From: | Adam Getchell <acgetche@****.UCDAVIS.EDU> |
---|---|
Subject: | Armor |
Date: | Thu, 9 Mar 1995 11:09:56 -0800 |
> Now, the original idea was to see what Adam used, since he didn't use this
> rule.
Ah! I see now ...
Generally, I just treat the armor as having a Barrier Rating
equal to its armor value. There are a couple of modifiers I use:
Soft Armor: Value x 2 (Soft armor doesn't shatter like hard plates)
Against Explosive Rounds: Value x 2 for the character (ie
against a Predator with explosive bullets the 5/3 jacket is going to stop
the round, but then it will also lose a point of armor)
Against Flechettes: Value x 2 for character and armor damage
(flechettes shouldn't damage armor that much)
Basically, after someone gets hit, I go the the Barrier rules and
determine damage to the "Barrier" (i.e. "armor") While I think it's
fine that armor stops bullets, it shouldn't easily stop a hail of
bullets and these rules reflect that. These rules are brief and simple.
Your mileage may vary.
> Damion Milliken University of Wollongong E-mail: adm82@***.edu.au
========================================================================
Adam Getchell "Invincibility is in oneself,
acgetche@****.engr.ucdavis.edu vulnerability in the opponent."
http://instruction.ucdavis.edu/html/getchell.html