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Message no. 1
From: Crisper Than Thou <crisper@*******.ARMORY.COM>
Subject: Archetypes
Date: Mon, 7 Dec 92 08:01:44 PST
I don't use the archetypes in the books. I rewrote every one of them to bring
them in line with the rules the book contained. Haven't used stock
archetypes since late 1990. :)

--The Elder Dan
Message no. 2
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Archetypes
Date: Tue, 8 Dec 92 08:12:19 CET
Hi Chummers,
I've been thinking that with all this fun and games exchanging views on things
why don't we try exchanging something univerally useful. What do I mean by
universally useful? I mean something that everybody can use without deciding
how it would effect game balance and the scope and direction of their campaign.
So having been oblique for a whole paragraph, I was just wondering whether
people would like and be willing to see some home grown archetypes. It would be
interesting to see what everybody thinks a good archetype would look like and it
would give GM's something to keep the players of guard without taking special
timeout to write up yet another NPC who will die by the end of the adventure.
I know you all would love to have a list of 5 to 10 "street samurai" to throw
at your players. Besides it might give you some good ideas for when your making
you next character.

Wonder what you all think,
Jason J Carter
The Nightstalker
Message no. 3
From: 00myrichards@*******.BITNET
Subject: archetypes
Date: Sun, 11 Apr 93 09:49:34 CET
Anybody out there have original character archetypes, or picked some
up from Ka'ge or Nagee that I haven't heard about? My standard list is, at
present, as follows, without distinction made for race (i.e. "Elven Decker"),
background & skill distinctions (i.e. "Former Wage Mage" vs. "Street
Mage"),
or combination archetypes (i.e. "Mage Detective"). If you have any, please
send me stats & details.

Archetype

Astral Adept
Bodyguard
Bounty Hunter
Burned-out Mage
Combat Mage
Conjurer
Decker
Detective
Druid
Elemental Adept
Enchanter
Gang Member
Gossamyr
Mage
Mercenary
Nega-mage
Oracle
Physical Adept
Reporter
Rigger
Rocker
Scout
Shaman
Shamanic Adept
Sorcerer
Spellcutter
Street Samurai
Talismonger


If you've never heard of one of the above listed, or can't find an arche-
type in any of the literature, it's either one I made up or worked out the
sheet for on my own. Drop me a line if you're interested in details.

ciao
mike
Message no. 4
From: John Fox <johnf@*****.EDU>
Subject: Re: archetypes
Date: Mon, 12 Apr 93 02:44:34 CET
Mike,
Be prepared to be inundated with thousands of requests for
archetypes, so you might as well be prepared to type out the whole list.
But in case you aren't drowned in requests, I would like to know about
several of yours:

Astral Adept
Gossamyr
Oracle
Scout
Spellcutter


As for new archetypes, I would suggest you check out the book Sprawl
Sites. This has a few good ones that you didn't list (again excluding
racial differences), like:

Mage-detective
Military-officer
Tribal warrior

I have heard that the SRII GM's screen has more archetypes, but I don't
have one of those. I would appreciate it if someone would post a list of
archetypes from that product.

The NAGEE's all have archetypes in a section called the "Meat Market." If
you want I'll e-mail a conglomeration of all four of the Meat Markets or
any of the complete NAGEE's to anyone who cannot ftp them from
beezlebub.acusd.edu or gopher them from teetot.acusd.edu. This offer goes
for anyone, not just Mike.

I would appreciate someone posting any archetypes they got out of Ka-Ge
(sp) if they could. If anyone needs those out of sprawl sites, I guess I
can type those out too.


John Fox
johnf@*****.edu
Message no. 5
From: John Fox <johnf@*****.EDU>
Subject: Re: archetypes
Date: Mon, 12 Apr 93 02:48:23 CET
Soory everyone, upon rereading Mike's message I realized that he probably
already had the Sprawl Sites book. Oh well.

On another note, does anyone here know just what the suffix nl on the
SHADOWRN list address means. Could this signify some foreign country like
de for Germany? Just a thought.

Bye,
John Fox
johnf@*****.edu
Message no. 6
From: TYGER@****.WINONA.MSUS.EDU
Subject: Archetypes?
Date: Mon, 12 Apr 93 03:55:26 CET
A question, To the guy who wanted archetypes:

Did you wan all published or all the ones we've all me up in the past?
(sorry about the typos, This mailer is vindictive...)

