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Mailing List Logs for ShadowRN

Message no. 1
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Astrally active combat
Date: Tue, 21 Apr 1998 10:48:58 -0400
Gurth wrote:
[snip]
>This brings up a little problem I ran into when allowing one of my
>players to play a cyberzombie: cyberzombies are astrally active, but
>cannot perceive or project. This means they are open to attack from the
>astral plane, and spells can be ground through them. No problems there.
>
>Where a problem does come up is when the player asked me whether the
>character could attack someone on the astral. (People who aren't active on
>the astral just push astral creatures out of the way.) She reasoned that
>if the character knows where the target is (for example, a watcher showing
>itself on the physical plane), she could punch it and cause damage. I've
>agreed with this, but I'd like to hear other peoples' opinions about it.

Hmm. Depends on what the cause of the damage in astral space is.
Is it the merging of two auras? Then, yes - the watcher will pop.
Do the spells act like a magical club that the CZ can use to beat
the watcher with? Then yes, the watcher will pop.

I guess it boils down to the spells vs. the watcher. The watcher
(if at high force) could get lucky and knock the spells down a
point or two, the spells could beat on the watcher, or the spells
may just be a passive thing (like trying to beat on somebody with
a balloon).

James Ojaste

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