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Message no. 1
From: Jean-Francois Audet axter@*****.com
Subject: Astral Barrier and Dual-natured being
Date: Wed, 4 Aug 1999 23:49:51 -0700 (PDT)
From what I understand, Dual-natured being cannot
cross astral barrier.
Let's say there's a ward in a garage, one of my player
is a ghoul (dual), the other mundane street sams. The
thing that trouble me is that my player are the kind
of crazy people and their way to enter that garage is
to go through the door with their vehicle (and I just
know that is what they'll do, no matter how I tell
them not to do so!). So what happen to the ghoul who's
trap in the vehicle (a car with a solid roof). Will he
get crush or will the ward have no effect like a
barrier spell (I've read this rules somewhere, but I'm
not sure if it's in SR2 or SR3).

==Jeff
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Message no. 2
From: Y T y..t@********.com
Subject: Astral Barrier and Dual-natured being
Date: Thu, 5 Aug 1999 09:51:23 GMT+1
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> -------Message d'origine-------
> >From what I understand, Dual-natured being cannot
> cross astral barrier.
> Let's say there's a ward in a garage, one of my player
> is a ghoul (dual), the other mundane street sams. The
> thing that trouble me is that my player are the kind
> of crazy people and their way to enter that garage is
> to go through the door with their vehicle (and I just
> know that is what they'll do, no matter how I tell
> them not to do so!). So what happen to the ghoul who's
> trap in the vehicle (a car with a solid roof). Will he
> get crush or will the ward have no effect like a
> barrier spell (I've read this rules somewhere, but I'm
> not sure if it's in SR2 or SR3).
>
> ===
> Jeff

For this on, your ghoul player can get out of it because
when he is in the car, his aura is included in the car's
aura; and if the car have no astral active part, they can
cross the ward...

YT
Be paranoid is the only way to be

______________________________________________________
Boîte aux lettres - Caramail - http://www.caramail.com


--=_NextPart_Caramail_005700933833924_ID--
Message no. 3
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Astral Barrier and Dual-natured being
Date: Thu, 5 Aug 1999 10:23:28 +0200
On Thursday, August 05, 1999 11:51 AM, Y T [SMTP:y..t@********.com]
wrote:
>
<snipping>
>
> For this on, your ghoul player can get out of it because
> when he is in the car, his aura is included in the car's
> aura; and if the car have no astral active part, they can
> cross the ward...
>
> YT
> Be paranoid is the only way to be
>
> ______________________________________________________
> Boîte aux lettres - Caramail - http://www.caramail.com

If I understand it corectly you can cross any ward or astral barrier as
long as you are encapsulated in something, like fi. a car,...?

Wouldn't the car be a technological device and thereby not have an aura
anyway?

--
Sven De Herdt :)

SRCG v0.2 SR1! SR2++ SR3++ h b++>+++ B>+ UB->++ IE+(-) RN+(-) dk++>+++
sa- ma++ sh++ ad+ ri+ mc- m+ gm+>++(+++) M-(+)
Message no. 4
From: Y T y..t@********.com
Subject: Astral Barrier and Dual-natured being
Date: Thu, 5 Aug 1999 11:42:22 GMT+1
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> -------Message d'origine-------
> On Thursday, August 05, 1999 11:51 AM, Y T
[SMTP:y..t@********.com]
> wrote:
> >
>
> >
> > For this on, your ghoul player can get out of it
because
> > when he is in the car, his aura is included in the
car's
> > aura; and if the car have no astral active part, they
can
> > cross the ward...
> >
> > YT
> > Be paranoid is the only way to be
> >
> > ______________________________________________________
> > Boîte aux lettres - Caramail - http://www.caramail.com
>
> If I understand it corectly you can cross any ward or
astral barrier as
> long as you are encapsulated in something, like fi. a
car,...?
>
> Wouldn't the car be a technological device and thereby
not have an aura
> anyway?
>
> --
> Sven De Herdt :)
>
yes, write.

Every things have a aura but only the magically active
being or object have a tangible aura in the astral
space(follow SR3). Every other aura is perceive in astral
like gost reflect .
The technological level is only a revert scale of how
luminescent the thing are in astral.