If the former, check out 'Street Samurai Catalog' (SR1). It's got some (ahem)
intresting metahuman samurai. (Like the elf who has a katana on his back,
and no 'armed combat' skill... Or the troll who's technically dead (0 Essence
is gone, right?))

If you wanted ours, I have an intresting 'Street Ninja' for your perusal...

(Oh gads, another one, right?) :X)

-Tyger
Message no. 7
From: Dave Sherohman <esper@*****.IMA.UMN.EDU>
Subject: archetypes
Date: Mon, 12 Apr 93 05:08:05 CET
The SR2 GM's screen comes with a book of contacts and archetypes, but there
aren't any new ones; they're just 2nd ed updates of all the contacts and
archetypes from Sprawl Sites, Street Sam's Catalog, and any other official
sources that aren't in the main rulebook. Would've been nice if they included
the ones from the main rulebook too, just to have all of them in one place.
Oh, well...

esper@***.umn.edu
Message no. 8
From: WINDMACHER <tracynorris%dlu.dnet@***.VANDERBILT.EDU>
Subject: Re: archetypes
Date: Mon, 12 Apr 1993 10:42:52 -0500
>From: VUNSF::"SHADOWRN@*****.NIC.SURFNET.NL" 11-APR-1993 19:49:03.13
>To: Multiple Recipients of <SHADOWRN@*****.nic.SURFnet.nl>
>Subj: Re: archetypes
>
>I have heard that the SRII GM's screen has more archetypes, but I don't
>have one of those. I would appreciate it if someone would post a list of
>archetypes from that product.

I have the SRII GM screen and as far as new archetypes go, it doesn't have
any that I've noticed...It has a small booklet that accompanies it that lists
archetypes and contacts, but as far as I can tell, they are just reprints
of previous ones...

T. Norris
Windmacher
Message no. 9
From: The Mage of the Realms <KSGWA@******.BITNET>
Subject: archetypes...
Date: Mon, 12 Apr 1993 15:42:15 -0900
TO: 00MYRICHARDS@****

I tried to send you a message over internet and it coughed up... I was
wondering if you could do me a BIG favor....I lost all of my archetypes that
I had online and was wondering if you could send me a list of all the
archetypes you have.

