From: | Kevin White <kevw@*****.CO.UK> |
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Subject: | A thought on Damage |
Date: | Tue, 24 Jun 1997 10:37:46 +0100 |
was that in a fairly even fight the individual who got the first hit in
was invariably the one to win in the end. This I surmised was to do with
the target number modifications from wounds; a +1 can make a hell of a
lot of difference.
Now my thought/query/idea-to-be-shot-down-in-flames: I can't remember if
it vanilla rules but after a deadly wound a character can take his body
as overflow damage before he really bits the big one, how about putting
this overflow damage before the wound level mods.
So for example Bob the Bouncer and Gemmima the ganger are having an
altercation concerning Gemmimas dress sense and Bobs unwillingness to
allow her into *his* club (this is experience talking :)). Anyway, Bob
has a body of 4 and an unarmed of 4, Gemmima has a body of 3 and an
unarmed of 4.
Excluding any other mods each has a target number of 4 averging 2
successes. Say Bob takes a light wound then his TN is now 5 and his
average number of successes is 1 and a bit. Not a lot in this example
but throw in some combat pool and the difference becomes significant.
If on the other hand each could take a couple of small wounds before
actually suffering any TN mods things would change more in the favour of
Bob (cause he is bulkier and can take more small wounds) with all else
being equal.
I think this would lead to more of the heroic sort of fighting one sees
in the likes of Hard Boiled and Killer.
Any comments on this would be appreciated as it is not really completely
formed in my grey matter having just popped in whilst I'm sitting here
trying not to work! Also I don't quite know how it would affect drain
for wizzers.
Diamond