From: | Frank Pelletier <jeanpell@****.IVIC.QC.CA> |
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Subject: | Re: Barriers, Vehicles, Structures, Hardened Armor and Heavy We |
Date: | Thu, 22 Jan 1998 12:34:36 +0000 |
(snipped)
> All of the above adjustments are made before other modifiers
> (such as ammo effects) and before damage is resisted. Round all
> fractions down.
Ack... I don't think I can agree with that. As it is, your system makes
armor a lot more powerful than they were, especially at the high-end of
hardened armor (and that's a gripe I have with the original SR rules). I
would consider using the Power rating AFTER modifiers.
Depending on the armor, power would still be cut in half, but high-rate
weapons like the HVAR (supposedly high-tech, SOTA shit) would have a
chance to penetrate those heavier armor types, and that would eliminate
that lame "Robocop-sparks-rain-on-me" effect. Well, at least, an HVAR
would make for a scary weapon, not some toy that happens to spew
faster than the others.
Like I said, at the low end of the firearms spectrum (i.e. Machine
pistols, SMGs, etc) this won't do much good unless you go FA, and then the
aim is usually WAY off. At the high-end, Armor wearers will have to be
more careful (as they should), and take into account milspec weapons like
the HVAR or the HV LMG. Not to mention that the most daunting of all
weapons, the Vindicator minigun, would be a lot more effective (and, damn,
it's a minigun..it should be).
Trinity
------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca
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