From: | korishinzo@*******.com (Ice Heart) |
---|---|
Subject: | Arcology Floor Height [was: a digest number] |
Date: | Fri, 20 Sep 2002 12:38:43 +0000 |
>At 09:19 AM 9/19/2002 -0700, b d wrote:
> > > Well, the Archology book has some impossibilities.
> > > What would it be in
> > > a real building built today?
> > > --Anders
> >18-20 inches maybe? I am not an archetecht by anymeans
> >but i am pretty sure they have drop down celiengs
> >where you can get at the stuff and probably have
> >advanced piping, electrical conduit that doubles as
> >data lines, etc. that would work. Tough to say, but
> >2cm is an impossibility...
>Based on what I've seen, it can be as much as 3'. And the ceilings are
>sometimes 10' or more to begin with.
A single story of a modern skyscraper is somwhere in the vacinity of 14 feet
in height. This usually includes a nine foot clearance, plus space for the
ducting, wiring, plumbing, and joists (steel I-beams gang, not 2x6
construction lumber). The Arcology might be able to get away with a
slightly less hefty steel endoskeleton, as the pyramid design removes some
of the lateral stability issues a skyscraper typically faces. However, the
Arc has a great deal of weight to deal with, with all those stacked floors.
I would say a minimum height of 4 meters per story, which fits with the
other SR game mechanics nicely. (Read: falling rules) That gives us 13
feet to play with, 9 for head room, and 4 for utility purposes. Now, the
mall is another issue. I have yet to be in a mall with only 9 feet of
clearance. I would count each floor of the mall as double floors (so 8
meters/26 feet). And I would imagine that there are some areas with
openings that run the entire height of the mall area. In any case, just
divide the Arc's height by 4, and that should give you a realistic number of
stories.
Korishinzo
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