|From:||"The Kumquat <smirk>" <CRF_BROWNJT@***.CUIS.EDU>|
|Subject:||Bad FASA Modules|
|Date:||Tue, 13 Dec 1994 18:34:24 -0600|
and there are not nearly enough guidelines for RP of critical NPC's or tactics
which baddies are most likely to use.... (exceptions Harlequin, HB)
What I don't agree with is that Eye Witness was the WORST of these modules.
I'm running a horribly disorganized, incredibly boring, and, oddly enough very
fatal module. Celtic Double-cross. I ran it because it has things which appeal
to me, (intricate plot, politics, lots of elves) but the limited space given to
90% of the adventure made for a hard to GM, often frustrating, even more often
BORING adventure. Now that it finally got exciting, one PC got severely
injured, (Deadly wound stabilized) and the rest are lost and confused in Tir
Nan Og! Can anyone help me with this DOG of a campaign?
Interesting (and humorous) sidenote... attacked by a Fomorian twice, the dwarf
Sammie took a moderate + deadly wound. No one in the party had a medkit,
healing spell, biotech, etc... How'd they stabilize him, you ask? The Skill
Web. Our technician stabilized him, saving his life, using Computer, at target
number 16. (How he made that roll, I'll never know.)
Just My Two Pence.