From: | Luke Kendall <luke@********.CANON.OZ.AU> |
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Subject: | Astral invisibility, and more! |
Date: | Fri, 3 Mar 1995 17:06:56 +1100 |
> A quick question. Anyone ever develop an astral invisibility spell?
Damion replied:
> Yep many people have on this list. I for one do not think they should be
> possible. Spells and such are always visible from the astral plane.
I agree, but I'd go much further.
The idea of _any_ spell having its mundane-world effect on the astral
plane makes no sense to me. I mean, you've got this living creature
in astral space; it runs over to the target - and then what? When
it grounds out into the mundane world, its astral force can break
various physical laws, or interact with physical matter in particular
ways.
But it's got nothing to get a grip on, on the astral plane. Even if
you decided that the astral energies _can_ `ground out' into the astral
plane in the first place! It'd be like trying to tell your dog to
`Go fetch' by pointing your VCR control at him and pressing `Play'.
So, what's left? This small astral creature sitting on someone's
head shouting `Ignore this guy - he's invisible!' ?
I also suspect there's another subtle thing going on in the background
of all these discussions about what you can and can't do with magic.
Some people, like me, played (or play) in a campaign where there are
several mages amongst the players. For people like us, restricting
the things that mages can do means you're playing a harder, grittier
campaign.
Other people, though, play in groups with little or no magical
support. For them, increasing the things that mages can do means
you're playing a harder, grittier campaign.
Interesting, eh?
I'd suggest, though, that restricting the mages will make your
game world more stable, and less likely to break down if you
start taking into consideration the economic and social ramifications
of the magic in question.
(See, I talked about things without using that pesky viral meme
that short circuits the thinking process! :-)
luke