Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic)
Date: Mon, 18 May 1998 20:58:23 -0500
On Mon, 18 May 1998 19:10:15 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/18/98 4:08:26 PM US Eastern Standard Time,
>drekhead@***.NET writes:
<SNIP teleport via "cloning" idea>
>> I know this is wacked-out, but is it feasible using Shadowrun magic?

I dunno ... maybe ...

>Sorry, not even in my games here. "Life Transfer" of the level you are
>suggesting is Ritual Magic, pure and simple.
>
>I have had -MAJOR- rules concerning "Teleport Like Magic" in the games
here.
>Some of those rules exist on Hacker House...go check 'em out if you'd
like.
>The name of the spell you are looking for is "Gateway."
>
>-K (http://members.aol.com/hhackerh/mag/olgrim.htm)

I had an idea ... I'm not sure how the details would work (ie I'm about
to mention game mechanics only), but ... What about a teleport spell that
teleports the target(s) the caster's MA in meters divided by (total
wieght of target(s) divided by 100 kg round up). Then a ritual magic
version would teleport the target(s) MA^2*Force^2 divided by (total
wieght of target(s) divided by 100 kg round up). Standard limitations
for ritual magic apply (LOS, material link or Astral Spotter).

This brings me to another question ... Is there anyway to increase the
amount of time you can safely stay on the astral plane?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 2
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Date: Mon, 18 May 1998 22:15:17 EDT
In a message dated 5/18/98 9:01:19 PM US Eastern Standard Time,
dghost@****.COM writes:

> This brings me to another question ... Is there anyway to increase the
> amount of time you can safely stay on the astral plane?
>
There are two ways I can think of....Blood Magic (ooo, icky, bad) and Astral
Gateway via a Free Spirit, which technically, by-the-book, has no real limit
and can let anyone go astral/metaplanar, even mundanes...

-K
Message no. 3
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 04:10:49 GMT
*snip teleport and prolonged astral stay*

Teleport:
Okay. First off, I'd say it shouldn't be possible in SR in that century.
Once that is out of the way, how to do it?

It should be within normal spellcasting rules as far as possible.

Physical spell, LOS.
Transports the caster somewhere within LOS at astral speeds. Is blocked by
anything that would blcok astral travel, may be intercepted etcetera.
For all intents and purposes the mage *IS* the spell while in transit, with
no mind or consciousness, may not support the spell in combat with pools.
The mage ceaces to exist while in transit, and is technically dead on arrival,
but is likely to revive rapidly.(Interpret as you wish.).

As it is physical it will bring with the caster things within his aura.
Clothes and foci but not much more.

Drain: High. +6D sounds likely.
TN to succeed: 6+body (willpower if mana version).

It can be cast as a ritual spell normally.

As for extending astral space stays, some allows 'astral foci', similar
to power foci, which works as enhanced essence for astral survival purposes.
Other than that, or other not-quite ordinary rules, there's no way.


On an aside, I assume there'll be this '7 bit encoding' bit in this mail.
Is it a problem or a nuisance?
Message no. 4
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 02:20:07 EDT
In a message dated 5/18/98 11:11:41 PM US Eastern Standard Time,
runefo@***.UIO.NO writes:

> *snip teleport and prolonged astral stay*

Ah, you mean the goodies... ;}

> Teleport:
> Okay. First off, I'd say it shouldn't be possible in SR in that century.
> Once that is out of the way, how to do it?
>
> It should be within normal spellcasting rules as far as possible.
>
> Physical spell, LOS.
> Transports the caster somewhere within LOS at astral speeds. Is blocked by
> anything that would blcok astral travel, may be intercepted etcetera.
> For all intents and purposes the mage *IS* the spell while in transit, with
> no mind or consciousness, may not support the spell in combat with pools.
> The mage ceaces to exist while in transit, and is technically dead on
> arrival,
> but is likely to revive rapidly.(Interpret as you wish.).