ksgwa@*****.alaska.edu

Atticus
Message no. 10
From: 00myrichards@*******.BITNET
Subject: Archetypes
Date: Mon, 12 Apr 1993 21:06:58 -0500
Me again, Mike. Geez, I should be careful what I promise! I've already
had 11 different people request archetypes, and at least 1 of them wants all
28! (I sent a list of 27, but I had overlooked the Bounty Hunter.) Time to
fess up, I guess; my archetypes aren't on VAX yet. I would love to type them
all in and send them out today, but it's really just a question of time. Today
I'm writing up brief descriptions of my Shadowtk characters for the cast of
characters suggested on that list. Tomorrow I'll try and send out some arche-
types. Okay?
In answer to some of the comments made: Yes, I have Sprawl Sites. I
have EVERYTHING. The only sourcebook which I don't own yet is Paranormals of
Europe, and that one's just sitting on the shelf waiting at my local hobby
shop. Mage-Detective is a "composite" arcehtype, and I tend to exclude those
from my list of basic archetypes. In fact, I think I used the mage-detective
in my last letter as an example of one type of arch. that I didn't list. Why
weren't Tribal Warrior and Military Officer listed? Personal preference. I
don't use either of those 'cause I don't really like them.
Yes, I definitely want to hear about home-brewed archetypes; I've seen
the ones in the books. The Beastmaster archetype which someone sent me (I
promise, I'll send credit in my next letter) was a good idea, and a lot of
trouble was obviously gone to to create a balanced rules interpretation for
it. Still, I'd try to come up with a new name; "Beastmaster" conjurers up
images of that truly dismal movie which is on T.V. almost as often as "Ice
Pirates." I also found myself thinking of the Caller on the Super-Nintendo
game Final Fantasy something-or-other. Surely there's some prescedent in
some myth, peice of folklore, or other cultural tradition for a human who
talks to animals. Maybe a better name could be found that way?
Just to keep you from dying of suspense, a Gossamyr is an artificial
intelligence. It may be a few years before these are common in the standard
Shadowrun world. I'd say 2060, maybe as late as 2065, but anyone who's read
the secrets of power trilogy or put 2 and 2 together after reading the Virtual
Realities sourcebook has got to know they're coming. I use them in my game.
Think about it; advanced level computer skills, but no meat body. Interesting
life, huh?
A spellcutter is the negative equivalent of a talismonger. Although they
lack any true magical talent, like the nega-mage, they have studied magical
theory and make use of magically active objects for the express purpose of
defeating magicians and paranormals. Many of the individuals which possess
the skills and background to be effective spellcutters are those whose belief
systems have now place for magic. (I know the Grimoire talks about how benevo-
lent the church has been in reaction to magic, but I've been a Christian, and,
folks, some Christians would be out hunting witches about two weeks after the
awakening, and to hell with what the pope says.) Others, however, feel that
magic is inherently neither good nor evil, but that some of the people that use
magic are evil, and must be controlled. A third group don't care one way or
another about the moral issue and studys anti-magical techniques solely for
the profit which such abilities can give them.
Oracles are "Skill Adepts" like the Sorcerer, Enchanter, and Conjurer.
Their skill however, is Divining. Regular mage/shamans can use this skill, as
well, though not with as much potency as the specialist Oracles.
A Scout or Street Scout might call himself an assassin, a ninja, or a cat
burglar. All of these traditions have similar skills and similar objectives.
Street Scouts are those individuals who are experts at beating security systems
(I almost flipped when I read the Neo-Anarchists' Guide to Real Life. This
archetype, though I designed it some months ago, is a great reaction to the
systems presented therein.) The problem, of course, is that the Scout might be
able to sneak into that building with padded feet, climbing lines, and laser
mirrors, but can he get that Street Sam in with him? But if he can't, how can
he hope to handle a firefight? The Scout gets in and out without a firefight,
then gives a map to the Mages and Samurai for the real shadowrun.
(This is how I handle the "Street Ninja" question, but I am interested in
other people's solutions. If you have a Street Ninja archetype, send it.)
Finally, my stand on copyrights; I don't care. Go ahead and steal my
stuff. I don't want to make any money, I just Love to write rulebooks. If
that's not your stand, I promise I'm not gonna intentionally use anyone else's
ideas to get rich. I just want to see your new archetypes so I can cheerfully
rip them off for ameteur gaming.

Thanks,
More later, (including the actual archetypes of which I've spoken at length.)
Ciao,
Mike
Message no. 11
From: steven mancini <mancinis@******.CC.PURDUE.EDU>
Subject: Re: archetypes
Date: Tue, 13 Apr 1993 10:55:37 EST
To quote Mike:
]
] Anybody out there have original character archetypes, or picked some
] up from Ka'ge or Nagee that I haven't heard about? My standard list is, at
] present, as follows, without distinction made for race (i.e. "Elven Decker"),
] background & skill distinctions (i.e. "Former Wage Mage" vs. "Street
Mage"),
] or combination archetypes (i.e. "Mage Detective"). If you have any, please
] send me stats & details.
]

Just tried to send you one (the Beastmaster) and had it bounce back at me.
I would post it to the group but this would be the 3rd/4th time I have done
so and most of the regulars may not appreciate it. :)

] Astral Adept
] Conjurer
] Druid
] Enchanter
] Gossamyr
] Oracle
] Scout
] Spellcutter
]
] Drop me a line if you're interested in details.
]
Consider me interested...

-Minotaur


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Steve Mancini | mancinis@******.cc.purdue.edu |
| Grad Student {Dazed & Confused} | mancinis@**.cc.purdue.edu |
| Political Science Department | phi@****.cc.purdue.edu |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| "My Behaviour is Addictive Functioning in a Disease Process of Toxic |
| Co-dependency! I need holistic healing and Wellness before I'll |
| accept responsibility for my actions!" -Calvin, 1/21/93 |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Message no. 12
From: Ken Dye <kdye@*****.STANFORD.EDU>
Subject: Archetypes
Date: Fri, 24 Jun 1994 19:26:22 -0700
Does anybody know a new character generation system? The priority
system in SRII just doesn't cut it.
Message no. 13
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Archetypes
Date: Sat, 25 Jun 1994 12:56:50 +1000
Ken writes:

> Does anybody know a new character generation system? The priority
> system in SRII just doesn't cut it.

Check out the points based systems in the old "Flashlife" house rules,
they're available at either cerebus or at ftp.umd.umich.edu - I cant
remember which (I thinks its one of these two anyway), and I dont have ftp
access where I am now to check.

