From: | Drew Curtis dcurtis@***.net |
---|---|
Subject: | applying successes to combat: what order? |
Date: | Thu, 11 Mar 1999 14:42:30 -0500 (EST) |
Player shoots target, gets X successes.
Target must resist against those successes plus the damage of the gun
to take no damage.
Example:
Player shoots target, gets 10 successes (using smartgun link at close
range plus some combat pool or something). Gun damage is 9M
Target rolls 8 successes back (armor plus good rolling).
Target takes 9M + 2 aggregate successes = 9S.
OR does it work like this?
Player shoots target, gets X successes.
These successes immediately stage up the damage.
Target must resist against the adjusted damage of the gun to take no
damage.
Example:
Player shoots target, gets 10 successes (using smartgun link at close
range plus some combat pool or something). Gun damage is 9M
Damage stages up to 9D (firearms can't go higher than D in SR3)
Target rolls 8 successes back (armor plus good rolling).
Target takes 9D - 8 aggregate successes = no damage.
Drew Curtis, President, Digital Crescent, Incorporated
http://www.dcr.net (502) 226 3376 Internet and Software Design services.
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