From: | Jan-bart van Beek <flake@***.NL> |
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Subject: | Armor Piercing |
Date: | Fri, 17 Feb 1995 21:23:31 +0100 |
Most Armor piercing weapons, that means all anti-vehicle weapons, all
rockets and a lot of the cooler ammo, not only have a damage rating but
also a penetration rating. They don't just halve the rating of any
barrier or armor, but they can pierce a certain amount of armor, this has
nothing to do with the explosion forces of the actual warhead, but more
to do with the way a weapon works.
Have you ever seen a Tomahawk or a Durandal hit a building. Well it
breaks right through the walls, continues for about a meter or two, and
then blow the crap out of it. thus, from the inside.
I suggest the following:
Any type of ammo has a penetration value. This penetration value is added
to the damage rating and the total is substracted by the armor rating.
Optionally you can also judge that penetration value degrades over
distance, as is usually the case with rifle fired ammunition.
Her's an example:
Stalk, a Street Ops, has some trouble with an armored Panzer. He drags
his faithful Tank Breaker from his back and fires.
This missile has got a pen. Value of 9 and Dam. Rate of 12.
The Panzer has got an Armor Rating of 9 and a body of 4, totalling 13.
9+12-13=8, the actual damge after impact is 8.
Note that the Pen. Value does no damage on it's own.
If the total Armor Rating would have been 6. The final damage would only
be 12 , and not 9+12-6= 15.
This is a lot closer to how anti-armor weapons actually work, so what do
you think.
Also, ther seems to be one kind of missile that FASA accidently forgot.
FASA has rockets and missile's, rocket's sre just fired and hit or don't
hit and missile's are guided by on-board computers.
But in reality ther's one more, the opreator guided missile. If you guys
are familiar with this, the Dutch army's Stinger is such a weapon. It's
guided by the firer or a special operator and homes in on the location
this operator aims at. The missile has to be aimed all the time while
it's in-flight. Your ECM can't do very little about this kind of
guidance, as you are not the source of guiding, like in the case of an IR
gided-missile which you can distract.
Such missile's would in game terms be rockets with Smartlinks, giving the
firer a -2 to his target number. These things would probably be the price
normal rockets cost. Real rockets, like the once found in Bazooka-type
weapons would cost abou a fifth of the stated price. The black-market
price would be about 400 NuYen, and are quit easy to get.
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