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Mailing List Logs for ShadowRN

Message no. 1
From: Kelly Martin <kelly@*******.BLOOMINGTON.IN.US>
Subject: Re: assorted
Date: Wed, 6 Sep 1995 12:05:14 EST5
"Ioannis" == Ioannis Pantelidis <jpante@******.COMPULINK.GR> writes:

Ioannis> sorry but you can have another shaman or mage to heal you i
Ioannis> think is not a problem.

even that isn't a sure thing; to get six successes against a TN of 4
50% of the time takes 11 dice. and if you use all six successes to
heal, you can't reduce the healing time, which means you have to
sustain the spell for 15 turns.

if you can get there in the golden hour, then treat (which will have a
TN of 2) will be able to turn out six sucesses pretty reliably at 7
dice, so that might be feasible... throw in four more to get enough
extra successes to cut the treatment time down to something reasonable
and it might just work... but i think the chances are long enough and
too dependent on too many secondary factors that it's not particulary
unbalancing. a force 11 elemental represents a lot of power, but you
take a lot of risk calling it up, which is as it should be.

"Jeffrey" == Jeffrey Riordan <JRIORDAN@***.GOV> writes:

Jeffrey> Yes, I did take a serious physical wound but my
Jeffrey> characters philosophy follows Dog very closely.

i agree that such behavior is consistent with Dog.

however, were, say, a Rat or Raccoon shaman to attempt the same thing,
i'd be, shall we say, nonplussed.

k.
--
kelly martin <kelly@*******.bloomington.in.us>

When Elvis Presley died in 1977, there were 37 Elvis impersonators in the
world. Today there are 48,000. If the current trend continues, by the year
2010, one of every three people in the world will be an Elvis impersonator.
-- Michael Legault
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: assorted
Date: Thu, 7 Sep 1995 10:09:52 +0200
>even that isn't a sure thing; to get six successes against a TN of 4
>50% of the time takes 11 dice. and if you use all six successes to
>heal, you can't reduce the healing time, which means you have to
>sustain the spell for 15 turns.

Aren't we all missing the point a bit? Cast a spell which will give you
Serious drain. Then make it Physical, so you can heal it faster than normal
with a Heal (or Treat) spell. What happens next? You still take that Serious
Stun drain, _from_the_Heal_spell_...
Alright, I'll hand it to you that you can have another magician, who doesn't
care about Stun damage, cast the Treat onto you -- but I think it's pretty
weird to take Physical damage so you can heal it, only to receive extra
(Stun) damage due to the drain of your second spell...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Will it ever be the same again?
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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Message no. 3
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: assorted
Date: Thu, 7 Sep 1995 09:18:17 GMT
> From: Gurth <gurth@******.NL>

> Aren't we all missing the point a bit? Cast a spell which will give you
> Serious drain. Then make it Physical, so you can heal it faster than normal
> with a Heal (or Treat) spell. What happens next? You still take that Serious
> Stun drain, _from_the_Heal_spell_...
yes but assuming you cast that treat/heal at a moderately sensible
force rating you will stage that serious stun down to a light or if
you have magic pool or centering going spare absolutely nothing.

but you do have some points

> --
> Gurth@******.nl

Mark
Message no. 4
From: Kelly Martin <kelly@*******.BLOOMINGTON.IN.US>
Subject: Re: assorted
Date: Thu, 7 Sep 1995 08:50:27 EST5
"Gurth" == Gurth <gurth@******.NL> writes:

>> even that isn't a sure thing; to get six successes against a TN of
>> 4 50% of the time takes 11 dice. and if you use all six successes
>> to heal, you can't reduce the healing time, which means you have to
>> sustain the spell for 15 turns.

Gurth> Aren't we all missing the point a bit? Cast a spell which will
Gurth> give you Serious drain. Then make it Physical, so you can heal
Gurth> it faster than normal with a Heal (or Treat) spell. What
Gurth> happens next? You still take that Serious Stun drain,
Gurth> _from_the_Heal_spell_...

i had recognized that but neglected to comment on it... it's also
even worse because the drain test is at +3 because of injury
modifiers.

i have to agree that i do _not_ see the point. :)

k.
--
kelly martin <kelly@*******.bloomington.in.us>

You can't sue one hundred million people.
-- me, as quoted in the August 14, 1995 New York Times.
Message no. 5
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: assorted
Date: Fri, 8 Sep 1995 17:19:25 +0930
Kelly Martin wrote:
>
> i have to agree that i do _not_ see the point. :)

The point is SOMEONE else can cast the heal spell... thereby causing
munchkins to start to chortle in glee.

Hence, another anti-munchkin house rule: Don't allow Drain caused damage to
be healed via magic. :)

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
Message no. 6
From: Kelly Martin <kelly@*******.BLOOMINGTON.IN.US>
Subject: Re: assorted
Date: Fri, 8 Sep 1995 08:41:05 EST5
"Robert" == Robert Watkins <bob@**.NTU.EDU.AU> writes:

Robert> The point is SOMEONE else can cast the heal spell... thereby
Robert> causing munchkins to start to chortle in glee.

so now you have a _different_ mage with severe stun damage. what's
the point in that?
--
kelly martin <kelly@*******.bloomington.in.us>

I could tell by his slurred speech, the heavy glaze over his eyes,
and his inability to stand straight that he was under the influence
of a powerful narcotic. That, or he was a graduate student.
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: assorted
Date: Fri, 8 Sep 1995 22:25:42 +0200
>so now you have a _different_ mage with severe stun damage. what's
>the point in that?

I can see some point in this, but not much. At least it makes more sense
than if you do it to yourself...
Of course you would have to find someone willing to cast that Heal on you
for the umpteenth time in the first place *grin*

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Let it all out
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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Message no. 8
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: assorted
Date: Sat, 9 Sep 1995 12:31:19 +0930
Kelly Martin wrote:
>
> "Robert" == Robert Watkins <bob@**.NTU.EDU.AU> writes:
>
> Robert> The point is SOMEONE else can cast the heal spell... thereby
> Robert> causing munchkins to start to chortle in glee.
>
> so now you have a _different_ mage with severe stun damage. what's
> the point in that?

But you don't... :) Cause healing six boxes of damage on a mage isn't all
that hard... A force 4, with a couple of Magic Pool dice, will get it down
to a light normally, and the second mage will be unlucky if he took a light
drain.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***

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