Wow Rune, this sounds like some form of "Body to Etheric Energy Travel"
conversion spell. That would be impressive. We actually had our ideas,
again, just different than your own. The "travel at Astral Speeds" part was
incredibly important. As far as anyone knows, *NOTHING* is truly
instantaneous travel speeds in SR, especially with that Astral Speeds
limitation thing.

> As it is physical it will bring with the caster things within his aura.
> Clothes and foci but not much more.

We gave "Gateway" more leeway than this, but it had other problems that were
developed along the way. One of these days I'm gonna put the *entire*
dissertation and experiences record we've had with Gateway over the last 7
years....

> Drain: High. +6D sounds likely.
> TN to succeed: 6+body (willpower if mana version).
>
> It can be cast as a ritual spell normally.

Which means what? It changes the drain, what???

> As for extending astral space stays, some allows 'astral foci', similar
> to power foci, which works as enhanced essence for astral survival
purposes.
> Other than that, or other not-quite ordinary rules, there's no way.

Veyr true, and vey disturbing actually....

> On an aside, I assume there'll be this '7 bit encoding' bit in this mail.
> Is it a problem or a nuisance?

Actually, I am still kind of lost on this. I guess AOL doesn't really give a
rat's a$$ on this topic...

-K
Message no. 5
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 16:42:38 +1000
Ereskanti writes:
>> Drain: High. +6D sounds likely.
>> TN to succeed: 6+body (willpower if mana version).
>>
>> It can be cast as a ritual spell normally.
>
>Which means what? It changes the drain, what???


It means you can cast it as a ritual spell... i.e., you can have more
magicians giving dice to it. :)

--
.sig deleted to conserve electrons. robert.watkins@******.com
Message no. 6
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 03:00:52 EDT
In a message dated 5/19/98 1:46:54 AM US Eastern Standard Time,
robert.watkins@******.COM writes:

> >> Drain: High. +6D sounds likely.
> >> TN to succeed: 6+body (willpower if mana version).
> >> It can be cast as a ritual spell normally.
> >Which means what? It changes the drain, what???
> It means you can cast it as a ritual spell... i.e., you can have more
> magicians giving dice to it. :)

*goofy slap* I know that, I meant is there more than this? Please remember
that all members of a Ritual Suffer drain equally. I was wondering if ritual
could possibly change the mechanics by which the spell functioned (ie; get
beyond LOS as an example).

-K
Message no. 7
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 17:24:05 +1000
Ereskanti writes:
>> >> Drain: High. +6D sounds likely.
>> >> TN to succeed: 6+body (willpower if mana version).
>> >> It can be cast as a ritual spell normally.
>> >Which means what? It changes the drain, what???
>> It means you can cast it as a ritual spell... i.e., you can have more
>> magicians giving dice to it. :)
>
>*goofy slap* I know that, I meant is there more than this? Please
remember
>that all members of a Ritual Suffer drain equally. I was wondering if
ritual
>could possibly change the mechanics by which the spell functioned (ie; get
>beyond LOS as an example).


Hmm... good question.

Remembering that Ritual magic converts LOS limitations to Ritual Link
limitations, I guess it would make the aforementioned spell able to sling
you to places you have a ritual link to (say, a chunk of brick from the
building?). OTH, as you have the other limitation mentioned in the spell
description that you can't go through things that are astrally impenetrable,
AND you go in a straight line, you're still limited to curvature of the
earth, which probably means it's not really feasible.

--
.sig deleted to conserve electrons. robert.watkins@******.com
Message no. 8
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Astral Magic
Date: Tue, 19 May 1998 05:26:34 -0500
> Re: Astral Magic) (Ereskanti , Mon 21:15)
>
> In a message dated 5/18/98 9:01:19 PM US Eastern Standard Time,
> dghost@****.COM writes:
>
> > This brings me to another question ... Is there anyway to increase the
> > amount of time you can safely stay on the astral plane?

No rules I know of allow you to do so without major outside
intervention. Since your body looses essence because the spirit is not
present, it would seem a fundmantally unsolvable problem, like most
other essence problems.

