From: | Jeremy Smith <jsmith@*****.ORG> |
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Subject: | Armour degrading |
Date: | Wed, 7 Sep 1994 21:17:21 -0500 |
roll body dice to resist, does seem kinda "out of the ordinary."
To compensate for this, one could instead roll a number of dice equal to
the armor rating of the item.
So, something with 5 ballistic would roll five dice against a target
number of the weapon _if_ the character took moderate damage.
Requiring the char. to take minor damage would reduce the need to roll
the armor dice _every_ time the character was hit by bullets, so as to
not let your armor disappear from strong pea-shooters.
Just a suggestion. You might think about rolling ballistic+impact in all
cases, or let the armor have a target of (damage of weapon)/2, etc.
Of course, using this technique would mean that a character could
possibly die with armor fully intact (getting into Palladium rules about
bypassing armor points).
Again, just a suggestion. If I read something that would possibly work,
I'll use it in my next run (muhahaha).