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Message no. 1
From: Bull <bull_22@*******.COM>
Subject: A slight bitch about house rules and optional rules (was Re:
Date: Fri, 4 Jul 1997 01:15:04 -0400
At 06:01 PM 7/3/97 -0400, NightLife wrote these timeless words:
>At 05:37 PM 7/3/97 +0000, you wrote:
>>On 3 Jul 97 at 17:15, Fisher, Victor wrote:
>>
>>> Why doesn't everyone just use the Increased Lethality Rules for
>>> drain, listed in the Shadowrun, 2nd edition rule book, IF it suits their
>>> campaign, instead of trying to enforce a system wide moritorium on what
>>> drain should be? I thought that's what they were there for.

Also, as a note here, I'm gonna bitch for a moment...

<sigh>

I'm real tired of every time someone brings up a gripe with the way a
particular rule works, the first thing everyone automatically suggests is
to "make up a rule" or "Follow optional rule 32X".

Maybe I'm just tired and grouchy from not having my normal e-mail account
back, but this doesn;t make sense to me. Wjhat the hell is the point of
having a rulebook if half of it gets thrown out?? makes life a royal bitch
when you want to play your character with another group, or even when you
strat a new character with a new group. You need to spend an hour just
learning which rules the new GM does and doesn;t use.

I'm just tired of running into this up here. W've got a couple GM's for
SR, and the players bounce back and forth between games fairly regularly.
Since me and Tinner (the other GM) run virtually the same game, it's no
problems... However, a few of ou players go to College a few hours drive
away from here, and we run into problems between games, because the GM up
tehre runs a vastly differnt game, both in power levels, style, and some of
the new optional rules.

And now that I'm gonna be hitting some Cons, and meet a few other players,
the one thing coming to my mind is "How differnt is my game compared to
others?" I mean, I know that our game world is a little warped. Just look
at the Mantids in Tinner's world compared to pretty much everyone else's
world. It's frustrating to join a game, and then do something that's
normal for your game, but is totally different from how they play their
game. I've even had someone want to play a fragging Kender from Dragonlace
in SR. It was a standard race in his old game, and he hadn't even realized
that they WEREN'T a standard character race (or that they didn;t even exist
in SR).

I have no problems with addidng stuff to the game, or modifying rules to
suit a particular game (i.e., a lower powered game you would want less
money/power in the characters). After all, just look at the new metatypes
and stuff that I've created. But when you start fragging up a lot of
rules, just because you can;t come to grps with the way they are intended
to run, and no one wants to bother explaining WHY they work the way they
do, then it gets annoying...

<sigh>

Hope this made sense, and I hope noone takes offence... it wasn;t a flame
intended towards anyone, and I don;t want to strat a long drawn out flame
war. We've had enough of them lately... I just kinda wanbted to get a
little gripe out...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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-- Me
Message no. 2
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: A slight bitch about house rules and optional rules (was Re:
Date: Fri, 4 Jul 1997 03:24:00 -0500
You wrote:

> Hope this made sense, and I hope noone takes offence... it wasn;t a flame
> intended towards anyone, and I don;t want to strat a long drawn out flame
> war. We've had enough of them lately... I just kinda wanbted to get a
> little gripe out...:]

1) it's the unfortunate price of playing in a variety of groups. Try to grin
and bear it and feel fortunate you have so many people to play with. Tha't
about all the consolation I can offer.
2) at cons, try to make the char's as vanilla as possible, don't deviate from
the rulebook, remember to go back and read it as you make the char, so you
don't fall into your old ruts of house rules (it's easy to do, I muck with
rules a LOT, but am lucky enough to easily remember the originals)
3) I looooooove changing things, especially game systems, to suit my tastes. I
don't care *what* the FASA foilks had in mind, I'm using a tool to my ends. I
paid for the right to do so, by GMing as much as I have, and still like to hack
at game systems (sometimes ones I'm not even currently involved with!)

Good luck, try not to worry over it.

losthalo
Message no. 3
From: Loki <daddyjim@**********.COM>
Subject: Re: A slight bitch about house rules and optional rules (was Re:
Date: Fri, 4 Jul 1997 02:11:29 -0700
---Bull wrote:

<snip>

> I'm just tired of running into this up here. W've got a couple GM's
for
> SR, and the players bounce back and forth between games fairly
regularly.
> Since me and Tinner (the other GM) run virtually the same game, it's
no
> problems... However, a few of ou players go to College a few hours
drive
> away from here, and we run into problems between games, because the
GM up
> tehre runs a vastly differnt game, both in power levels, style, and
some of
> the new optional rules.

I can sympathize with you here, I've had a couple of my players want
to splinter off and start GMing there own groups outside of when we're
playing. The core group has tried to stay away from anyone else really
playing in under these other GM's to avoid squabbles coming up like
"Well, Loki ruled it this way" or "Asher has decided to use the house
rule in his game and I like it better."

We've kicked around ideas off and on about alternating between two
games each Saturday (our regular gaming night) so I'd get a chance to
play as well as GM. So far we haven't because an underlying feeling
has been to alternate not just between GM's but also gaming systems.
We want to avoid confusion between my and their GMing styles, the
rulings and house rules, as well as S/R world I've built up with the
group over the last several years.

> And now that I'm gonna be hitting some Cons, and meet a few other
players,
> the one thing coming to my mind is "How differnt is my game compared
to
> others?"

Understood, same concerns on my part. Hell, when I started in Victor's
PBEM game I had to bounce a few clarifications off him with his style
before I started making my character.

> I've even had someone want to play a fragging Kender from Dragonlace
> in SR.

Got a Kender NPC that "oops'd" his way into S/R, but I won't go there.
;o)


> I have no problems with addidng stuff to the game, or modifying
rules to
> suit a particular game (i.e., a lower powered game you would want
less
> money/power in the characters)...But when you start fragging up a
lot of
> rules, just because you can;t come to grps with the way they are
intended
> to run, and no one wants to bother explaining WHY they work the way
they
> do, then it gets annoying...

Agreed again. Why pay 35¥ for a Rule Book if you're gonna rewrite 1/2
of it yourself anyways.

> Hope this made sense, and I hope noone takes offence...

Nope. Well said and no offense taken, I think we're in the same
ballpark on this one.

> I don;t want to strat a long drawn out flame
> war. We've had enough of them lately...

I'll refrain from too much comment, since I think my feelings on this
reference have been noted. :o)

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
_____________________________________________________________________
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Message no. 4
From: GRANITE <granite@**.NET>
Subject: Re: A slight bitch about house rules and optional rules (was Re
Date: Fri, 4 Jul 1997 09:56:34 -0700
> I'm real tired of every time someone brings up a gripe with the way a
> particular rule works, the first thing everyone automatically suggests is
> to "make up a rule"

Which is precisely why I no longer discuss "House Rules" It took me a
while to figure it out..But House rules don't have to jive with the
rest of the gaming world..and as long as they work for you..Have
fun..I personally try and keep the rules in my games as close to the
books as possible..they are there..I figure..Let's use them..ANd then
there is the Convention thing..If I run a varient game..and you drop
in to play..How the heck are you supposed to know the what and why of
my game..

>or "Follow optional rule 32X".

Here..I can only say..they -are- in the books..And should be noted
somewhere for easy referance by the GM and players..so everyone knows
what applys and what doesn't...Otherwise a gaming session can turn
into a 4 hour argument...Not exactally how I want to spend an
evening..If I want to do that I can spend the night alone with my
wife..Oops..Did I say that??
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer

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