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Message no. 1
From: Koert Vynckier <kvynckir@***.VUB.AC.BE>
Subject: AuraMasking Quickened Spells
Date: Mon, 28 Mar 1994 19:09:42 DST
I've only gotten one opinion on the subject, so I thought I'd post it again
and see what comes of it this time.
If the aura of a spell mixes with the aura of the mage, and a mage can mask his aura, then
can a mage still mask his aura while under the infuence of a spell ?

I also read somewhere (log9311d ???) that a quickened spell can be used as a bridge to the
real (physical) world, just like a spell-lock. Is this true ?
Quickening would lose a lot of its advantages if it were (IMHO).
You have to pay more Karma, you have to be initiated, but you don't have to pay money for
a spell-lock, but from the astral you're still f***ed if someone or something drops a
physical spell on you.

O well, I have one person who said you can't mask an active spell, "like hiding a
blaring speaker, people will know it is there"
Any other opinions ?

Night Owl
Message no. 2
From: Joshua James Harrison <harrij4@***.EDU>
Subject: Re: AuraMasking Quickened Spells
Date: Mon, 28 Mar 1994 13:22:34 -0500
Hmm... I don't know if this is valid for quickening, but if a mage undergoes an
Astral Quest, he can hide the link of a spell lock on a metaplane... in order
to find the link, a mage must undergo an astral quest of the same
difficulty...

It can be done with spell locks (see the Grim II for more info)... but can it
be done with Quickened Spells? I don't know... I don't have my GrimII with me
to check... I will look it up, though.

Later!


--
Josh Harrison | A Elbereth Gilthoniel | "The Hedgehog"
aka A.M. Hawke | o menel palan-diriel, | \ \ | / /
Internet: | le nallon si di'nguruthos! | \ \ | / /
harrij4@***.edu | A tiro nin, Fanuilos! | --- O O ---
------------------------------------------------------------| / C \
'Now come, you filth!' he cried. 'You've hurt my master, | / m\_/m \
you brute, and you'll pay for it. We're going on; but we'll |---------------
settle with you first. Come on, and taste it again!' - Sam, "The Two Towers"
----------------------------------------------------------------------------
GE/T/O d++(--) -p+ c+(++) l u e+ m+(-) s+/ !n h f+(*) !g w+@ t+@ r(+) y?
Message no. 3
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: AuraMasking Quickened Spells
Date: Mon, 28 Mar 1994 14:09:47 -0500
>I also read somewhere (log9311d ???) that a quickened spell can be used as a
bridge to the real (physical) world, just like a spell-lock. Is this true ?
>Quickening would lose a lot of its advantages if it were (IMHO).
>You have to pay more Karma, you have to be initiated, but you don't have to
pay money for a spell-lock, but from the astral you're still f***ed if someone or
something drops a physical spell on you.


I do believe, though, that if you ground a spell through a spell lock your TN
is a whopping 2, 'cuz you're working against the lock's rating of 1. OTOH, if
you try the same trick with a quickened spell, your TN is the rating of the
spell. Remember also, that a mage can't dispell a spell that has a higher
force that his initiate grade, or something like that. Which means that
spell locks are a lot easier to dispell, and a lot more mages can do it.

Matt
Message no. 4
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: AuraMasking Quickened Spells
Date: Mon, 28 Mar 1994 20:23:05 -0500
> I also read somewhere (log9311d ???) that a quickened spell can be used as a bridge
to the real (physical) world, just like a spell-lock
. Is this true ?

Yup, I have a budy that was getting popped left and right due to some
quickened spells on him..

> Quickening would lose a lot of its advantages if it were (IMHO).
> You have to pay more Karma, you have to be initiated, but you don't have to
pay money for a spell-lock, but from the astral you're still f***ed if
someone or something drops a physical spell on you.

One of the advantages is that it is more difficult to drop a spell down a
quickened spell - The quickened spell gets a certain amount of dice for
defense based on the initiate rating of the caster
------------------------GRANITE
Message no. 5
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: AuraMasking Quickened Spells
Date: Tue, 29 Mar 1994 10:41:18 -0700
>I also read somewhere (log9311d ???) that a quickened spell can be used as a bri
>dge to the real (physical) world, just like a spell-lock. Is this true ?
>Quickening would lose a lot of its advantages if it were (IMHO).
>You have to pay more Karma, you have to be initiated, but you don't have to pay
>money for a spell-lock, but from the astral you're still f***ed if someone or so
>mething drops a physical spell on you.
>


Quickened spells - Tom Dowd has unofficially stated at one point that you could
ground through a quickening - at other points I believe he has said that you
can't. It is my opinion that for game balance and fairness that one should not
be able to ground through a quickening - after all, if you could ground through
a quickening - you could ground through a sustained spell - since thats all a
quickening is - a tying off of the mages end of the spell into astral space.


Tom Dowd is very good at the cyber, tech and history part of ShadowRun, but
IMHO he is not as good in the magic issues.

BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
GE - d+(-) -p+@ c++(++++) !L u(--) e+(*) m+ s+/ !n+(-) h* f+ g+ w+++ t+ r+ y+
"infinity = zero" - Daniel Waisley "Nightfox"
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Message no. 6
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: AuraMasking Quickened Spells
Date: Tue, 29 Mar 1994 23:18:43 -0500
On Tue, 29 Mar 1994, Nightfox wrote:

......> be able to ground through a quickening - after all, if you could
ground through
> a quickening - you could ground through a sustained spell - since thats all a
> quickening is - a tying off of the mages end of the spell into astral space.
>
And you CAN ground through a sustained spell..as long as it has a
physical effect..Such as Levitate whatever..
-------------------------GRANITE
Message no. 7
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Re: AuraMasking Quickened Spells
Date: Tue, 29 Mar 1994 22:46:51 -0800
>>I've only gotten one opinion on the subject, so I thought I'd post it again
>>and see what comes of it this time.

