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Message no. 1
From: Gary Carroll <gary@****.COM>
Subject: Armor & bullets not penetrating...
Date: Wed, 7 Jun 1995 11:29:09 -0700
>> It was precious this last weekend when I ran my characters
>> with this armor and the first round of combat, Pc's shoot
>> drop 2, bad guys shoot (Ares Pred II 9M) bounce bounce bounce,
>> Pc's laugh and shoot drop 2, Pc's hear plink plink shink shink
>> boom boom ow ow shit they switched to explosive rounds. It
>> was a scream.
>Phil replies
>I have a bad feeling you mean that the rounds bounced because
>the armour reduced power to below 0's. Doesn't work that way,
>they still have to roll at 2's unless they're wearing hardened
>armour.
>If not, then I'm sorry ;-)

No you are right I usually don't make them roll if the power
goes to 0. I guess I should... but most of my players have
a decent body 6+ and they almost always save combat pool.

but... do you lower the level or anything else if the power
goes negative... i.e. balistic armor = 8 gun shot 6M
target # -2M = 2M or do you play that every 2 below =
target # -2M = 2L

just curious...
actually this might make sense for falling
0D - body(2) 0S *thus anyone with a 2 or better
body can't die from tripping. *just an interesting
idea for a house rule.*

Thanks Gary.
Message no. 2
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Armor & bullets not penetrating...
Date: Thu, 8 Jun 1995 11:14:07 BST
Gary asked :-
> but... do you lower the level or anything else if the power
> goes negative... i.e. balistic armor = 8 gun shot 6M
> target # -2M = 2M or do you play that every 2 below =
> target # -2M = 2L

Nope, two is the minimum TNo for any SR test, if you have
huge layers of armour, that mean the bullet can;t get through,
the energy of the bullet is still applied to your body - blunt
trauma.

there was a story on Rec.guns where a night wathcman was hit with
a .45 round, he had a vest on, but the plates underneath weren't
in, or weren't fitted right, the round pass most of the way through
his body, dragging the vest in after it, leaving a cone-shaped wound
that killed him. Nasty.

That's an extreme case of blunt-trauma (in that the round didn't
touch flesh, normally you get bruising, internal bleeding, crushed
orgrans and broken bones, etc. depending on the severity.

N-E-Way, No, no modification to TNo or Wound level for -ve power.

Phil (Renegade)
Message no. 3
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Armor & bullets not penetrating...
Date: Thu, 8 Jun 1995 12:41:03 +0100
On Wed, 7 Jun 1995, Gary Carroll wrote:

> No you are right I usually don't make them roll if the power
> goes to 0. I guess I should... but most of my players have
> a decent body 6+ and they almost always save combat pool.
>
> but... do you lower the level or anything else if the power
> goes negative... i.e. balistic armor = 8 gun shot 6M
> target # -2M = 2M or do you play that every 2 below =
> target # -2M = 2L
I've tried this, at first it seemed reasonable, until I realised that
more often than not PCs were bacoming too blase about firearms as they
knew they could take the power down to -2 on light pistols in some cases
(anti bullet barrier + armour) and so reduce the Category two stages. It
actually works better having minimum TN is 2, it also prevents PCs over
armouring.

The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 4
From: Tim Serpas <wretch@**.COM>
Subject: Re: Armor & bullets not penetrating...
Date: Mon, 12 Jun 1995 00:28:43 -0500
You should absolutely make them roll against 2s even if you've adjusted
down to negative 10. The short-lived Nomad (hi Jay) thought that he'd
get by with full heavy armor and a body of three. Once his gyro-mount
and exessive armor munched his combat pool, a max of three successes
was pretty poor.

(Back in Austin, and catching up on mail/news after a week)
Tim Serpas :Geek Code v.2.1: GS d- H++>+++ s:- !g p1 auVW a- w+ v+ C+
BS Physics : U P? !L !3 E---- N++ K++ W M- !V -po+ Y+>++ t+ !5 j+>$
wretch@**.com: R+ G'' tv+>! b+>++ D+ B-- e++>-- u+ h- f+>* r++ n+ y+

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