Damion
Message no. 14
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Archetypes
Date: Sat, 25 Jun 1994 14:54:14 -0400
On Fri, 24 Jun 1994, Ken Dye wrote:

> Does anybody know a new character generation system? The priority
> system in SRII just doesn't cut it.
>

What do you mean the priority system "doesn't cut it"?!! That's one of
the beauties of the Shadowrun system. Gone are the days of rolling stats
and choking on whatever you happened to roll. In Shadowrun YOU decide
what your character will be. If the specifics of the system doesn't suit
your fancy (too few points for attributes, skills, whatever) just modify
those things accordingly so that they fit your tastes.

Marc
Message no. 15
From: Ken Dye <kdye@*****.STANFORD.EDU>
Subject: Re: Archetypes
Date: Sat, 25 Jun 1994 23:00:47 -0700
On Sat, 25 Jun 1994, Marc A Renouf wrote:

> On Fri, 24 Jun 1994, Ken Dye wrote:
>
> > Does anybody know a new character generation system? The priority
> > system in SRII just doesn't cut it.
> >
>
> What do you mean the priority system "doesn't cut it"?!! That's one of
> the beauties of the Shadowrun system. Gone are the days of rolling stats
> and choking on whatever you happened to roll. In Shadowrun YOU decide
> what your character will be. If the specifics of the system doesn't suit
> your fancy (too few points for attributes, skills, whatever) just modify
> those things accordingly so that they fit your tastes.
>
> Marc
>
What I meant was that the priority system in SRII could use some t
tailoring. I like the idea of priorities, but the one in the black book
could be more detailed.
Message no. 16
From: Stuart Marsh <sam10@***.AC.UK>
Subject: Archetypes
Date: Sun, 22 Jan 1995 01:33:18 +0000
Some one thought it might be a good idea to publish some new archtypes in
this mailing list so heres my contribution.

------------------------------------------------------------------------------
Street Samurai Sorcery adept

"A good running team will always need good muscle, and the best shadow
teams have some drek hot spell throwers, well ya see I'm kinda like both.
I've seen other mages look at me and me good old cyber ware, the I draw
my trusty Ingram smart gun pump lead into them and say, hey no drain! Or
when you good old samurai is pumping lead intop a fragging brick wall off
a troll and the leads a bouncing right off well a nifty mana bolt just
hits the spot, so ya see I'm the best of both worlds
Panzer, where, where oh there <BOOOOMMMMM> What panzer?"

Commentry: The street samurai sorcerer is well to put it bluntly on
drek hot mother fragger, chromed and pumped up with spells he moves
almost as fast as a speeding bullet, and can throw spells which put a
good old missile to shame. But like all people he does have his weakness
all of those nice spell foci make nice targets for astral mages.

Attributes Skills
Body 2 (4) +4, +3 [11]
Quickness 4 +4 [8]
Strength 2 +4 [6]
Charisma 2 +4 [6]
Intelligence 6 +4 [10]
Willpower 4 +4 [8]
Message no. 17
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: Archetypes
Date: Sun, 22 Jan 1995 15:35:01 -0500
On Sun, 22 Jan 1995, Stuart Marsh ("Tacoma Joe") wrote:

> Archetypes to come
> Troll street monster
> Street samurai: Close combat specialist
> Lawyer <Etternie for the yanks>
> Rigger decker
> Assasin

Sounds like they might make good NERPS submissions...
Also, BTW -- we have lawyers too, though some of them call
themselves Attorneys. "Etternie" sounds like a monster T$R would've
published about fifteen years ago...*grin*

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| "Don't be stupid, Beavis. There's always been T.V.! |
| There's just more channels now." |
| --Butthead, Beavis & Butthead Show |
--------========== http://www.cais.com/jdfalk/home.html ==========--------
Message no. 18
From: Stuart Marsh <sam10@***.AC.UK>
Subject: Archetypes
Date: Sun, 22 Jan 1995 23:45:33 +0000
Troll Street monster

"So ya looking for muscle eh, well I'm ya man er troll. I know
that people have a low respect for the intelligence of us 'ere trolls but
we aint all as think as two planks, you wan't some one who's streetwise
who people will respect then thats me"
Commentry: When the drek hits the fan and its time to rock en roll well
who does it better than the troll street monster. Cybered a bioed to the max
this thing is a one way ticket to hell for whoever gets in he's way.
Don't let this lead you to think he's in any way stupid, far from it.
Maybe the only thing on two legs able to trade hits with someone with a
panther assult cannon

