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Message no. 1
From: shadowrn@*********.com (NightLife)
Subject: Basic Rigger Question
Date: Thu Jul 5 17:45:01 2001
Having read the though the rigger rules again I had a question. On pg 147
in the of the main book it gives the description of Rigger X vs Lone Star
cruiser #2. Looking at the math Rigger X who is on the attack is going at
300 mps and LS#2 on the receiving end at 152 mps. Now I ask you what if
LS#2 was going say 300 mps? According to the formula there (300 - 300)/10
still equals 0. According to the rules the faster second car goes the less
damage. Now this is not an example of a head on collision. Now what about
if the receiving car is going faster?
Message no. 2
From: shadowrn@*********.com (Gurth)
Subject: Basic Rigger Question
Date: Fri Jul 6 05:30:01 2001
According to NightLife, on Thu, 05 Jul 2001 the word on the street was...

> Having read the though the rigger rules again I had a question. On pg 147
> in the of the main book it gives the description of Rigger X vs Lone Star
> cruiser #2. Looking at the math Rigger X who is on the attack is going at
> 300 mps and LS#2 on the receiving end at 152 mps. Now I ask you what if
> LS#2 was going say 300 mps? According to the formula there (300 - 300)/10
> still equals 0. According to the rules the faster second car goes the less
> damage.

IMHO, if they're both going the same speed, all they can really do is bump
each other a little, but not hard enough to cause real damage. The Power
Level would be 0, and there would be no Damage Level (because Light is for
1-20 m/t speed difference). You could say they each take 0L damage, but
most cars will shrug that off easily enough.

> Now this is not an example of a head on collision. Now what about if the
> receiving car is going faster?

Logically, if you're trying to ram a car from behind, then the receiving
car _must_ be going slower than the ramming car. If it's going faster,
there's no chance of a collision...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
A bad day fishing is still better than a good day dying.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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