> >
> There are two ways I can think of....Blood Magic (ooo, icky, bad) and Astral
> Gateway via a Free Spirit, which technically, by-the-book, has no real limit
> and can let anyone go astral/metaplanar, even mundanes...

Blood magic does not alter your essence. The "Gestault" being from
"Threats" can probaly spend a LONG time in a-space, though.
The "Astral Gateway" power in no way affects loss of essence, AFAIK- a
low essence character could easily DIE from using this power. However,
most times "Astral Gateway" is used to reach a metaplane, and your body
doesn't loose essence while you are on a metaplane.
A third option would be for a spirit to posses the vacant body, or use
"hidden life" on it. Free spirit Possesion requires a voluntary subject
or defeat in astral combat. It MIGHT be possible to have your "empty"
body possesesd, and you still in a-space. You might also have somebody
use your vacant body as the "vessel" for thier Ally spirit ; you can't
conjure while projecting, but this would be a "interesting" ritual of
change to have performed on a free ally spirit whose name you knew, or
the ally of a VERY trusted friend. I'd say all of those would halt
essence loss from projection.

Obviously, these are all EXTREME solutions, more in the realm of plot
devices than likely PC options.

-Mongoose
Message no. 9
From: SThanatos <sthanatos@*********.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 06:16:42 -0400
>Physical spell, LOS.
>Transports the caster somewhere within LOS at astral speeds. Is blocked by
>anything that would blcok astral travel, may be intercepted etcetera.
>For all intents and purposes the mage *IS* the spell while in transit, with
>no mind or consciousness, may not support the spell in combat with pools.
>The mage ceaces to exist while in transit, and is technically dead on
arrival,
>but is likely to revive rapidly.(Interpret as you wish.).

Whoa, but spells can be destroyed in transit by another magician. If that
is so, and the spell is cast at a low force rating, could not the magician
be killed very easily by using this spell. I guess that's the glory of the
spell no, powerful, but so dangerous its a hazard to use.

Thanatos
<http://home.earthlink.net/~ryokley>; SRCA
<http://members.tripod.com/~sthanatos/phantasm>; The Grimoire Phantasmal
Message no. 10
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 09:41:03 PDT
SThanatos wrote
>
>>Physical spell, LOS.
>>Transports the caster somewhere within LOS at astral speeds. Is
blocked by
>>anything that would blcok astral travel, may be intercepted etcetera.
>>For all intents and purposes the mage *IS* the spell while in transit,
with
>>no mind or consciousness, may not support the spell in combat with
pools.
>>The mage ceaces to exist while in transit, and is technically dead on
>arrival,
>>but is likely to revive rapidly.(Interpret as you wish.).
>
>Whoa, but spells can be destroyed in transit by another magician. If
that
>is so, and the spell is cast at a low force rating, could not the
magician
>be killed very easily by using this spell. I guess that's the glory of
the
>spell no, powerful, but so dangerous its a hazard to use.
>

It is a teleport spell !! and teh real lesson is cast it a a VERY high
force.

Raises an interesting point though.

If a moon base was set up with enough of a biosphere to generate a
manasphere, Could you use this spell to get there?

-Matthew Waddilove
The Unix Box is up but now the IBM MainFrame is Down Wahey _still_ don't
have to do any work. :)


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 11
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic
Date: Tue, 19 May 1998 12:14:30 -0500
On Tue, 19 May 1998 05:26:34 -0500 Wafflemeisters
<evamarie@**********.net> writes:
>> Re: Astral Magic) (Ereskanti , Mon 21:15)
>> In a message dated 5/18/98 9:01:19 PM US Eastern Standard Time,
>> dghost@****.COM writes:
>> > This brings me to another question ... Is there anyway to increase
the
>> > amount of time you can safely stay on the astral plane?

> No rules I know of allow you to do so without major outside
>intervention. Since your body looses essence because the spirit is not
>present, it would seem a fundmantally unsolvable problem, like most
>other essence problems.

