From: | Matthew Johnson <mjohnson@*.ARIZONA.EDU> |
---|---|
Subject: | Re: Astral: PhysAd abilities: Distance Strike/Killing Hands/... |
Date: | Mon, 3 Nov 1997 09:20:19 -0700 |
> From: Haloween Jack <ST97000132@****.AC.UK>
>
> On Sun, 2 Nov 1997 17:20:39 -0700 Matthew Johnson
> <mjohnson@*.ARIZONA.EDU> wrote:
>
>
> > there's been discussion of the astral and spells. I have been
pondering
> > Physical Adept abilities and Astral Space (I have done some reading,
but my
> > questions have not been satisfied). Here's an example:
> >
>
> Ok this topic interests me as well. Most of my characters
> have been physads.
>
> > A physad has Distance Strike (from Awakenings). I believe this
normally
> > bypasses armor (Or is that killing hands?).
>
> Errr I can't remember anything in the discription of either
> ability that says that it can bypass armour. I have always
> reduced armour from both abilities. If distance strike
> bypasses armour then why can't a bow after all they both
> work of impact armour.
>
what I'm trying to get at is, are PhysAd powers, especially those that act
over time or space/distance, represented in Astral Space. Is Distance
Strike like a magical bolt of some sort that travels from a PhysAd's self
through astral to the target? Is it like a manipulation and any barriers in
the way block it? What about other abilities?
---------------------------
Matthew Johnson
mjohnson@*.arizona.edu
ftp://150.135.184.121 login anonymous
----------------------------