From: | William Gallas <wgallas@*****.FR> |
---|---|
Subject: | Re: Barriers, Vehicles, Structures, |
Date: | Thu, 22 Jan 1998 17:58:54 +0100 |
>rule for awhile. I think its finally done. I'd appreciate any feedback.
So, be happy. :)
>Barriers, Vehicles, Structures, Hardened Armor and Heavy Weapons:
> Shadowrun's rules for attacking vehicles and barriers are
>confusing, to say the least. Also it is way to easy for "brick"
>characters to resist damage from heavy weapons. The following rules
>are an attempt to fix that, while maintaining playability and game balance.
The word is thrown... :)
>Attacks:
> There are two categories of attacks, Standard Attacks and Heavy
>Weapon Attacks. Hand-to-hand, melee, projectile, and firearm attacks
>are considered Standard Attacks. Heavy weapon, rocket, missile and
>explosive attacks (but not grenades) are considered Heavy Weapon Attacks.
LMG and MMg are not so differents, but...
>Targets:
> There are two types of targets, Standard Targets and Hard
>Targets. People and critters are Standard Targets. Barriers,
>structures, vehicles and critters with the power Hardened Defense are
>Hard Targets.
As do people with hardened armor (as a cyber zomby).
>Armor:
> There are two types of armor, Standard Armor and Hardened Armor.
>Typical body armor is Standard Armor. Vehicle armor, re-enforced
>structures and barriers, military body armor, and critters with the
>power Hardened Armor, are Hardened Armors.
Well... A wall of paper is a barrier...
Perhaps you should only consider hardened armor, the barriers with a rating
higher than 6 (as an exemple, I don't remember the values).
>Putting It All Together:
> When a Standard Target, with or without Standard Armor, is
>attacked by a Standard Attack, use the rules as is.
> Heavy Weapon Attacks reduce the number of damage resistance dice
>of Standard Targets by half.
> Heavy Weapon Attacks reduce the effectiveness of Standard Armor by half.
Ok.
> Hard Targets reduce the damage from Standard Attacks by half.
> Hardened Armor reduces the Power of Standard Attacks by half and
>negates beneficial special effects of Standard Attacks. If the base
>Power of a Standard Attack is lower than the Hardened Armor's rating,
>the attack has no effect.
These two are act in the same way. Perhaps you could use this :
Hard Targets use twice their number of resistance dices.
Hardened armor remains the same with the reduction of damage level by one
(M to L,...). Perhaps APDS could prevent the power to be halved but still
get the damage level reduction.
> All of the above adjustments are made before other modifiers
>(such as ammo effects) and before damage is resisted. Round all
>fractions down.
I would use ammo effects before adjustments.
> Magaga drives by in an armored personnel carrier (Hard Target).
>Sam shoots the APC with a 9D pistol (Standard Weapon), loaded with
9D pistol !!! A standard weapon !!!
>armor-piercing ammo. The power and damage of the pistol are reduced
>by half (from 9D to 4M). The armor-piercing effect of Sam's ammo has
>no affect against the tank. The APC's armor (Hardened) of 8 is
>subtracted from the power of the attack, reducing it to 0.
You didn't mention damage level reduction, so it would 4D and still no damage.
With my propositions :
Power isn't reduced by half ('cause APDS) : 9
Damage level : S (if it is D, I think it should be M reduced to L)
Power > Armor : APC resists with twice (Body + Armor/2) with a TN of 2.
> Sam fires an anti-vehicle rocket (Heavy Weapon) at Fred (Standard
>Target) and hits. Fred has a Body of 5 and is wearing Standard Armor
>with an impact rating of 3. When resisting damage Fred only gets to
>apply half his body (2) and half his armor (1). The effectiveness of
>Fred's armor is cut in half again because the attack is armor
>piercing (I consider anti-vehicle rockets to be armor-piercing),
>reducing his armor to 0 for the damage resistance test.
Why use impact ?
Fred is hit by an assault canon shell (more usual, poor Fred :)
He has Body 5 but because he becomes a bit upset, he now wears a heavy
armor with ballistic 10 (well, very heavy armor indeed :)
Assault canon does 18D
Fred must resist with 2 dices (Body/2) against a TN of 13 (18-10/2).
If a canon assault could fire APDS (hopefully it can't :), armor would have
been reduced txo times. First because of APDS ammo and second because the
weapon is heavy.
Hope it helps.
Cobra.
E-mail adress : wgallas@*****.fr
Quote : "Never trust an elf"