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Mailing List Logs for ShadowRN

Message no. 1
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: A Question of Combat
Date: Mon, 14 Dec 1998 15:55:54 +1000
Okay, people, just out of curiousity...

How often do you get through an entire day of Shadowrun (or about 8
hours, more or less, if your 'days' tend to be longer or shorter)
without one single, solitary combat?

*Doc' puts on his curious cap.*

Doc'

.sig Sauer
Message no. 2
From: Rick J Federle <griffinhq@****.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 01:58:29 -0500
On Mon, 14 Dec 1998 15:55:54 +1000 "Ratinac, Rand (NSW)"
<RRatinac@*****.REDCROSS.ORG.AU> writes:
>Okay, people, just out of curiousity...
>
>How often do you get through an entire day of Shadowrun (or about 8
>hours, more or less, if your 'days' tend to be longer or shorter)
>without one single, solitary combat?
>
About every other session.
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Message no. 3
From: "Davidson, Chris" <Christopher.Davidson@***.BOEING.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 06:56:00 -0800
> Okay, people, just out of curiousity...
>
> How often do you get through an entire day of Shadowrun (or about 8
> hours, more or less, if your 'days' tend to be longer or shorter)
> without one single, solitary combat?
>
> *Doc' puts on his curious cap.*
>
About as often as any group can get through a whole session without quoting from Quest for
the Holy Grail.

-=Toffer=-
Message no. 4
From: Dallandra <bz701@*********.AC.UK>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 15:08:39 GMT
> > Okay, people, just out of curiousity...
> >
> > How often do you get through an entire day of Shadowrun (or about 8
> > hours, more or less, if your 'days' tend to be longer or shorter)
> > without one single, solitary combat?
> >
> > *Doc' puts on his curious cap

We, actually, aren't to hot on combat; we used to have a tanked up
troll who spoiled many Runs by being too violent.... but lets look at
the group....

Piro, a computer expert who maintains he's "not a decker"
'Binman', a Rigger type
Jill, a retired whore with some Rigging skills
Valkyrie, a lady Troll, very basic starting character
Kogeki-Kagano, a retired Merc
Devlin, a starting Mage character

Piro and Jill aren't violent by nature, and prefer to think; Valkyrie
is let down by her abysmal firearms skills (though deadly with an axe
ar unarmed), only Devlin and Kogeki are even vaguely inclined toward
violence. And they are normally overruled.

So why do we prefer not to be violent? Bugger knows... I reckon we're
just chicken.

Dalla x x x
* * * * * * * * * * * * * * * * * * * * * * * *

Welcome to Dallandra's World. Now bend over!
__________________________________________________

All year round Email address: Dallandra@******.net
Website http://come.to/Dallandra
Message no. 5
From: Sean Martinez <el_bandit@****.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 10:22:35 -0500
On Mon, 14 Dec 1998 06:56:00 -0800 "Davidson, Chris"
<Christopher.Davidson@***.BOEING.COM> writes:

>About as often as any group can get through a whole session without
>quoting from Quest for the Holy Grail.

My gaming group has always gotten through a session without quoting from
Quest of the Holy Grail. After you live with a group of Montey Python
fantics, it gets old quickly..also some of the players are afriad of the
"cardboard tube of Justice".

-El Bandit (http://members.aol.com/elbandit/sr/main.html)

() () () () () <() <()> ()> ()
.I. \|. \|/ // X \ | < |
<|>
/\ >\ /< >\ /< >\ /< > /<

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Message no. 6
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 11:31:09 -0600
On Mon, 14 Dec 1998, Ratinac, Rand (NSW) wrote:

> Okay, people, just out of curiousity...
>
> How often do you get through an entire day of Shadowrun (or about 8
> hours, more or less, if your 'days' tend to be longer or shorter)
> without one single, solitary combat?

Depends alot on the GM. With our usual GM, we almost never get into
combat. I remember a game recently that lasted 3 months in which we only
got into 2 combat situations the entire time. The first one was when we
accidentally unleashed a powerful (force 15 or 20) spirit. My shaman
whipped up a force 6 spirit to keep it busy and the combat mage put up a
mana barrier, all of which kept the nasty busy for a whole 2 actions, but
it was long enough to get us out of the area more-or-less unharmed. The
other was an actual shadowrun in which we should have been killed by the
opposition, but we suprised the GM with some interesting tactics.

It still amazes me that a group of powergamers can be entertained by a
non-combat game, but it can happen.

