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Mailing List Logs for ShadowRN

Message no. 1
From: Philip Hayward <Philip.Hayward@***.UK>
Subject: Re: Auras of I
Date: Mon, 20 Mar 1995 10:54:27 -0000
Damion wrote:
>Yep, we've had this many a time before, it's kinda like the "Mage Trap"
>argument which keeps popping up (those of you who know it know what I mean).
>In short, there is no simple solution to the problem you just posed. In
>order to avoid things like a bullet filled with bacteria being fired by an
>astrally perceiving magician at an astrally projecting magician, one more or
>less has to rule that the astral magician "bounces" off, or is deformed some
>amount to shift around the obstacle. OTOH, if you want it to be possible for
>a sammie with "bacteria" ammo to spay down a corridoor and cream an astral
>magician, then you could rule the other way.
>
I suspect the reason why this is not a problem, is the same reason you
can pass through normal air full of bacteria, the reason someone else gave
for that problem works. That items with auras can flow through each other
so we could rule that bacteria aren't vary dense so you can walk through
air full of them, and you can even pass through the aura of the guy on
the plane if he's traveling fast enough? It would be very difficult
and an extremely painful experience that could only occur on these
freak occasions, a bit like the supposed chill you get in the presence
of ghosts/hauntings only alot worse as you have a true astral presence

> Keith wrote:
>
> Everything has an astral presence, or am I wrong
> about that.

Or everything has an insubstantial aura, but only living things have
astral presences, that is living things with emotions/ strong life force
(ie. not bacteria?) and things like spell locks, (it is the presence that
blocks movement not the aura.

> It was my understanding that the way an inanimate
> object got an aura was to have some animate thing
> invest some emotion or something into it. Like the
> craftsman who makes one chair at a time vs the
> assembly line car. Or if a little girl loves a doll it
> can get an aura. That was one of the explanations
> of haunting. Psychic residue.

Seems ok, to me just the little clarification between auras and astral
presence.

I like the idea of a continuous scale,
From inanimate machined objects with no association with strong emotion
at one end - no astral presence, very weak aura
To an astrally percieving mage with strong aura and strong astral presence.
with things like bacteria and objects with strong emotional
attatchments or psychic residue, in the middle.

The lower something is on the scale the fainter its aura and the easier
to move through.

Phil
<Philip.Hayward@***.UK>
Message no. 2
From: Keith Johnson <jrsnyder@********.WISC.EDU>
Subject: Re: Auras of I
Date: Mon, 20 Mar 1995 08:14:57 -0600
>Phil writes:
>
>> Keith wrote:
>>
>> Everything has an astral presence, or am I wrong
>> about that.
>
>Or everything has an insubstantial aura, but only living things have
>astral presences, that is living things with emotions/ strong life force
>(ie. not bacteria?) and things like spell locks, (it is the presence that
>blocks movement not the aura.
>
>> It was my understanding that the way an inanimate
>> object got an aura was to have some animate thing
>> invest some emotion or something into it. Like the
>> craftsman who makes one chair at a time vs the
>> assembly line car. Or if a little girl loves a doll it
>> can get an aura. That was one of the explanations
>> of haunting. Psychic residue.
>
>Seems ok, to me just the little clarification between auras and astral
>presence.
>
>I like the idea of a continuous scale,
>From inanimate machined objects with no association with strong emotion
> at one end - no astral presence, very weak aura
>To an astrally percieving mage with strong aura and strong astral presence.
> with things like bacteria and objects with strong emotional
> attatchments or psychic residue, in the middle.
>
>The lower something is on the scale the fainter its aura and the easier
>to move through.
>

This is my idea of things also..

So then, astral presence is what everything has, and auras
are a measure of personal force (astral energy) that is
possessed by selected things, and it is the aura that causes
movement problems. But the odds of bumping into a significant
aura is small enough so as to not be a problem.

Does that sound close?

Keith
Message no. 3
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Auras of I
Date: Thu, 23 Mar 1995 19:28:46 +1000
Keith Johnson writes:

> This is my idea of things also..
>
> So then, astral presence is what everything has, and auras
> are a measure of personal force (astral energy) that is
> possessed by selected things, and it is the aura that causes
> movement problems. But the odds of bumping into a significant
> aura is small enough so as to not be a problem.
>
> Does that sound close?

Sounds like a pretty good explanation to me. Solves the problems of astral
movement through the air, and through walls etc. (Doesn't solve the problem
of wood though, but that can be solved by rationalising that any natural
material which qualifies as virgin talesma also blocks astral movement). And
because the objects in question, such as wall and bacteria, do actually have
an aura, then they can still be the targets of spells.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a18 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

Further Reading

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