From: | Rand Ratinac docwagon101@*****.com |
---|---|
Subject: | Astral Adepts (Steve K, please pay attention) (was Re: Killing Hands in Astral Space) |
Date: | Sun, 28 May 2000 20:52:47 -0700 (PDT) |
> Speaking of Adepts and Astral, why isn't there an
Astral Adept, that can not cast spells, but can
manipulate spirits and go Astral? I can't see it being
unbalancing personally, so I'm wondering why Astral
Projection is the first to go...
There was, Simon.
Okay, to start off with, I don't see astral projection
as unbalancing - however it can be a POWERFUL tool
when used correctly, so denying its use is a big
disadvantage.
Next...Astral Adepts appeared in Awakenings (I think).
Remember, back then an adept was anyone with a B
priority in magic, or someone who spent 15 building
points on magic. So there were sorcery, conjuring,
shamanic, physical and astral adepts (and probably
others I don't remember). The astral adept was related
more closely to magickers than physads. So in SR3
they'd be classed as aspected mages.
As to why they've apparently been dropped (I don't
REMEMBER seeing rules for them in MitS), you'd have to
ask Steve Kenson, or someone like that. Maybe it was
for as simple a reason as the name Astral Adept was no
longer allowable and that they couldn't think of a
cool name. :) Astrally aspected mage? No. Astraller?
No. Etherealist? Maybe. Tripper? Definitely not. ;)
*Doc' starts getting high and wearing psychedelic
clothes in an effort to become an astral adept...*
====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)
S.S. f. P.S.C. & D.J.
.sig Sauer
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