<SNIP Blood Magic>
> The "Astral Gateway" power in no way affects loss of essence,
AFAIK- a
>low essence character could easily DIE from using this power. However,
>most times "Astral Gateway" is used to reach a metaplane, and your body
>doesn't loose essence while you are on a metaplane.

pg 79 Grimmy II, description of the Astral Gateway power:
"As long as the spirit maintains watch over the body, the traveler does
not suffer Essence loss."

> A third option would be for a spirit to posses the vacant body,
or use
>"hidden life" on it. Free spirit Possesion requires a voluntary subject
>or defeat in astral combat. It MIGHT be possible to have your "empty"
>body possesesd, and you still in a-space. You might also have somebody
>use your vacant body as the "vessel" for thier Ally spirit ; you can't
>conjure while projecting, but this would be a "interesting" ritual of
>change to have performed on a free ally spirit whose name you knew, or
>the ally of a VERY trusted friend. I'd say all of those would halt
>essence loss from projection.
>
> Obviously, these are all EXTREME solutions, more in the realm of
plot
>devices than likely PC options.
>
>-Mongoose

Oooo, theseare interesting .... I thought about making a Ally Spirit from
a corpse ... this is a nifty variation ... hey, Mongoose, ever need
someone to watch your meat while you go on an astral jaunt, you can count
on me ;)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 12
From: Erik Jameson <erikj@****.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 16:11:16 -0400
At 09:41 AM 5/19/98 PDT, you wrote:

>If a moon base was set up with enough of a biosphere to generate a
>manasphere, Could you use this spell to get there?

Just for sake of argument, let's assume that this spell that transforms a
person's body into a mana construct (so it is very similar to a common
spell) can actually work. I don't think it can, but let's leave that aside
for now.

And the answer is...

It depends.

The common perception/interpretation is that there is a vacuum or absence
of mana in space. So if you were to try this little stunt, I would imagine
that the spell/teleporting mage would be disrupted and the little bits of
mana would be scattered about the astral cosmos.

Now if you were to subscribe to alternate concepts of mana, such as
someones idea that mana is a form of solar radiation, then it might be
possible.

So it would appear highly likely that this spell could not teleport someone
to another planet or something.

And didn't the original spell have a LOS requirement? If it did (and I
can't recall), then that would autmatically eliminate this moon teleport
concept except perhaps for ritual magic (which gets around LOS, but then
requires a link).

Nice way to sort of think sideways with the concept though.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
Message no. 13
From: SThanatos <sthanatos@*********.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 18:06:24 -0400
>It is a teleport spell !! and teh real lesson is cast it a a VERY high
>force.
>
>Raises an interesting point though.
>
>If a moon base was set up with enough of a biosphere to generate a
>manasphere, Could you use this spell to get there?

Id say no on the grounds that since you are moving as mana or astral
energy, then crossing out of Earth's own manasphere would be impossible.

Thanatos
Message no. 14
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 18:32:52 EDT
In a message dated 5/19/98 4:04:43 PM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> <shuffles into a deep dark hole>
>
> -David
>
Yeah, I would think you had better go hide, and in a BIG HURRY!!!!

-K (here lizard, lizard, lizard.....2 hours to go for us)
Message no. 15
From: Erik Jameson <erikj@****.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 18:38:40 -0400
At 03:01 PM 5/19/98 -0600, you wrote:

>Well... That was supposed to go to Erik privately. I'll be sure to
>let you know how everything turns out after FASA sues me for violating
>the non-disclosure agreement I signed.

Well, David, I think that deserves a solid THWAP!ing upside your skull.

And if I wasn't so damn rusty, I'd do it myself. Spike, a little help here!


Somehow I doubt FASA will sue your pasty ass though. Mike might send a
shadowrunning team against you though...

>And to the list: I am really, really, really sorry for the SR3 Magic
>tease. Don't even bother to ask me any questions about it, because I
>won't answer them until after SR3 is on the shelves.

Darn. I was hoping to pepper you with all sorts of questions.

But how about this for your standard response:

"If I told you, then I'd have to pull a shadowrun against you. Sorry."