Attributes Skills
Body 11 [19] Firearms 4
Quicknes 5 [9] <c> SMG's 6
Strength 6 [10] <s> Ingram smartgun 8
Charisma 1 Gunnery 4
Intelligence 3 [5] <c> Machine guns 6
Willpower 5 <s> M107 GPHMG 8
Essence O Etiquette (street) 4
Magic - Bike 2
Reaction 4 [9] <c> Two wheeled
Initiative 1d6+4 (3d6+9) <s> Honda Viking
Dice pools Stealth 2
Combat 9 <c> Urban
Cyberware English 7
Titanium Bone lacing Sity speak 5
Dermal Plate 3
Cyberarms <both>
Smart link II <right arm>
Bug scanner <left hand>
Wrist phone <left arm>
SMG Cybergun, smart linked II 6M FA 8<m>
Bioware
Body index 7.7
Platelet factory
Suprathyroid gland
Cerebal Booster 2
Synaptic accelerator 2
Enhanced articulation
Reflex recorders
Fire arms
Gunnery
Muscle augmentation 3
Contacts
Choose (2) contacts
Gear
Basic Doc wagon contract
Deluxe Gyro Mount
M107 GPHMG(External smart link 2, 40 reg rds, 40 stun rds, 40
explosive rds, 100 belted reg rounds, customised grip)
Armoured Jacket
Lined coat
Honda viking
Ingram smartgun (customised grip, 40 reg rds, 40 explosive rds,
2 spare clips)
MGL-6 Grenade launcher (Smart link level II, customised grip
6 offensive mini grenades)
Ares viper silver gun ( Customised grip, 30 flechette rounds,
samrt link level I)
2 Months squatter life style
Cash: 12,035 nuyen
Notes: This character uses the more meta humans rule. It has a sevear
alergy to an uncomon substance.
Play notes: The back ground of a character works best if he is some
progect by a corperation as the ultimate body gaurd or something, but for
some reason is now lose on the streets. He works quite well in play,
especially as he managed to totaly bounce a bust from a H&K227 SMG at 5
meters with out dodging !!!!
Message no. 19
From: Stuart Marsh <sam10@***.AC.UK>
Subject: archetypes
Date: Tue, 24 Jan 1995 20:54:34 +0000
Laywer/ Attorney

"You In a fix need some legal advice, need to find those all
important loop holes in the law, well look no further. For a small
commision <Honest would I lie> I'll get you off any charge you want.
Need some contacts, need someone to look after the leagal side of the
runs like putting the money in a nice safe swiss bank account, or do you
just need some one to write a letter for a small charge"
Commentry: The lawyer is a master of law, manipulating it, and
understanding the way it works. The lawyer also has an amazing array of
reasorces he can call apon in the way of contacts. If you can't shot up
or magicaly blast you enimes then well, use the law against them.

Attributes Skills
Body: 2 Ettiquette (Media) 5
Quickness: 2 Ettiquette (Corperate) 6
Strength: 2 Ettiquette(street) 6
Charisma: 5 Criminal law* 6
Intelligence: 6 Psycology 6
Will power: 4 Negotiation 6
Essense: 2 Sociology 4
Magic: - Car 4
Reaction: 3
Initiative
1D6+3
Dice pools
Combat: 5
Cyberware
Skill Wires 3
Datajack
Head Telephone
Datasoft Link
Display Link
Headware Memory 250MP
Comlink 4
Contacts
Choose (18) Contacts
Gear
Secure clothing
Secure long coat
Platinum doc wagon contract
500 MP Table top computer
Printer
2000 MP wrist computer
Pocket secretary
Micro transiever
2 Sets of tres chic clothing
Walther PB-120 <w 20 reg rds>
2 months High life style
Rating 4 forged credstick with fake ID
Toyota Elite
Skill softs <3>
Fire arms
Computer
Stealth
Athletics
Unarmed combat
Etiquette
Matrix
Tribal
Physical sciences
Biology
Magical theory
Cybertechnology
Linguasofts <6>
German
Japanesse
Sperethiel
Navaho
City speak
Starting cash 8,345 nuyen
Notes
* Criminal law is a special skill found in the lone star source book
If you are thinkin what you are going to do with all of these contacts
then here are some hints
Its always good to know more than one Johnson
Johnsons can be a bit meek with the truth and so having
loots of angles on a job is useful and may save your butt if a
Johnson sells you out.
Have friends accross the world
In can be a good ide to have contacts in other contries
when the time come for that holiday you've been waiting for
to say germany. Whats more useful than knowing a fixer
in the area to sell all of that liberated gear <duty free>.
If you can't find it in one place look else where
If you have the money and need an item badly, place
several orders with different fixers, so who cares if you
end up with two panther assult cannons, I'm sure it would
make a good birthday pressent for your favorit street sam.
Don't forget those local contacts
Contacts like the store owner can be an asset, having a
friendly shop keaper looking out for you
"Mr. Cinder, there where some strange men in here asking
questions about you, just thought you'd like to know
oh and heres your peanut butter"
Message no. 20
From: Stuart Marsh <sam10@***.AC.UK>
Subject: Archetypes
Date: Tue, 24 Jan 1995 22:27:04 +0000
Street Samurai Conjourer

