From: | Robert Watkins <bob@**.NTU.EDU.AU> |
---|---|
Subject: | A proposal for a new FAQ |
Date: | Fri, 24 Feb 1995 01:47:44 +0930 |
grouding through them, I'm going to propose a Shadowrun (Second Edition)
FAQ file. (Not that anyone will read it. :) )
Anyway, the FAQ will deal mostly with questions about game mechanics.
Answers will include some (small) amounts of text quoted from the book,
possible rationalisations thereof taken from the list, page numbers for
reference, etc. Other sources of info (such as quotes from the former
DLOH) will also be listed. It will deal soley with more or less official
rulings, only straying into other rules when the published rules don't
cover the situation, or if there is a common "house rule" about it. As
appendices to the FAQ, there will be lists of other online sources of
information, and where you can get alternative and expanded net-rules.
As you may have guessed from the tone of the last paragraph, I'm offering
to write the damn thing. I've got access to most sourcebooks (the main one
I'm missing is the RBB... some slitch stole it.), so my answers will be
able to be authoritive. What I require, though, is a list of FAQs to put in
the FAQ file.
Here's some starters:
Can you ground through a quickened spell?
What happens when you hit a barrier?
How do AOE combat spells work?
How do Rigger's Control Pools work, exactly?
Okay, that's four. I could think of more, and probably will, but I want
contributions from the list. Feel free to email me privately with
questions, or respond to the list (that _might_ stop repeat questions
coming in). If you can provide a reference to answers, it will help,
especially if it's from the Riggers Black Book or one of the soon-to-be
published source books like NAGRM.
Closing date for the FAQ questions: never. FAQs are meant to grow, not
stagnate. I'd like to start writing it up in a week or so, though, and
would like a reasonable nubmer of questions to begin with. So send 'em in.
When I've got a fairly comprehensive list of questions, I'll post it to the
list so people can see if I've missed anything obvious. When I've got a
draft finished, I'll also send that to the list.
So come on, send me questions!
--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.