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
Message no. 16
From: Fade <runefo@***.UIO.NO>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 16:22:28 +0000
> Ereskanti writes:

> >> >> It can be cast as a ritual spell normally.

> >> >Which means what? It changes the drain, what???

> >> It means you can cast it as a ritual spell... i.e., you can have more
> >> magicians giving dice to it. :)

> >*goofy slap* I know that, I meant is there more than this? Please
> > remember that all members of a Ritual Suffer drain equally. I was wondering
> > if ritual could possibly change the mechanics by which the spell functioned
> > (ie; get beyond LOS as an example).

> Hmm... good question.
>
> Remembering that Ritual magic converts LOS limitations to Ritual Link
> limitations, I guess it would make the aforementioned spell able to sling
> you to places you have a ritual link to (say, a chunk of brick from the
> building?). OTH, as you have the other limitation mentioned in the spell
> description that you can't go through things that are astrally impenetrable,
> AND you go in a straight line, you're still limited to curvature of the
> earth, which probably means it's not really feasible.

Okay, sorry - that was an unhelpful reminder of how LOS works. :)
I meant that using ritual magic, a mage can be sent to a location
without needing LOS - so, using a ritual link, you can get there, or
with another mage observing the target area, for instance.



--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 17
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic)
Date: Tue, 19 May 1998 19:20:48 -0500
On Tue, 19 May 1998 16:22:28 +0000 Fade <runefo@***.UIO.NO> writes:
>> Ereskanti writes:
<SNIP Casting spells as rituals>
>Okay, sorry - that was an unhelpful reminder of how LOS works. :)
>I meant that using ritual magic, a mage can be sent to a location
>without needing LOS - so, using a ritual link, you can get there, or
>with another mage observing the target area, for instance.
>
>--
>Fade
<SNIP Sig>

Hey ... That makes me think of something ... How do optical illusions
affect the casting of magic? The earth is curved (Hopefully, everyone
knows this ;) but it appears flat even when great expanses are viewed or
when looking through a telescope (I believe this has to do with the
atmosphere bending light slightly [ie ya see far this way, but upto a
point. ] but I'm not sure ...) so what optical Illusions will aid /
hinder spellcsting? The BBB already say mirrors allow magic to work ...
what about glass that gives a partial reflection?

D.Ghost
(aka Pixel, Tantrum)
btw, sorry about the Subject ... if there is a Re: in the subject line,
Juno only prints the last Re: and beyond (prolly a cheap way to prevent
Re: Re: Re: ...) and I don't always catch it ...

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 18
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic)
Date: Wed, 20 May 1998 03:08:32 PDT
Erik Jameson wrote
>
>At 09:41 AM 5/19/98 PDT, you wrote:
>
>>If a moon base was set up with enough of a biosphere to generate a
>>manasphere, Could you use this spell to get there?
>
>Just for sake of argument, let's assume that this spell that transforms
a
>person's body into a mana construct (so it is very similar to a common
>spell) can actually work. I don't think it can, but let's leave that
aside
>for now.
>
>And the answer is...
>
>It depends.
>
>The common perception/interpretation is that there is a vacuum or
absence
>of mana in space. So if you were to try this little stunt, I would
imagine
>that the spell/teleporting mage would be disrupted and the little bits
of
>mana would be scattered about the astral cosmos.
>
>Now if you were to subscribe to alternate concepts of mana, such as
>someones idea that mana is a form of solar radiation, then it might be
>possible.
>
>So it would appear highly likely that this spell could not teleport
someone
>to another planet or something.
>
>And didn't the original spell have a LOS requirement? If it did (and I
>can't recall), then that would autmatically eliminate this moon
teleport
>concept except perhaps for ritual magic (which gets around LOS, but
then
>requires a link).
>
>Nice way to sort of think sideways with the concept though.
>

Why would LOS automatically eliminate the moon teleport?
You could look at the moon through a HIGH power telescope(like the huge
one in california? that I can't remember what it's called with an
80inch? diameter that I read about in a book that I can't remember it's
name <Donk Donk Donk (hitting head on desk in an attempt to reboot
memory)>) or have I just misunderstood the LOS Rules.