"Look around you man hey I've got no gun how could I possible
hurt you < A large shadow looms over the goon he spins around to face a
10' tall lump of rock with legs, he pumps his pistol into it the bullets
ricochet off its stoney skin, with one fist it piles drives the goon 4'
into the ground>. Hey now thats over, let me introduce my self. I'm
really just a street sam at heart, love guns big explosions and running
but well you see I have all of these nice friendly elementals who just
help me out, quite useful, eh?"
Commentry: He's cybered, he's mean he's gun a big SMG, at first
glance his just you average street sam, then the shimmering starts and
soon he's surounded by a small army of spirts.

Attributes Skills
Body: 4(7) Fire arms 5
Quickness: 3 Conjuring 6
Strength: 3 Etiquette (street) 3
Charisma: 2 Unarmed combat 4
Intelligence: 3 Stealth 2
Willpower: 5
Essence: 1
Magic: 1
Reaction: 3(7)
Initiative: 1D6+3 (3D6+7)
Dice pools
Combat 5
Cyberware
Wired reflexes 2
Dermal plate 3
Smart link
Contacts
Choose (2) Contacts
Gear
Gold doc wagon contract
Secure jacket
Secure long coat
Forearm guards
Ingram smartgun ( 60 explosive rds, 60 reg rds, 3 spare clips)
Concealable holster
Browning Ultra power ( 30 reg rds 2 spare clips )
5 Concusion grenades
4 months medium life style
Conjuring Hermatic Library on disk media (6)
2 x elemental conjuring material (6) <Choose types>
4 x elemental conjuring material (4) <Choose types>
2 Spirit foci (6) <Choose types>
Cash: 12,645 nuyen
Notes: Geas <Gestures and chanting>
All though this guy is a good conjurer, don't try banishing
spirits it will give him a very bad head ache
Message no. 21
From: Stuart Marsh <sam10@***.AC.UK>
Subject: Archetypes
Date: Tue, 24 Jan 1995 22:58:49 +0000
Here is another archetype to add to the collection, any chance of some fead
back on whether people are finding these interesting or useful, no point posting
stuff no one wants, eh.

Former Special Agent

"You need a code broken, need some one to get some files, some
one who will just merge into the shadows, you know who to call. With a
team of runners I can work, encrypting comunications and acting as a com
centre for the team, and no one will know we're there. My boosted
hearing can pick out conversations across a crowded bar, and my enhance
voice can mimic any sound you want, you need a master of espionage and
electronics, you've come to the right place"
Commentry: The former sepcial agent was once a master of espioage
working for either a corp somewhere or the government, maybe FBI or CIA.
He's heads packed so full of electronics it should rattle, and he can
also look after him self when the high velocity drek hits the fan. He
can super encrypt telcom or radio signals, break most radio and telecom
codes and act as a cetre of comunications for the team, this is one
runner not to leave behind.