Wolfchild - "Discinctaque in otia natus."
--
_,-/ "Desperanda tibi salva concordia socru." \-,_
,-~ / -Juvenal, Satire 6 \ ~-,
/' | /(_ "Quin tu istanc orationem hinc _)\ | `\
/' / \,_/ .\ veterem atque antiquam amoves?" /. \_,/ \ `\
| | /, ,-' -Plautus, Miles Gloriosus `-, ,\ | |
| | ,-, \ \,?| There are nights when the wolves are |@,/ / ,-, | |
| ,-|/ / ,_\,_/_ silent, and only the moon howls. _\_,/_ \ \|-, |
|/' | __, _) ZOMBIE@****.MANKATO.MSUS.EDU (_ ,__` | `\|
| `;-~_.--~ ZOMBIE@****.MANKATO.MSUS.EDU ~--._~-;' |
\ \__ http://krypton.mankato.msus.edu __/ /
`,-,`` /~zombie/lynx.htm '',-,'
((|))____/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\____((|))
Message no. 7
From: "Davidson, Chris" <Christopher.Davidson@***.BOEING.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 09:55:09 -0800
> My gaming group has always gotten through a session without quoting from
> Quest of the Holy Grail. After you live with a group of Montey Python
> fantics, it gets old quickly..also some of the players are afriad of the
> "cardboard tube of Justice".
>
Cardboard tube of Justice, eh? What might that be?

-=Toffer=-
Message no. 8
From: Kevin Langevin <kevinl@******.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 13:01:10 -0500
> -----Original Message-----
> From: Davidson, Chris [mailto:Christopher.Davidson@***.BOEING.COM]
> Sent: Monday, December 14, 1998 12:55 PM
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: A Question of Combat
>
>
> > My gaming group has always gotten through a session without
> quoting from
> > Quest of the Holy Grail. After you live with a group of
> Montey Python
> > fantics, it gets old quickly..also some of the players are
> afriad of the
> > "cardboard tube of Justice".
> >
> Cardboard tube of Justice, eh? What might that be?

Ummm...perhaps a...cardboard tube? With which to thwap! people when they get
out of hand during a game?

-Kev
Message no. 9
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 12:30:31 -0600
:Okay, people, just out of curiousity...
:
:How often do you get through an entire day of Shadowrun (or about 8
:hours, more or less, if your 'days' tend to be longer or shorter)
:without one single, solitary combat?


Maybe one session in four, if memory serves and the plotline allowed?
Half that will be due to downtime / etc, half due to avoidance or
negotiation.
Our new game is going to be partly for playtesting purposes; I expect
combat will be intentionally frequent.

Mongoose
Message no. 10
From: Martin Steffens <chimerae@***.IE>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 23:07:43 +0000
and thus did Ratinac, Rand (NSW) speak on 14 Dec 98 at 15:55:

> Okay, people, just out of curiousity...
>
> How often do you get through an entire day of Shadowrun (or about 8
> hours, more or less, if your 'days' tend to be longer or shorter)
> without one single, solitary combat?

Never. I think that my players would have thought they missed
something if there wasn't any combat in a session. Specially after
eight hours or so they probably set off a trap on purpose just to get
the tension out of their system. :)



Martin Steffens
chimerae@***.ie
Message no. 11
From: Grifter13 <sids@*********.CA>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 19:17:28 -0800
-----Original Message-----
From: Ratinac, Rand (NSW) <RRatinac@*****.REDCROSS.ORG.AU>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Sunday, December 13, 1998 9:04 PM
Subject: A Question of Combat


>Okay, people, just out of curiousity...
>
>How often do you get through an entire day of Shadowrun (or about 8
>hours, more or less, if your 'days' tend to be longer or shorter)
>without one single, solitary combat?


As a player I like at least one good fight a night and I love a chase but
that almost never happens. My GM can run a good fight but the rest of his
game is not very good other than that. So I started GMing and I've found
that I honestly prefer to run a game that has little physical combat. I
like to make a game the players have to think there way through because that
makes the game more enjoyable for me as a GM. But I know as a player that
almost nothing beats a good fire fight so I try to include at least one or
two small ones every gaming session.

Grifter13

Insert wity sig line here.
Message no. 12
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 19:55:34 EST
In a message dated 12/14/98 9:58:29 AM Pacific Standard Time,
Christopher.Davidson@***.BOEING.COM writes:

> > My gaming group has always gotten through a session without quoting from
> > Quest of the Holy Grail. After you live with a group of Montey Python
> > fantics, it gets old quickly..also some of the players are afriad of the
> > "cardboard tube of Justice".
> >
> Cardboard tube of Justice, eh? What might that be?
>
When dealing with small awakened raccoons (assuming Bandits made it to the GM
Screen?) you should not ask too many questions, nay?
Message no. 13
From: Joshua Mumme <Grimlakin@**********.COM>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 19:46:41 -0600
Grifter13 wrote:
<Snip title info.>

>
>
> >Okay, people, just out of curiousity...
> >
> >How often do you get through an entire day of Shadowrun (or about 8
> >hours, more or less, if your 'days' tend to be longer or shorter)
> >without one single, solitary combat?

Well we had some light combat that we ran from in the last one. Trying to
gather info and protect people. Along with burn a megacorp. Quite the fun run
actually. Still we are fairly new at the game try to be good guys. Sigh. Is
it just me or does being a good guy tend to cost hundreds of thousand of nuen?