And so you shall.

>>If the aura of a spell mixes with the aura of the mage, and a mage can mask
>>his aura, then can a mage still mask his aura while under the infuence of a
>>spell ?

Yes. What anyone looking at the magician astrally will see is a person with a
spell cast on them. Not that unusual really.

>>I also read somewhere (log9311d ???) that a quickened spell can be used as a
>>bridge to the real (physical) world, just like a spell-lock. Is this true ?

Acording to the DLOH, you can ground a spell through quickenings and active
spells with physical effects. This of course has no basis in the rules with
allow for grounding only through Foci and Dual-Natured Beings.

>>Quickening would lose a lot of its advantages if it were (IMHO).

Quickening would lose all but one of it's advantages, and would be overall
less useful than spell locks since you can't turn them off.

>>You have to pay more Karma, you have to be initiated, but you don't have to
>>pay money for a spell-lock, but from the astral you're still f***ed if
>>someone or something drops a physical spell on you.

Luckily if you follow the official rules, this is not a problem since you can't
ground through a quickening, which is just a spell afterall.

>>O well, I have one person who said you can't mask an active spell, "like
>>hiding a blaring speaker, people will know it is there"

You cannot mask spells at all. You can mask Foci, including spell locks, but
the spell is still obvious, when active.

*******************************************************************************
* See Ya in Shadows * * "Keep your friends close, but keep *
* Jason J Carter * Carter@***.EDU * your enemies closer." *
* The Nightstalker * * Deep Throat -- The X-Files *
*******************************************************************************
Message no. 8
From: Schnood <cdjworks@******.DIGEX.NET>
Subject: Re: AuraMasking Quickened Spells
Date: Wed, 30 Mar 1994 08:44:09 -0500
>Quickened spells - Tom Dowd has unofficially stated at one point that you
>could ground through a quickening - at other points I believe he has
>said that you can't. It is my opinion that for game balance and
>fairness that one should be able to ground through a quickening - after
>all, if you could ground through a quickening - you could ground
>through a sustained spell - since thats all a quickening is - a tying off
>of the mages end of the spell into astral space.

I seem to recall that it said in the Grimthingy that quickened spells
could be grounded out the same way as spell locks. The only difference
being that instead of a resisted success test against the rating of the
focus (1) the number was against the force of spell being quickened.
That's the way I've always seen it played.

---
Dawn: The time when men of reason go to bed.
Message no. 9
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Re: AuraMasking Quickened Spells
Date: Wed, 30 Mar 1994 23:12:03 -0800
>>I seem to recall that it said in the Grimthingy that quickened spells
>>could be grounded out the same way as spell locks. The only difference
>>being that instead of a resisted success test against the rating of the
>>focus (1) the number was against the force of spell being quickened.
>>That's the way I've always seen it played.

What's the best way I can put this...... WRONG!!!! There is not one citation
in the Grimoire (choose you favorite edition) that says you can ground through
a quickening. Your probably remembering that you can ground through an
anchored spell.

A simple way to do quickening is this. You can do anything to a quickened
spell that you can do to a sustained spell, since that's all a quickened spell
is.

*******************************************************************************
* See Ya in Shadows * * "Keep your friends close, but keep *
* Jason J Carter * Carter@***.EDU * your enemies closer." *
* The Nightstalker * * Deep Throat -- The X-Files *
*******************************************************************************
Message no. 10
From: Doctor Doom <jch8169@******.TAMU.EDU>
Subject: Re: AuraMasking Quickened Spells
Date: Thu, 31 Mar 1994 12:09:04 -0600
Von Nightfox:

> Quickened spells - Tom Dowd has unofficially stated at one point that you
could
> ground through a quickening - at other points I believe he has said that you
> can't. It is my opinion that for game balance and fairness that one should
not
> be able to ground through a quickening - after all, if you could ground
through
> a quickening - you could ground through a sustained spell - since thats all a
> quickening is - a tying off of the mages end of the spell into astral space.

I do not ever recall him stating that one could not do so, although there
has been a certain degree of confusion as to the particulars of grounding
through Quickenings, which is largely my fault. In my initial inquiry
regarding this issue, I slightly mis-interpreted his statements -- this
error was not apparrent to a much later session where my question was posed
in a far more explicit manner -- and this partially incorrect answer was
passed on to the list.

> Tom Dowd is very good at the cyber, tech and history part of ShadowRun, but
> IMHO he is not as good in the magic issues.

I would not be too eager to disparage the Dark Lord's judgement regarding
metaphysical inquiries. For my part, I am decidedly fond of the magic
as depicted in ShadowRun (especially in comparison with certain other
systems), and as such, I have sought precious few (only 1, I believe)
modification to the status quo rules.


Colonel Count von Hohenzollern und von Doom, DMSc, DSc, PhD.

Doom Technologies & Weapon Systems -- Dark Thought Publications
>>> Working on solutions best left in the dark.
<<<
[ Doctor Doom : jch8169@******.tamu.edu ]
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