-Matthew Waddilove

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 19
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Astral Magic)
Date: Wed, 20 May 1998 11:13:03 +0100
And verily, did Erik Jameson hastily scribble thusly...
|And didn't the original spell have a LOS requirement? If it did (and I
|can't recall), then that would autmatically eliminate this moon teleport
|concept except perhaps for ritual magic (which gets around LOS, but then
|requires a link).

That depends.
Of course, you'd need a massive refracting/reflecting telescope to make it
work.....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 20
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Date: Wed, 20 May 1998 09:52:36 EDT
In a message dated 5/20/98 5:09:35 AM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> Why would LOS automatically eliminate the moon teleport?
> You could look at the moon through a HIGH power telescope(like the huge
> one in california? that I can't remember what it's called with an
> 80inch? diameter that I read about in a book that I can't remember it's
> name <Donk Donk Donk (hitting head on desk in an attempt to reboot
> memory)>) or have I just misunderstood the LOS Rules.
>
No Matt, you have not misunderstood the rules for LOS. In theory, this would
work, especially when combined with SR's Optic Technology usage (such as an
optic cable running the image from the telescope to the ritual team on the
front lawn). Hell, let's get even more fun. Do a run on -something- and get
one of the -real- moon rocks.

now there is a strange idea...

-K
Message no. 21
From: Cobra <wgallas@*****.FR>
Subject: Re: Astral Magic)
Date: Wed, 20 May 1998 16:14:00 +0200
>> Why would LOS automatically eliminate the moon teleport?
>> You could look at the moon through a HIGH power telescope(like the huge
>> one in california? that I can't remember what it's called with an
>> 80inch? diameter that I read about in a book that I can't remember it's
>> name <Donk Donk Donk (hitting head on desk in an attempt to reboot
>> memory)>) or have I just misunderstood the LOS Rules.
>>
>No Matt, you have not misunderstood the rules for LOS. In theory, this would
>work, especially when combined with SR's Optic Technology usage (such as an
>optic cable running the image from the telescope to the ritual team on the
>front lawn). Hell, let's get even more fun. Do a run on -something- and get
>one of the -real- moon rocks.

And build a base without having to send an expedition... :)
Practically, there would be the problem of leaving atmosphere...

- Cobra.
Message no. 22
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic)
Date: Wed, 20 May 1998 10:14:44 PDT
Ereskanti wrote
>
>In a message dated 5/20/98 5:09:35 AM US Eastern Standard Time,
>m_waddilove@*******.COM writes:
>
>> Why would LOS automatically eliminate the moon teleport?
>> You could look at the moon through a HIGH power telescope(like the
huge
>> one in california? that I can't remember what it's called with an
>> 80inch? diameter that I read about in a book that I can't remember
it's
>> name <Donk Donk Donk (hitting head on desk in an attempt to reboot
>> memory)>) or have I just misunderstood the LOS Rules.
>>
>No Matt, you have not misunderstood the rules for LOS. In theory, this
would
>work, especially when combined with SR's Optic Technology usage (such
as an
>optic cable running the image from the telescope to the ritual team on
the
>front lawn). Hell, let's get even more fun. Do a run on -something-
and get
>one of the -real- moon rocks.
>
>now there is a strange idea...
>

and for another one a LOS detection spell that makes your perceptions
appear to be from the target point cast, through a telescope. Talk
about revolutionise astronomy.

That is of course if your brain doesn't get zapped by casting a spell
with a target point outside the manasphere.

Do people think/know if that would be the case i.e. if the caster is
standing in an area of normal magic and casts a spell into an area of
abnormal magic (eg space) would the caster be effected as if they are
standing in the area of abnormal magic?

-Matthew Waddilove



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 23
From: Fade <runefo@***.UIO.NO>
Subject: Re: Astral Magic)
Date: Wed, 20 May 1998 22:17:55 +0000
> Do people think/know if that would be the case i.e. if the caster is
> standing in an area of normal magic and casts a spell into an area of
> abnormal magic (eg space) would the caster be effected as if they are
> standing in the area of abnormal magic?

