From: | "James W. Thomas" <cm5323@***.AC.UK> |
---|---|
Subject: | Re: arming grenades |
Date: | Wed, 25 Jan 1995 12:26:02 +0000 |
Hand grenades are timer fused..
pull the pin,
pop the spoon
and you've a preset time
before it goes boom
-Grenade Poetry- =)
(beware= some chinese grenades are designed for boobytraps with
NO TIME DELAY. other grenades may be like this in SRII.read the
manual before you buy!)
Future (SRII)grenades should be a lot smarter
<feel free to add any of these to SRII grenades>
Timer set by digital display on the top of the grenade
set by buttons on top. up/down from instant to hours time
Reel of wire to act as a tripwire prewound into the base and
connected to the detonator for you
Dynamic arming system, so you have to throw it and let it travel
a certain distance before it blows(stops you arming it,
getting shot and dropping it at your feet)
Electrically armed. Cyber or glove induction system on the hand
sets the timer rolling when it leaves your hand..
Some models can set grenades timer via smartlink to the glove
Built in boobytrap feature. when engaged, detonator wired to a
mercury tilt switch. Move it and BOOM
Built in motion detectors, radio detonators, specialist fuses
(how about an ultrasonic detector to get the sammie with the
ultrasound sight?)
Grenades from Grenade launchers are spin armed. the grenade is
spun as it is fired, and the detonator is armed after its been
spun hard.
(Careful, rolling a grenade in your hand MAY arm it, if its your
unlucky day.)
Then it blows up on impact.
Airtimed grenades are fired by controlled propellant, so the
speed of the grenade can be calculated accurately. then the
timer is set to detonate after traveling the desired distance
The future of Laucher grenades
<again , all optional, all speculative>
millimetric radar in the nose, a cheap little unit that allows
it to detonate at a preset distance from target
Radiolink/ laser rider, so it is detonated by the GUN not its
impact/fuse. this way, you don't blow up misses. also allows
shoot through and shoot past of targets
Smart rounds? stuff with fins and rockets to guide it, giving it
an intelligence like guided missiles?
Shaped Charge Antitank rounds.These things are voodoo against
concrete walls. they drag parachutes or streamers to put the
charge first(hand grenades) the lauched ones are spin or fin
stabilised. throw them against your enemys cover, and watch
it blow through.
Rocket assisted. Big range, big punch, fin stabilised so you can
hit tanks at 100m+. shaped warhead.
Grenades are also useful for digging out foxholes, clearing
blocked drains and pruning shrubbery
(A Shrubery!)
Any comments>?
CHOPPER
I Am here by the will of the people , and I will not leave until
I get my raincoat back!