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Mailing List Logs for ShadowRN

Message no. 1
From: "James W. Thomas" <cm5323@***.AC.UK>
Subject: Re: arming grenades
Date: Wed, 25 Jan 1995 12:26:02 +0000
Grenades and deviation...
Hand grenades are timer fused..
pull the pin,
pop the spoon
and you've a preset time
before it goes boom
-Grenade Poetry- =)
(beware= some chinese grenades are designed for boobytraps with
NO TIME DELAY. other grenades may be like this in SRII.read the
manual before you buy!)

Future (SRII)grenades should be a lot smarter
<feel free to add any of these to SRII grenades>
Timer set by digital display on the top of the grenade
set by buttons on top. up/down from instant to hours time
Reel of wire to act as a tripwire prewound into the base and
connected to the detonator for you
Dynamic arming system, so you have to throw it and let it travel
a certain distance before it blows(stops you arming it,
getting shot and dropping it at your feet)
Electrically armed. Cyber or glove induction system on the hand
sets the timer rolling when it leaves your hand..
Some models can set grenades timer via smartlink to the glove
Built in boobytrap feature. when engaged, detonator wired to a
mercury tilt switch. Move it and BOOM
Built in motion detectors, radio detonators, specialist fuses
(how about an ultrasonic detector to get the sammie with the
ultrasound sight?)

Grenades from Grenade launchers are spin armed. the grenade is
spun as it is fired, and the detonator is armed after its been
spun hard.
(Careful, rolling a grenade in your hand MAY arm it, if its your
unlucky day.)
Then it blows up on impact.

Airtimed grenades are fired by controlled propellant, so the
speed of the grenade can be calculated accurately. then the
timer is set to detonate after traveling the desired distance

The future of Laucher grenades
<again , all optional, all speculative>
millimetric radar in the nose, a cheap little unit that allows
it to detonate at a preset distance from target
Radiolink/ laser rider, so it is detonated by the GUN not its
impact/fuse. this way, you don't blow up misses. also allows
shoot through and shoot past of targets
Smart rounds? stuff with fins and rockets to guide it, giving it
an intelligence like guided missiles?
Shaped Charge Antitank rounds.These things are voodoo against
concrete walls. they drag parachutes or streamers to put the
charge first(hand grenades) the lauched ones are spin or fin
stabilised. throw them against your enemys cover, and watch
it blow through.
Rocket assisted. Big range, big punch, fin stabilised so you can
hit tanks at 100m+. shaped warhead.


Grenades are also useful for digging out foxholes, clearing
blocked drains and pruning shrubbery
(A Shrubery!)

Any comments>?

CHOPPER

I Am here by the will of the people , and I will not leave until
I get my raincoat back!
Message no. 2
From: Shadowdancer <BRIDDLE@*****.VINU.EDU>
Subject: Re: arming grenades
Date: Wed, 25 Jan 1995 15:04:46 EST
Chopper writes:

> Grenades and deviation...
> Hand grenades are timer fused..
Wiz poem!

>
> Future (SRII)grenades should be a lot smarter
> <feel free to add any of these to SRII grenades>
> Timer set by digital display on the top of the grenade
Or how about bio armed. I do not remember the movie, but in it was a
round that could be set for a specific persons biorythim. Reverse it.
Set the grenade to not detonate when within blast radius(plus 1-10
addition meters) of carrier and teammates. Then just push the arm
button and throw.


> The future of Laucher grenades
> <again , all optional, all speculative>
> millimetric radar in the nose, a cheap little unit that allows
> it to detonate at a preset distance from target
Introducing the new MX-35 Grenade Master. This revolutionary
device consists of a modified assult cannon, internal Smartlink II w\
rangefinder, and auto-timed functions. Simply feed in the 5 shot clip
and go! Each round allows the placement of 5 minigrenades and an
auto-timer. Set the auto-timer to release one grenade for whatever
desired meters of travel. Area of effect takes on a whole new
meaning!

Send 15,000=Y= for the MX-35, 25 for each additional clip, 15 for
each round to Mass Damage Inc. NA-UCAS-SEA-1611-44563
Sorry, no C.O.D.s

>
> Grenades are also useful for digging out foxholes, clearing
> blocked drains and pruning shrubbery
> (A Shrubery!)
Ah.. But hering does the job much cleaner. : )


------------------------------
||||| Today's Quote |||||
------------------------------
But first, on earth as vampire sent,
There corpse, shall from its tomb be rent.
Thy gastly haunt, thy native place,
And suck the blood, of all Thy race.
-Lord Byron

Shadowdancer<BRIDDLE@*****.VINU.EDU>
Message no. 3
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: arming grenades
Date: Wed, 25 Jan 1995 14:27:06 -0800
On Wed, 25 Jan 1995, James W. Thomas wrote:

> Future (SRII)grenades should be a lot smarter

Definitely. Have a few that my players use from time to time.

> (how about an ultrasonic detector to get the sammie with the
> ultrasound sight?)

Won't work. Ultrasound is usually a focussed beam. Unless the
grenade can adjust its course and travel down the beam, in which case
it's not a grenade, but more like a smart rock. (I use those as well on
my players; occasionally, they have also used such).

> (Careful, rolling a grenade in your hand MAY arm it, if its your
> unlucky day.)

Nope. Spin armed grenades have either a vane in the nose which
spins while in flight, or a sort of venturi nozzle in back which goes off
propellant exhaust. Usually it's a vane which spins a bolt which makes
electrical connection with the fuse after a given number of turns. No
chance of arming by just rolling around.

> Airtimed grenades are fired by controlled propellant, so the
> speed of the grenade can be calculated accurately. then the
> timer is set to detonate after traveling the desired distance

More likely it's a simple inertial system based off a ring-laser
gyro which compares current and intended position, and arms the fuse
accordingly. From personal research, I know it's pretty hard to
mass-produce consistent propellant with the desired characteristics;
you need some sort of feedback control and compensator unit to adjust.

> > The future of Laucher grenades
> <again , all optional, all speculative>
> millimetric radar in the nose, a cheap little unit that allows
> it to detonate at a preset distance from target

Radar-detonated shells were first used in WWII.

> Smart rounds? stuff with fins and rockets to guide it, giving it
> an intelligence like guided missiles?

Revamping rules for these.

> Shaped Charge Antitank rounds.These things are voodoo against

Current armor trends make the usefulness of shaped charges
problematic for the future. To get through significant armor now
requires kinetic energy penetrators of some kind, AP(FS)DS(DU) and it's
ilk, and SEFOP (self-forging projectiles). The best shaped charges can
only penetrate 5 - 7 times their diameter in _homogenous_ armor, and that
just isn't going to cut it. (Even the Russians have got "Chobhamski"
armor now).

> CHOPPER

========================================================================
Adam Getchell "Invincibility is in oneself,
acgetche@****.engr.ucdavis.edu vulnerability in the opponent."
http://instruction.ucdavis.edu/html/Adam/getchell.html

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