I'd say the spell suffers the effects of leaving the gaiasphere as an
astrally active object - disruption.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 24
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Astral Magic
Date: Wed, 20 May 1998 16:44:59 -0500
>
> Re: Astral Magic (Alfredo B Alves , Tue 12:14)

<Snip possesion / hidden life / inhabitng on "empty body" of projecting
person>

> Oooo, these are interesting .... I thought about making a Ally Spirit from
> a corpse ... this is a nifty variation ... hey, Mongoose, ever need
> someone to watch your meat while you go on an astral jaunt, you can count
> on me ;)
>


Find some other sap- Mongoose won't even use the "astral gate" if its
offered, and can't project - he's as mundane as Plasticrete. He does
have magic theory, though, and vaugely considered the "possesion
solution", as he was / is dying of essence loss. Wouldn't work with an
ally spirt, which can't inhabit sapient hosts, although an "empty body"
probably counts as a NON-sapient human host. Ended up going for a
(afaik) mundane solution, not as if he had a say...
Heres a question- couldn't you use a CLONE as you'r ally's body? Could
that clone use cyber / bioware?

-Mongoose X
Message no. 25
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Date: Wed, 20 May 1998 18:50:12 EDT
In a message dated 5/20/98 12:15:36 PM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> and for another one a LOS detection spell that makes your perceptions
> appear to be from the target point cast, through a telescope. Talk
> about revolutionise astronomy.

Actually, you wouldn't have to go quite so far. How about a "MagSight" Spell?
We've done this before along the lines of "enhancing a particular sense"
spell. Successes x force x 5 or x attribute as a measurement of
"Magnification". Cast it on a particularly "friendly" power site, and
things
can get -really- cool.

> That is of course if your brain doesn't get zapped by casting a spell
> with a target point outside the manasphere.

I have other opinions of this.

> Do people think/know if that would be the case i.e. if the caster is
> standing in an area of normal magic and casts a spell into an area of
> abnormal magic (eg space) would the caster be effected as if they are
> standing in the area of abnormal magic?

-K
Message no. 26
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic
Date: Wed, 20 May 1998 19:13:38 -0500
On Wed, 20 May 1998 16:44:59 -0500 Wafflemeisters
<evamarie@**********.net> writes:
>>
>> Re: Astral Magic (Alfredo B Alves , Tue 12:14)
>
><Snip possesion / hidden life / inhabitng on "empty body" of projecting
>person>

>> Oooo, these are interesting .... I thought about making a Ally Spirit
from
>> a corpse ... this is a nifty variation ... hey, Mongoose, ever need
>> someone to watch your meat while you go on an astral jaunt, you can
count
>> on me ;)

<SNIP Bit about Mongoose :)>
>Wouldn't work with an
>ally spirt, which can't inhabit sapient hosts, although an "empty body"
>probably counts as a NON-sapient human host. Ended up going for a
>(afaik) mundane solution, not as if he had a say...
> Heres a question- couldn't you use a CLONE as you'r ally's body?
>Could that clone use cyber / bioware?
>
>-Mongoose X

IF you could clone someone for the body of an Ally spirit (Which I would
allow...), then IMO, the cyber & bio would be useless ... The Alley is
basically a flesh golem with some metal / plastic parts :) If that body
had limb replacements, the ally could animate it as normal but it is
animating it not "using" it ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 27
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Astral Magic
Date: Wed, 20 May 1998 23:27:44 EDT
In a message dated 98-05-20 20:14:44 EDT, you write:

<< IF you could clone someone for the body of an Ally spirit (Which I would
allow...), then IMO, the cyber & bio would be useless ... The Alley is
basically a flesh golem with some metal / plastic parts :) If that body
had limb replacements, the ally could animate it as normal but it is
animating it not "using" it ... >>

Actually, since the host is technically alive, only unconscious (just like
Gerald Ford), all of the bioware would work. They still need to breathe and
eat... they just don't age and are unusually powerful (gotta love adding force
to all of the host's physical atttributes, neh?).