YT
Be paranoid is the only way to be

______________________________________________________
Boîte aux lettres - Caramail - http://www.caramail.com


--=_NextPart_Caramail_027446933844554_ID--
Message no. 5
From: Roger J. An ricker@********.com
Subject: Astral Barrier and Dual-natured being
Date: Thu, 5 Aug 1999 11:28:34 -0400 (EDT)
On Wed, 4 Aug 1999, Jean-Francois Audet wrote:

> them not to do so!). So what happen to the ghoul who's
> trap in the vehicle (a car with a solid roof). Will he
> get crush or will the ward have no effect like a
> barrier spell (I've read this rules somewhere, but I'm
> not sure if it's in SR2 or SR3).

A mana barrier will splat someone riding a motorcycle through it at 100
mph but it won't get the passengers inside of a van driving through at the
same speed. This example is given in one of the magic sourcebooks
(grimoire, awakenings) I think your ghoul is safe. The van can plow
through the astral barrier and since your ghoul is inside he'll be fine
because the van does part the astral barrier somewhat, or at least enough
to let him through.

My two bits,

Roger J. An
Message no. 6
From: Chris Maxfield cmaxfiel@****.org.au
Subject: Astral Barrier and Dual-natured being
Date: Fri, 06 Aug 1999 02:07:01 +1000
At 23:49 4/08/99 -0700, Jean-Francois Audet wrote:
> From what I understand, Dual-natured being cannot
>cross astral barrier.
>Let's say there's a ward in a garage, one of my player
>is a ghoul (dual), the other mundane street sams. The
>thing that trouble me is that my player are the kind
>of crazy people and their way to enter that garage is
>to go through the door with their vehicle (and I just
>know that is what they'll do, no matter how I tell
>them not to do so!). So what happen to the ghoul who's
>trap in the vehicle (a car with a solid roof). Will he
>get crush or will the ward have no effect like a
>barrier spell (I've read this rules somewhere, but I'm
>not sure if it's in SR2 or SR3).

In SR3, a Ward only cares about astrally present objects and beings. It
doesn't know about and doesn't care about the car or any other purely
physical construct. So, it doesn't matter whether the ghoul is walking or
in a car, the ghoul will encounter the Ward in this scenario.

What happens is described on page 83 of MITS - Pressing Through a Barrier.
The dual natured ghoul must make a Charisma test against a target number
equal to the Ward's force. If a number of successes equal to or more than
half the Ward's force is achieved then the ghoul passes through without a
problem. If at least one success was scored, but less than half the Ward's
force in number, then the ghoul will be forced to astrally project if he
can (and be astrally stuck outside the barrier). If the ghoul can not
astrally project or has no successes in the Charisma test then he must
resist (Ward's force * 2)D Stun damage with Willpower while being dragged
through the barrier by the car.


Chris
Message no. 7
From: Chris Maxfield cmaxfiel@****.org.au
Subject: Astral Barrier and Dual-natured being
Date: Fri, 06 Aug 1999 02:32:44 +1000
At 23:49 4/08/99 -0700, Jean-Francois Audet wrote:
> From what I understand, Dual-natured being cannot
>cross astral barrier.
>Let's say there's a ward in a garage, one of my player
>is a ghoul (dual), the other mundane street sams. The
>thing that trouble me is that my player are the kind
>of crazy people and their way to enter that garage is
>to go through the door with their vehicle (and I just
>know that is what they'll do, no matter how I tell
>them not to do so!). So what happen to the ghoul who's
>trap in the vehicle (a car with a solid roof). Will he
>get crush or will the ward have no effect like a
>barrier spell (I've read this rules somewhere, but I'm
>not sure if it's in SR2 or SR3).

In SR3, a Ward only cares about astrally present objects and beings. It
doesn't know about and doesn't care about the car or any other purely
physical construct. So, it doesn't matter whether the ghoul is walking or
in a car, the ghoul will encounter the Ward in this scenario.

What happens is described on page 83 of MITS - Pressing Through a Barrier.
The dual natured ghoul must make a Charisma test against a target number
equal to the Ward's force. If a number of successes equal to or more than
half the Ward's force is achieved then the ghoul passes through without a
problem. If at least one success was scored, but less than half the Ward's
force in number, then the ghoul will be forced to astrally project if he
can (and be astrally stuck outside the barrier). If the ghoul can not
astrally project or has no successes in the Charisma test then he must
resist (Ward's force * 2)D Stun damage with Willpower while being dragged
through the barrier by the car.


