From: | Erik S Jameson <esj@***.UUG.ARIZONA.EDU> |
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Subject: | Armor Increase Spell |
Date: | Sat, 3 Dec 1994 17:49:05 -0700 |
and Impact armors. Now we'll have something concrete to debate over.
Essentially, I took the drain code for the basic barrier spell, staged it
down one for personal effect, then staged it back up for those
"intangibles", and to keep it better for Game Balance. So the drain code is:
F/2+2/S
The actual affect of the spell is that for every TWO successes versus a
target number of 6, you gain one point of both Ballistic and Impact
armors. And you cannot get more points of armor than you have as the
Force of the Spell (so chumps who learn the spell at only force 1 can't
throw a gagillion dice into it and get 10 points of armor, or something
equally ridiculous). This also puts a clear limit on the spell, keeping
it from getting out of hand. Hell, even with 24 dice to roll, chances
are you will only be getting, on average, four 6's (I think).
So all in all, the spell will clearly help out, but I honestly don't
believe that it will unbalance the game at all.
Questions?
Comments?
Erik, a.k.a. the Whistler