Incidentally, if such an ally were to ever go free, he could make a shitload
of money as a runner... dual natured, sorceror (can inhabiting allies
astrally project?) who is as strong as a troll? You can bet he'd get paid
quite a bit.

Nexx
Message no. 28
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic
Date: Thu, 21 May 1998 00:48:45 EDT
In a message dated 5/20/98 10:28:47 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> Incidentally, if such an ally were to ever go free, he could make a shitload
> of money as a runner... dual natured, sorceror (can inhabiting allies
> astrally project?) who is as strong as a troll? You can bet he'd get paid
> quite a bit.
>
What an interesting concept you have there guy. I think I've got a -REALLY-
nasty idea now...thanks.

-K
Message no. 29
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Astral Magic
Date: Thu, 21 May 1998 05:41:01 -0500
> Re: Astral Magic (Ereskanti , Wed 17:50)

> Actually, you wouldn't have to go quite so far. How about a "MagSight"
Spell?
> We've done this before along the lines of "enhancing a particular sense"
> spell. Successes x force x 5 or x attribute as a measurement of
> "Magnification". Cast it on a particularly "friendly" power
site, and things
> can get -really- cool.

Yeah, you could see clear to Tau Ceti, and view all the wonderful
creatures there. If your REAL lucky, the vison will grant you the
insight needed to summon them...
[Power site friendly to (cthul)WHO??? :) ]

-Mongoose X
Message no. 30
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Astral Magic)
Date: Thu, 21 May 1998 11:37:25 +0100
And verily, did Matthew Waddilove hastily scribble thusly...
|Do people think/know if that would be the case i.e. if the caster is
|standing in an area of normal magic and casts a spell into an area of
|abnormal magic (eg space) would the caster be effected as if they are
|standing in the area of abnormal magic?

I doubt it.
The spell becomes an entity in its own right, after all, so it's much more
likely that the spell will his a threshold point in the atmosphere where it
can no longer exist, and they go *poof*....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 31
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic
Date: Thu, 21 May 1998 08:26:04 EDT
In a message dated 5/21/98 5:29:20 AM US Eastern Standard Time,
evamarie@**********.net writes:

> Yeah, you could see clear to Tau Ceti, and view all the wonderful
> creatures there. If your REAL lucky, the vison will grant you the
> insight needed to summon them...
> [Power site friendly to (cthul)WHO??? :) ]
>
to the -caster- you silly fool....oh, that's not sillyness, that's insanity
shining in those eyes...why of course I understand, I'll move away now
(cybercom link to the tactical strike team "subject is 5.3 meters from axiom
grid A4, suggest using BIG BOMBS")

:P

-K
Message no. 32
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic
Date: Thu, 21 May 1998 05:47:19 PDT
Ereskanti wrote
>
>In a message dated 5/21/98 5:29:20 AM US Eastern Standard Time,
>evamarie@**********.net writes:
>
>> Yeah, you could see clear to Tau Ceti, and view all the
wonderful
>> creatures there. If your REAL lucky, the vison will grant you the
>> insight needed to summon them...
>> [Power site friendly to (cthul)WHO??? :) ]
>>
>to the -caster- you silly fool....oh, that's not sillyness, that's
insanity
>shining in those eyes...why of course I understand, I'll move away now
>(cybercom link to the tactical strike team "subject is 5.3 meters from
axiom
>grid A4, suggest using BIG BOMBS")
>
>:P
>
>-K
>

<light positively beaming from eyes>

<corp exec to corp research mage>
So your saying that if we deploy this mirror of yours into orbit then
with a BIG telescope and that new MagSight Spell we could target attack
spells _anywhere_.

<corp mage>
erm Well I had envisoned it being used for more peaceable applications,
but theoretically what your saying is true.

-Matthew Waddilove




______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

Further Reading

If you enjoyed reading about Astral Magic), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.