Chris
Message no. 8
From: Jamz JamzTheMan@****.com
Subject: Astral Barrier and Dual-natured being
Date: Mon, 9 Aug 1999 15:49:57 -0500
> What happens is described on page 83 of MITS - Pressing Through a Barrier.
> The dual natured ghoul must make a Charisma test against a target number
> equal to the Ward's force. If a number of successes equal to or more than
> half the Ward's force is achieved then the ghoul passes through without a
> problem. If at least one success was scored, but less than half the Ward's
> force in number, then the ghoul will be forced to astrally project if he
> can (and be astrally stuck outside the barrier). If the ghoul can not
> astrally project or has no successes in the Charisma test then he must
> resist (Ward's force * 2)D Stun damage with Willpower while being dragged
> through the barrier by the car.
>

Ya, MitS has some great rules finally for astral forms hitting/being forced
through a barrier like this but he shouldn't have to worry about it unless
he was on a motorcycle or such. everyone's aura (including quickened spells
and such) should be covered by the cars aura as previously posted...

Peace,
JamzTheMan@****.com
Message no. 9
From: Chris Maxfield cmaxfiel@****.org.au
Subject: Astral Barrier and Dual-natured being
Date: Tue, 10 Aug 1999 12:54:24 +1000
At 15:49 9/08/99 -0500, Jamz wrote:
>Ya, MitS has some great rules finally for astral forms hitting/being forced
>through a barrier like this but he shouldn't have to worry about it unless
>he was on a motorcycle or such. everyone's aura (including quickened spells
>and such) should be covered by the cars aura as previously posted...

Ii really don't think that's the case in SR3 anymore. This changed along
with the removal of living creatures as astral obstructions and astral
barriers no longer block living creatures.The SR2 situation of the person
on a bike being thrown off when he hits the astral barrier is gone. He
doesn't notice a thing and just keeps on going. :-)

In SR3, the car provides no protection to dual natured creatures versus an
astral barrier or Ward. The car is irrelevant except for the fact that it's
forcing the ghoul through the Ward. An analogous situation to a car is the
example used in the MITS section in question, where a dual natured being is
trapped in an elevator passing through a Ward. Being enclosed in anything
provides no protection whatsoever.


Chris
Message no. 10
From: Ken Ken@********.com
Subject: Astral Barrier and Dual-natured being
Date: Mon, 9 Aug 1999 23:09:08 -0400
<Snip>
> >Ya, MitS has some great rules finally for astral forms
> hitting/being forced
> >through a barrier like this but he shouldn't have to worry about
> it unless
> >he was on a motorcycle or such. everyone's aura (including
> quickened spells
> >and such) should be covered by the cars aura as previously posted...
>
> Ii really don't think that's the case in SR3 anymore. This changed along
> with the removal of living creatures as astral obstructions and astral
> barriers no longer block living creatures.The SR2 situation of the person
> on a bike being thrown off when he hits the astral barrier is gone. He
> doesn't notice a thing and just keeps on going. :-)
>
> In SR3, the car provides no protection to dual natured creatures
> versus an
> astral barrier or Ward. The car is irrelevant except for the fact
> that it's
> forcing the ghoul through the Ward. An analogous situation to a
> car is the
> example used in the MITS section in question, where a dual
> natured being is
> trapped in an elevator passing through a Ward. Being enclosed in anything
> provides no protection whatsoever.

That reminds me of the time a mage in the party cast a mana barrier in front
of someone riding a blitzen (one of the high backed ones). It was
spectacular...

Ken
Message no. 11
From: Jamz JamzTheMan@****.com
Subject: Astral Barrier and Dual-natured being
Date: Mon, 9 Aug 1999 22:12:27 -0500
| >Ya, MitS has some great rules finally for astral forms hitting/being
forced
| >through a barrier like this but he shouldn't have to worry about it
unless
| >he was on a motorcycle or such. everyone's aura (including quickened
spells
| >and such) should be covered by the cars aura as previously posted...
|
| Ii really don't think that's the case in SR3 anymore. This changed along
| with the removal of living creatures as astral obstructions and astral
| barriers no longer block living creatures.The SR2 situation of the person
| on a bike being thrown off when he hits the astral barrier is gone. He
| doesn't notice a thing and just keeps on going. :-)
|
| In SR3, the car provides no protection to dual natured creatures versus an
| astral barrier or Ward. The car is irrelevant except for the fact that
it's
| forcing the ghoul through the Ward. An analogous situation to a car is the
| example used in the MITS section in question, where a dual natured being
is
| trapped in an elevator passing through a Ward. Being enclosed in anything
| provides no protection whatsoever.
|

mmm, I guess that makes since....To GM: "I'm going to stand by the
expressway and cast a Mana Barrier! Let's see if we can take out a few
quickened spells for the hell of it!"

Peace,
JamzTheMan@****.com

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