minotaur
Message no. 2
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: Anti Bullet Barrier Question
Date: Tue, 8 Mar 1994 15:24:27 +1000
> Okay, I am assuming this spell exists in SR 2 so ya folks who
> play SR 2 can be included in this question :)
>
> Does this spell necessarily require the bullet to be fired?
> [...]
> Da Minotaur

This is a new spell on me; surely it's not in SR I...?

Anyway, having stated my ignorance: it sounds like this spell needs
more intelligence than could be reasonably expected from a spell. Does
it somehow look through casings to `sniff' explosives? Does it just look
at the shape? Can it tell a toy from a real one? Bullets are hardly
active on the astral plane, so I don't see how they could be detected by
magic. My impression of SR magic is that it's great for lots of stuff,
and lousy when you try to use it instead of Tech (or Physics?). And for
me, that's one of the things that gives SR magic such a rich feel.

This spell sounds bad to me. I'd much rather see it done by a spirit
checking people out as best it could. So it would be some perception
vs. concealment test; it wouldn't be automatic. Otherwise, some sort
of Tech device would seem more appropriate.

luke@$0.02
Message no. 3
From: Joshua James Harrison <harrij4@***.EDU>
Subject: Re: Anti Bullet Barrier Question
Date: Tue, 8 Mar 1994 02:02:37 -0500
> Does this spell necessarily require the bullet to be fired?
>
> My reason for asking is that I was thinking about creating
> yet another Shadowrunner Meeting Place/Bar. One of the owners
> is going to be a magician. What I had in mind was that this
> gent uses Quickening and places a Anti-Bullet Barrier in an
> entrance, after the coat check area. This way those folks
> who want to try and sneak their guns in through the shimmering
> blue field may run into a small problem... I have several
> players who are not too happy about surrendering their custom
> firearms. This way, all they have to surrender is their
> ammo.
>
> Comments?

Hmm... I don't have my GrimoireII with me at the moment (its upstairs and I
don't feel like getting it at the moment)... but off the top of my head (and
that's ALL this is... I could be wrong)... I would say that NO... the bullets
do not have to be fired... but I don't remember whether it says so in the
spell description or not... hmm... I'll have to check... it's a good idea...

I'll look it up and let you know later what it says in GrimII... but my first
response is "Sure, it'll work!"

Of course, if you're GM, the spell will work however you want it to... but of
course, it is nice to have a little bit of 'official backup' for your ideas...
keeps the Munchkins quiet...

Dat's all I have to say, and I ain't saying no more (right now)...



--
Josh Harrison | A Elbereth Gilthoniel | "The Hedgehog"
aka A.M. Hawke | o menel palan-diriel, | \ \ | / /
Internet: | le nallon si di'nguruthos! | \ \ | / /
harrij4@***.edu | A tiro nin, Fanuilos! | --- O O ---
------------------------------------------------------------| / C \
'Now come, you filth!' he cried. 'You've hurt my master, | / m\_/m \
you brute, and you'll pay for it. We're going on; but we'll |---------------
settle with you first. Come on, and taste it again!' - Sam, "The Two Towers"
Message no. 4
From: Michael Garoni <Michael_Garoni@****.INTERSOLV.COM>
Subject: Re: Anti Bullet Barrier Question
Date: Tue, 8 Mar 1994 16:46:00 LCL
Da Minotaur:
:] Does this spell necessarily require the bullet to be fired?
:]
:] My reason for asking is that I was thinking about creating
:] yet another Shadowrunner Meeting Place/Bar. One of the owners
:] is going to be a magician. What I had in mind was that this
:] gent uses Quickening and places a Anti-Bullet Barrier in an
:] entrance, after the coat check area. This way those folks
:] who want to try and sneak their guns in through the shimmering
:] blue field may run into a small problem... I have several
:] players who are not too happy about surrendering their custom
:] firearms. This way, all they have to surrender is their
:] ammo.

Obi Wan's Comments:
The Anti Bullet Barrier spell should proably be called Anti Small High Speed
Projectile Barrier spell. It only stops moving projectiles. What you could
perhaps do is design a hypersense spell to detect the propellant ? Of course,
that wouldn't detect air guns etc. I dunno if that can be done at the moment -
I'm at work - away from my manuals, and I'b godd a cold or something and not
feeling inspired....

"Today my jurisdiction end here..... Pick up my hat!"
[John Cleese (Silverado)]
Message no. 5
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Anti Bullet Barrier Question
Date: Tue, 8 Mar 1994 09:57:08 -0500
>>>>> "sm" == steven mancini
<mancinis@******.cc.purdue.edu> writes:

sm> Okay, I am assuming this spell exists in SR 2 so ya folks who
sm> play SR 2 can be included in this question :)

sm> Does this spell necessarily require the bullet to be fired?

>From my Grimoire2:

Similar to the physical barrier spell, the bullet barrier spell
provides protection against bullets and other ballistic weapons.

So, in order for the bullet to be ballistic it must be fired (Shadowrun's
definition of ballistic seems to be a projectile moving at a velocity just
under the speed of sound, or faster). Thrown weapons and arrows are not
considered ballistic. Your barrier won't stop bullets from being carried
in.

What you might want to try doing is set up some kind of detection spell,
Quicken it, and Anchor an alarm or physical barrier to it to stop anyone
from trying to get in with a loaded weapon.

|||| | | | | | | | | | | | | | | | | | | | | | | ||||
| Rat <ratinox@***.neu.edu> WWW Page: http://www.ccs.neu.edu/USER/ratinox |
| GAT d--@ -p+ c++ !l u+ e+(*) m-(+) s n---(+) h-- f !g(+) w+ t- r+ y+ |
| Carpe Joltem! (Seize the Caffeine) --Me |
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Message no. 6
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: Anti Bullet Barrier Question
Date: Tue, 8 Mar 1994 09:39:30 -0600
You know, though, you could have it pick up lead. That would block air rifles.

Well, actually, unless you had, say, tugsten carbide rounds. But then you havthe problem
of making an air rifle that can propel it fast enough.
Message no. 7
From: Joe Bay <bay@*******.RUTGERS.EDU>
Subject: Re: Anti Bullet Barrier Question
Date: Tue, 8 Mar 1994 10:59:51 EST
There is a spell 'detect (item)' which can be learned/researched for any
specific item or item type. I'd say it has to fit the caster's conception of
that item, so if one were to cast 'detect bullet', one would not detect
projectiles such as a musket ball, assuming one is not an historian.

But still, it might be a bit much.

Remember, though, mages are both rare and expensive to have on payroll;
initiates infinitely moreso. So having one sit by a bar sustaining 'detect
bullet' all day is not going to be feasible. Even at a corporation, it's not
likely. Well, anyway, a quickened/anchored spell might not have
intelligence, but it would be able to follow a program of sorts - that is, in
fact, what it is.

Joe's 2 scents
Message no. 8
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: Anti Bullet Barrier Question
Date: Tue, 8 Mar 1994 09:12:56 -0700
>> Okay, I am assuming this spell exists in SR 2 so ya folks who
>> play SR 2 can be included in this question :)
>>
>> Does this spell necessarily require the bullet to be fired?

I take the anti-bullet barrier spell to actually mean anti-high speed projectile
barrier. Ie it helps against bullets, arrows and bolts (and possibly missiles)
but won't against melee weapons and creatures.

I think this a good question for the DLoH

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DJWA@******.UCC.NAU.EDU + Nau fencing club.
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