Attributes Skills
Body: 5(6) Stealth 5
Quickness: 4(5) Electronics 5
Strength: 4(5) Unarmed combat 5
Charisma: 2 Ettiquette (street) 5
Intelligence: 4 Firearms 4
Willpower: 4 <c> Pistols 6
Essence: 0
Magic: -
Reaction: 4(8)
Initiative 1D6+4 (2D6+8)
Dice Pools
Combat 6
Cyberware
Scramble Breaker HD 6
Comlink X 10
Crypto Circuit HD 6
Radio w/ ECM/ECCM 6
Telephone w/ ECM/ECCM 6
Skillwires 3
5 MP head memory
Cybereyes
Low light
Electronic magnification 3
Camera
Cyberears
Damper
Hi frequencey
Recorder
Sound filter 5
Hearing amplification
Datasoft link
Chipjack
Data Jack
Wired reflexes 1
Voice modulator
Increased volume
Tonal shift
Play back
Voice mask
Bioware
Body index 2
Enhanced articulation
Suprathyroid gland
Contacts
Choose (4) contacts
Gear
Laser micro phone 4
Tres chic cloathing
Secure Jacket
Concealable holster
4 ear plug phones with ECM/ECCM 6 + boosters
Walther MA2100 Sniper rifle (w/ laser sight + 10 reg rds)
Savalette guardian (w/ laser sight + 30 reg rds)
Walther PB-120(w/ 30 reg rds)
Gold doc wagon contract
Berreta model 70 SMG (w/ 40 reg rds)
Car skill soft 3
Land rover 2046 Short wheel based model
Starting cash: 5,030 nuyen
Message no. 22
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: Archetypes
Date: Tue, 24 Jan 1995 20:42:25 -0500
On Tue, 24 Jan 1995, Stuart Marsh wrote:

> Here is another archetype to add to the collection, any chance of some fead
> back on whether people are finding these interesting or useful, no point
> posting stuff no one wants, eh.

I've found them interesting...not as Archetypes, specifically
(I don't use 'em anymore, myself) but as possible contacts.
And, of course, the obligatory comment: you might want to submit
'em for NERPS: Shadowlore II. *grin* Seriously, though, these could be
a useful addition.

-------------========== J.D. Falk <jdfalk@****.com> =========-------------
| NERPS Project Leader (Editor & General Motivator), Keeper of the FAQ |
--------========== http://www.cais.com/jdfalk/home.html ==========--------
Message no. 23
From: Susan Sherman <SSHERMAN@****.STEVENS-TECH.EDU>
Subject: Re: Archetypes
Date: Tue, 24 Jan 1995 21:32:07 -0500
The new "archetypes" are...interesting. The Street Samurai Conjurer
is pretty nifty.
Just my $0.02.

SilverFire


Bite off more than you can chew, then chew as if your life depended upon it.
IT DOES.
Message no. 24
From: Stuart Marsh <sam10@***.AC.UK>
Subject: Archetypes
Date: Wed, 25 Jan 1995 20:21:02 +0000
I'll get it right this time, this is a erretta , yes another, this is the last!

Street Samurai Conjourer Version 3.0

"Look around you man hey I've got no gun how could I possible
hurt you < A large shadow looms over the goon he spins around to face a
10' tall lump of rock with legs, he pumps his pistol into it the bullets
ricochet off its stoney skin, with one fist it piles drives the goon 4'
into the ground>. Hey now thats over, let me introduce my self. I'm
really just a street sam at heart, love guns big explosions and running
but well you see I have all of these nice friendly elementals who just
help me out, quite useful, eh?"
Commentry: He's cybered, he's mean he's gun a big SMG, at first
glance his just you average street sam, then the shimmering starts and
soon he's surounded by a small army of spirts.

Attributes Skills
Body: 3(6) Fire arms 5
Quickness: 3 Conjuring 6
Strength: 2 Etiquette (street) 3
Charisma: 6 Unarmed combat 4
Intelligence: 3 Stealth 3
Willpower: 3
Essence: 1
Magic: 1
Reaction: 3(7)
Initiative: 1D6+3 (3D6+7)
Dice pools
Combat 4
Cyberware
Wired reflexes 2
Dermal plate 3
Smart link
Contacts
Choose (2) Contacts
Gear
Gold doc wagon contract
Secure jacket
Secure long coat
Forearm guards
Ingram smartgun ( 60 explosive rds, 60 reg rds, 3 spare clips)
Concealable holster
Browning Ultra power ( 30 reg rds 2 spare clips )
5 Concusion grenades
4 months medium life style
Conjuring Hermatic Library on disk media (6)
2 x elemental conjuring material (6) <Choose types>
4 x elemental conjuring material (4) <Choose types>
2 Spirit foci (6) <Choose types>
Cash: 12,645 nuyen
Notes: Geas <Gestures and chanting>
All though this guy is a good conjurer, don't try banishing
spirits it will give him a very bad head ache

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.