> As a player I like at least one good fight a night and I love a chase but
> that almost never happens. My GM can run a good fight but the rest of his
> game is not very good other than that. So I started GMing and I've found
> that I honestly prefer to run a game that has little physical combat. I
> like to make a game the players have to think there way through because that
> makes the game more enjoyable for me as a GM. But I know as a player that
> almost nothing beats a good fire fight so I try to include at least one or
> two small ones every gaming session.

I love roleplaying.. But you must have some combat. Our party is still
learning of when to shoot and when to be cool. Lotta fun playin new runners
with a fairly new group to the SR universe.

> Grifter13

Wow we got a Physad with that sig.

> Insert wity sig line here.

Grimlakin<Ain't nobody got my sig but me.>
Message no. 14
From: "Hatchetman, GUV" <hatchet@*********.BC.CA>
Subject: Re: A Question of Combat
Date: Mon, 14 Dec 1998 18:28:40 -0800
> > How often do you get through an entire day of Shadowrun (or about 8
> > hours, more or less, if your 'days' tend to be longer or shorter)
> > without one single, solitary combat?
> >
> > *Doc' puts on his curious cap.*
> >
> About as often as any group can get through a whole session without
quoting from Quest for the Holy Grail.

Hmm, neither one has ever happened in my group. Especially the Holy Grail
part.
Message no. 15
From: "Davidson, Chris" <Christopher.Davidson@***.BOEING.COM>
Subject: Re: A Question of Combat
Date: Tue, 15 Dec 1998 06:43:16 -0800
> > Cardboard tube of Justice, eh? What might that be?
> >
> When dealing with small awakened raccoons (assuming Bandits made it to the GM
> Screen?) you should not ask too many questions, nay?
>
Ew...

-=Toffer=-
Message no. 16
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: A Question of Combat
Date: Wed, 16 Dec 1998 20:08:45 EST
In a message dated 12/14/98 7:23:14 PM US Eastern Standard Time,
sids@*********.CA writes:

> >How often do you get through an entire day of Shadowrun (or about 8
> >hours, more or less, if your 'days' tend to be longer or shorter)
> >without one single, solitary combat?
>
>
> As a player I like at least one good fight a night and I love a chase but
> that almost never happens. My GM can run a good fight but the rest of his
> game is not very good other than that. So I started GMing and I've found
> that I honestly prefer to run a game that has little physical combat. I
> like to make a game the players have to think there way through because
that
> makes the game more enjoyable for me as a GM. But I know as a player that
> almost nothing beats a good fire fight so I try to include at least one or
> two small ones every gaming session.

Perhaps one of the best games run here in Lafayette happened about a month
ago, and dealt with one of the player's goofing a memory test on some npc who
was in the Rhino at the time. Player screamed "Elven assassin, you killed my
father. DIE!!!!!!!!!!!" and proceeded to chase the elf (along with two of the
other party members at the same time -one of which was showing the elf places
around Seattle).

The game went downhill (even lower than when the dwarf rigger in the group was
conned into taking the place of the professional-tossing dwarf that faked an
injury) from there. First, the elf and the female elf (the pc) got into a
taxi and drove off, while another one of the pc's intercepted the crazed troll
going after the elven assassin. The pc trying to stop him (K's pc), then
realized the troll might be right, as he now remembers who the guy might be
(especially from some comments the guy made).

Well, the troll then bounded into the street trying to chase after the taxi
and ended up being bumped by a car. He turned around and the first thing he
saw was a sticker saying something to the degree of "Trogs and Orks are
mutated scum," a popular Humanis saying at the time. The troll then smashed
through the hood of the car, on his way to the driver, but by the time the
troll got there, the driver was already some 3 or 4 klicks away by then.

And so, the troll and K's pc, along with the dwarven rigger go chasing after
the elven assassin and the female elf pc.

The jokes began abounding from there, but maybe K will continue the story, as
he'd probably tell it better than I can.

-Mike
Message no. 17
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: A Question of Combat
Date: Wed, 16 Dec 1998 22:42:16 EST
In a message dated 12/16/1998 8:23:11 PM US Eastern Standard Time,
Airwasp@***.COM writes:

>
> The jokes began abounding from there, but maybe K will continue the story,
> as
> he'd probably tell it better than I can.
>
<snipped story background>

Actually, it would be best to leave this as one of those "you *HAD* to have
been there moments. Though I do admit, the "moments of screaming passion"
between the elven PC and my decker were a riot.

Add to that the Troll who wouldn't stop at the door of the woman (the elven
assassin had left by this point), so he promptly busts it in. Then to see the
elf woman attempt to cowtow (sp?) the troll, who is still in a flustering rage
about "Elven Assassins", was absolutely first rate.

-K (..who believes it went something like ... "your needs? What about MY
needs?!?")

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