From: | Jonathan Hurley <jhurley1@************.EDU> |
---|---|
Subject: | APDS Ammo |
Date: | Sat, 19 Jul 1997 06:07:51 -0400 |
right>) Anyway, I was BSing with one of my players on the ride home from
seeing Contact (Good flick) and wandered into this thought: Most weapons
that fire Saboted ammo today are smoothbore. That being Tank guns and
Shotguns. Then I looked in my handy copy of 3G3 and noted that normal
bullets are 3:1 l:w, while most saboted rounds are 10:1 l:w. IIRC, this is
because long-arm penetrators are unstable if you spin them. (Example: Take
a top and a pencil. Spin them, drop them. Which hits the ground on its
side?)
So I thought about how this applied to Shadowrun. OK, shotguns have no
problem. But what about rifled small-arms? How do they deal with APDS ammo?
I thought of three ways. One, (the easy way) was to make sure that the
sabot did not expand enough to engage the rifling of the barrel. Two,
placing inserts in the rifling of the barrel to change the weapon into a
pseudo-smoothbore. Three, replacing the barrel with a smoothbore barrel.
Four, not letting the PCs have APDS <g>.
For that matter, what happened to shotgun APDS ammo, such as is readily
available (in the US) from mail-order outfits like Blammo ammo? (I'm not
kidding. These guys sell all kinds of whacked out rounds for shotguns, up
to and including Dragons' Breath rounds, which turn the shotgun into a
short-duration flame-thrower. (They also do nasty things to the barrel.))
--
Quicksilver rides again
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
Yeah, I have Attention Deficit Dis - Hey, look at that butterfly!
Jonathan Hurley (mailto:jhurley1@************.edu)