From: | Gary Carroll <gary@****.COM> |
---|---|
Subject: | Armor & bullets not penetrating... |
Date: | Wed, 7 Jun 1995 11:29:09 -0700 |
>> with this armor and the first round of combat, Pc's shoot
>> drop 2, bad guys shoot (Ares Pred II 9M) bounce bounce bounce,
>> Pc's laugh and shoot drop 2, Pc's hear plink plink shink shink
>> boom boom ow ow shit they switched to explosive rounds. It
>> was a scream.
>Phil replies
>I have a bad feeling you mean that the rounds bounced because
>the armour reduced power to below 0's. Doesn't work that way,
>they still have to roll at 2's unless they're wearing hardened
>armour.
>If not, then I'm sorry ;-)
No you are right I usually don't make them roll if the power
goes to 0. I guess I should... but most of my players have
a decent body 6+ and they almost always save combat pool.
but... do you lower the level or anything else if the power
goes negative... i.e. balistic armor = 8 gun shot 6M
target # -2M = 2M or do you play that every 2 below =
target # -2M = 2L
just curious...
actually this might make sense for falling
0D - body(2) 0S *thus anyone with a 2 or better
body can't die from tripping. *just an interesting
idea for a house rule.*
Thanks Gary.